Bogged Down - Spoilers


Dungeon Magazine General Discussion


I have started my new campaign, beginning with 6PC's in the adventure Bogged Down.

Spoilers to follow:

In an attempt to save the farmer, Jaiman Burnean, who was hit on the arm by the mummy (being a plot device is the only reason I can see how he survived the attack, but the players haven't seen the mirror behind that curtain yet), the PC's and Father Denethan have amputated the affected arm. What I am looking for is the best way to handle the results. I assume by the RAW that the mummy rot has spread to the bloodstream and the amputation will not work. Any thoughts or opinions on this are welcome, especially any good descriptions of the recurrence. I am running this game in a very descriptive dark fantasy style (using the advice from Ken Hite's Nightmares of Mine) and want to go for fear and horror as the disease creeps back.

Oh, and yes I know the mummy is going to be tough for 1st level PC's in 3.5, but they are going to have to figure out the fire weakness and exploit is to beat him. In the style I am going for, the main adversaries should be seriously difficult. I have also souped the PC's up with Action Points and Heroic Paths (from the Midnight Campaign Setting by Fantasy Flight Games), so they are tougher than normal PC's. It is heroic dark fantasy/horror (a la Van Helsing) and everybody is loving it so far. Thanks in advance for any thoughts/suggestions on this adventure.

DM


Being that mummy rot is a curse clasified as a supernatural disease it has a very specific method to recover. I would suggest that the amputation is an assisted Heal check in place of the farmer's Fort save to keep him from suffering Con and Cha damage for the day. However, you should make it clear to the players that the disease is still present and deadly. The cranberry farmer survived the attack so the players might realize how powerful a foe they will have to deal with (how about Knowledge-religion). I included it for metagaming purposes. As for the likelyhood of the farmer surviving the attack, it was feasible that a commoner that engaged in one round of combat with a 3.0 mummy then fled (and was not pursued) could survive. However, with a 3.5 mummy striking for a minimum of eleven points of damage farmer Burnean should have several levels of the commoner NPC class to see him alive through the slam attack. Speaking of Sethelen's 3.5 power increase, be aware that even if your players manage to lure the mummy through the weakened floor and ignite him with the oil Sethelen will survive and be more than they can hope to handle. The mummy's slam will almost certainly hit and kill anyone he attacks. Run the encounter with caution be sure to allow Knowledge (religion) checks to identify Sethelen as a mummy, perhaps have the mummy waste a round or two smashing parts of the library in his rage while potentially paralyzed PCs witness the powerful display.

I'm glad to see the adventure still gets use after the drastic mummy changes. Enjoy.


T-Bone wrote:

As for the likelyhood of the farmer surviving the attack, it was feasible that a commoner that engaged in one round of combat with a 3.0 mummy then fled (and was not pursued) could survive. However, with a 3.5 mummy striking for a minimum of eleven points of damage farmer Burnean should have several levels of the commoner NPC class to see him alive through the slam attack. Speaking of Sethelen's 3.5 power increase, be aware that even if your players manage to lure the mummy through the weakened floor and ignite him with the oil Sethelen will survive and be more than they can hope to handle. The mummy's slam will almost certainly hit and kill anyone he attacks. Run the encounter with caution be sure to allow Knowledge (religion) checks to identify Sethelen as a mummy, perhaps have the mummy waste a round or two smashing parts of the library in his rage while potentially paralyzed PCs witness the powerful display.

I'm glad to see the adventure still gets use after the drastic mummy changes. Enjoy.

I ran the mummy encounter this week. The party is extra large (I have 8 players) and also buffed due to the Divine Gifts and Action Points (also, I did give the farmer several levels to allow him to survive). Most of the party was paralyzed, one was down to -9 (and used an AP to stabilize), but the three PC's that stayed up, managed to finish him off. It looked like they were going to TPK for a moment there, but a few things went their way. One PC may die of mummy rot, though I am giving the "Swamp Witch" a way of curing it (2 uses, 1 for PC, 1 for farmer).

Excellent adventure. We will finish it next week.


Sounds like you hit the perfect balance to create a very memorable encounter.


Thread Necromancy to the rescue!

I ran the adventure as-is (3.0 stats) but with 3.5 adventurers. There were 4 players: 2nd level barbarian, 2nd level dragon shaman, 2nd level rogue and 1st level bard/beguiler multi.

Each player was given a choice of either a magic weapon or magic armor, and (wisely, I thought) everyone took a magic weapon except the bard/beguiler.

I ran Seth with the stats as they were in the mag, and although I got a few good hits on them they lived quite easily. The battle was hairy for many rounds, with decent die rolls on both sides of the DM's screen.

Eventually, though, Seth's die ran cold and I started sucking eggs. With Seth's DR, the wounds inflicted by the group were minimal, but they "nickle-and-dimed" him down round after round, whereas when my dice ran poor he missed them repeatedly. The barbarian raged when her hit points got too low for comfort, and she easily dispatched Seth to his final rest.

They found Irewyn, brought her back to town disguised as a male elf (long story) and requested that Father Denethan accompany them back to their inn, where they revealed that Irewyn was still alive. We needed to wrap up, so no cool cliffhanger ending, but next week they intend to have a "town meeting" where the traitors will be exposed.

Good times, fun adventure, and not too hard but not too easy, either. Thanks for writing and publishing Bogged Down!

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