Possible Dungeon Compendium?


Dungeon Magazine General Discussion

Sovereign Court

Now Dragon Compenium is out. i was wondering if it would possible for a Dungeon Compenium to coming soon?

Contributor

Cold Steel wrote:
Now Dragon Compenium is out. i was wondering if it would possible for a Dungeon Compenium to coming soon?

Anything is possible.

Liberty's Edge

Jeremy Walker wrote:
Anything is possible.

Uuhhmmmm - just the answer I wanted to hear, err.. read!

You have my vote, and my order of this compendium (if it comes one day)!

Sovereign Court

Dryder wrote:
Jeremy Walker wrote:
Anything is possible.

Uuhhmmmm - just the answer I wanted to hear, err.. read!

You have my vote, and my order of this compendium (if it comes one day)!

I second that!

Dark Archive

Make that a third. I would be all over a Dungeon Compendium.


Eye. I will buy the fourth. when can I place my order?


Pour me a fifth of that.


Wasn't the SCAP HC just that?

If there was to be a Dungeon Compendium, I would want it to be JUST consisting of adventures from issue #82 or earlier.....


in general, this sounds like a good idea... but I'm curious as to what you all would like to see in it. The best of the best from issues 1 - 50 or 1 -100? Everything converted to 3.5? Generic, FR, Greyhawk themed? Everything written by Willie Walsh? (that'd be a pretty thick book) :)


They could do a hardcover of all the best Dungeon adventures from the first 20 issues and it would sell like crazy. I would gobble up any of the old stuff converted to 3.5 as quickly as they produced it, without a doubt.

Four Best of Dungeon Hardcovers covering issues 1-20, 21-40, 41-60 and 61-82? $40 a pop--$160 for the lot, oh yeah!!!! Enough gaming goodness there to last me until I'm in adult diapers, wooo hoooo!!

Note to self--cut down on the Egg Nog & Black Label Jack.....


Well, beyond just offering the best adventures, it could include some of the campaign workbook articles as well as other non-adventure articles.

I have books that I really enjoy, like City Works, which has pages and pages of random encounter ideas, from having garbage dropped on you from a second story window, to being taunted by a mime (which I used in AoW... it was priceless). I think that a handy compendium with the various lists of 20 or so things would be neat. I'd buy a Dungeon compendium like that.

I don't know if I'd buy a compendium of just adventures, unless they were somehow updated and linked like the Shackled City Hardcover. I've had good experiences running various non-linked adventures from Dungeon into my campaigns, and I kinda like them in magazine format. When I need some side quest, it's pretty easy to flip through the magazines to find one that fits. So, in the case of just adventures, I'd have to get a look at it before I bought it.


Big Jake wrote:
, from having garbage dropped on you from a second story window, to being taunted by a mime .

Now I know where Reno 911 gets its material from!!!

But seriously, that's why I think the Dungeon Compendium would sell really well if it used converted classic material, because no matter what you got, you'd get 250 + pages of D&D adventures for 3.5--and there's ALWAYS something useful there!


I'd buy it. One of the very early adventures always caught my eye. I always hoped it would be updated.

Sovereign Court

I was hoping that if they write a Dungeon Compenium, they'll arrange it by level the best adventures from 1st level to 20th.
though i'll accept anything the Dungeon staff can put out.
I prefer Urban adventures or adventures that puts the party's skills to the limit like Chanranther's Bane or the mud sorcerer's tomb.(no campaign arcs please).

Contributor

I think it would be interesting to create another Adventure Path out of previously printed adventures, updated to 3.5e. Admittedly, they would be far less loosely connected than Age of Worms or Shackled City, but I bet you could weave together a compelling meta-plot.

I'd also be thrilled to purchase a compendium of adventures set in the Realms, updated to 3.5e.

--Eric


Big Jake wrote:

Well, beyond just offering the best adventures, it could include some of the campaign workbook articles as well as other non-adventure articles.

I have books that I really enjoy, like City Works, which has pages and pages of random encounter ideas, from having garbage dropped on you from a second story window, to being taunted by a mime (which I used in AoW... it was priceless). I think that a handy compendium with the various lists of 20 or so things would be neat. I'd buy a Dungeon compendium like that.

Material along these lines basically did not exist in Dungeon prior to some where around issue #100 or so. Hence it would be litterly impossible to construct a compendium along these lines.


Cold Steel wrote:

I was hoping that if they write a Dungeon Compenium, they'll arrange it by level the best adventures from 1st level to 20th.

though i'll accept anything the Dungeon staff can put out.
I prefer Urban adventures or adventures that puts the party's skills to the limit like Chanranther's Bane or the mud sorcerer's tomb.(no campaign arcs please).

I'm in line with you on the idea of staying away from campaign arcs. I like campaign arcs and all but if your going to upgrade old material I'd like it to be fairly authentic to the source.


hmm... ok, just how do we decide which are 'the best' though... I'm guessing there'd be a lot of disagreement on that... I suppose you could do some themed books... all the Greyhawk adventures, or the best ones by party level, etc... or, the mammoth Willie Walsh one (I'd buy that one...).


This would be a lot more work than the Dragon compendium. Anyone that has converted a 2nd edition or 1st edition module can attest to that. You have to deal with monsters that are now significantly tougher or weaker than before and then you have to decide how to change the adventure while still keeping the intrinsic pieces intact not to mention doing good by the author's intention when writing it.

Sounds like an editorial nightmare.

But I would love to see it! :)


If they ever do a "jungle-themed" one Dave, you've got it covered (and I'd buy it in a flash).

I totally support the idea of updating older adventures in a compendium. Good thread, good idea.

Sovereign Court

would'nt be great if they divided the adventures into such chapters such as Urban,Jungle/swamp,forest,sea and an ocassional dungeon crawl.


Eric Boyd wrote:

I think it would be interesting to create another Adventure Path out of previously printed adventures, updated to 3.5e. Admittedly, they would be far less loosely connected than Age of Worms or Shackled City, but I bet you could weave together a compelling meta-plot.

I'd also be thrilled to purchase a compendium of adventures set in the Realms, updated to 3.5e.

--Eric

Great idea.

Another way would be to have a generic adventure path but include conversion notes for each campaign world or, as was done in Night Below, include the campaign-specific options (such as deity names) with each NPC etc....


I'd quite like to see a compendium of Monte Cook's advice articles. I can't be assured that I'd buy it, seeing as I already have a subscription, but I like the principle of collecting the articles into a big katamari of DM advice.

Sovereign Court

Jonathan Drain wrote:
I'd quite like to see a compendium of Monte Cook's advice articles. I can't be assured that I'd buy it, seeing as I already have a subscription, but I like the principle of collecting the articles into a big katamari of DM advice.

That was one of the biggest complaints of the dragon compenium:

Many if not most of the articles were from the last couple of years and in recent memory. To do this again could be trouble. If you're a new dm and just recently collected dungeon it would(and should) be a good idea, but for those who has been dming for a while it will be just a waste of money to buy something when you already have the issues.
Just stick with the adventures please.


It'd have to have all of Ray Wininger's old dungeoncraft articles. Yeah, I know those were printed in Dragon, but now they can go to their real home. ;-)


It seems like this is a topic that generated a lot of positive feedback. Not one poster seemed opposed to the idea... it seems like a no brainer based on these responses that there is a market for this product.

To throw in my own comments, I agree that the older the material the more likely it is to sell. So old adventures updated to 3.5 and grouped into some kind of theme seems the best way to go (perhaps by level, perhaps by environment).

I would also like to see a collection of old and current Dungeoncraft type articles, the current run of Monte Cook articles would be awesome when completed but already breaks my rule of older material versus newer... so the above mentioned previous Dungeoncraft articles seems like a great idea instead.

The possibilities seems endless... a monster compiliation of all new creatures that have debuted in the magazine updated to 3.5 anyone?

Cheers
Llowellen


For those of us who started collecting Dungeon recently, older material is better. Updating is a heckuva lot of work, though. I'd vote for a combination of the materials listed above, but make it at least 75% playable dungeons, with a variety of types.


Peruhain of Brithondy wrote:
For those of us who started collecting Dungeon recently, older material is better. Updating is a heckuva lot of work, though. I'd vote for a combination of the materials listed above, but make it at least 75% playable dungeons, with a variety of types.

I suppose it makes obvious marketing sense to have anything released in such a compendium updated for the most recent rules... but somehow I wouldn't expect it for older adventures. It is alot of work, and is that the point of a compendium...? Not in my mind, anyway.

But I'll come back to the Dungeoncraft articles I mentioned in my last post... they'd need little or no conversions, surely, and still be relevant.

Cheers
Llowellen


1. I'd toss my vote in for the potential adventures to hopefully include at least 1 of each level, with a good mix of urban/wilderness, intrigue/dungeoncrawl, etc. I wouldn't go for a theme like all FR or GH, or all jungle-based or urban.

Or at least evenly divide the adventures up fairly equally into low/mid/high levels and include scaling sidebars.

2. How many adventures do we realistically think can fit into this compendium? I haven't seen the Dragon Compendium, so I'm not sure how big it is.

3. As for determining which adventures go in, besides the obvious leaving it to the very capable Dungeon staff, some or all of the slots could be picked by these message boards, in a player's choice vote, which could also be advertised in the magazine itself.

4. Lastly, I would restrict it to adventures from the pre-3.0/3.5 era. Anything that current is a little too new to go into a "classics" compendium IMHO. Or at least I would argue that newer adventures from the current era should only be included if they are markedly better than anything available from the older era. If it was a player poll, I'd weigh the votes in favor of the older adventures to reflect this.

The Styes is probably the only one I would vote for from recent years over some of the older classic adventures, simply because I don't recall any other adventure doing such a good job of the spooky, cthulu-esque horror feel. On a similar note, I think Chimes at Midnight might eventually be in second such compendium, but it is obviously far too new to be declared a classic...


If there is a Dungeon Compendium, provided it contains no less than 50% adventures culled from the pre-3e days, I will buy it at the first opportunity.

(I have every Dungeon from the 3e era, so a Compendium of adventures predominantly from those issues is not of interest to me. And, sadly, that applies to the Shackled City and any potential Age of Worms book. There's just not enough new there to warrant my purchase.)

Contributor

Talion09 wrote:


The Styes is probably the only one I would vote for from recent years over some of the older classic adventures, simply because I don't recall any other adventure doing such a good job of the spooky, cthulu-esque horror feel. On a similar note, I think Chimes at Midnight might eventually be in second such compendium, but it is obviously far too new to be declared a classic...

I'm flattered, but I'd definitely make place for quite a few recent adventures, and sadly Chimes would have to be one of them, as would Tammerauts Fate but don't tell that Vaughan character as he becomes terribly vulgar when praised and tends to spell 'grammar' wrong.

I can think of several I'd love to have a crack at updating too...gosh the mind boggles when one begins to think of those old gems. In fact I can think of several I'd love to see other people update, original authors included in that.

Rich


The very idea of a Dungeon compendium prominently featuring 2nd Edition modules updated to the 3.5 edition sets me to drooling. If it were to include more recent adventures, I would be a bit less enthused unless there were some major tweaks, changes or 'director's cut' type extras.

Even separate softcover books either with updated 2nd Edition adventures or an old campaign arc such as The Mere of Dead Men series would interest me.


Llowellen wrote:

But I'll come back to the Dungeoncraft articles I mentioned in my last post... they'd need little or no conversions, surely, and still be relevant.

Cheers
Llowellen

Indeed that's the truth. Ray's articles are what attracted me to Dragon at the time (unfortunately I couldn't afford a subscription at that point, so I was just reading them at the library) and they're almost completely compatible with the 3.5 system. They're based on simple, core concepts that you can use regardless of what you're playing. Combine all those articles with, say, 2-3 good old-school adventures for each level category (low, mid, high) and maybe one epic adventure if it's good enough, and you'd have me running to my FLGS to pick it up.

Legendary Games, Necromancer Games

Recently, Dungeon did an issue with the Top 30 Modules of All Time. In that article, they also made a seperate list of the top 10 Dungeon adventures of all time. I'd love to see a HC of those 10 adventures compiled and updated to 3.5.

Clark


Orcus wrote:

Recently, Dungeon did an issue with the Top 30 Modules of All Time. In that article, they also made a seperate list of the top 10 Dungeon adventures of all time. I'd love to see a HC of those 10 adventures compiled and updated to 3.5.

Clark

That would be cool. But if they did include the Lich Queen's Beloved, they better include the complementary articles, too. And I think Life's Bazaar was a Shackled City adventure (but that was before I was a subscriber), so that one's out.


How about including the "challenge of champions" adventures? I've only read the latest one, but it looks like a neat series of unusual adventures and would like to check out the older ones.


Orcus wrote:

Recently, Dungeon did an issue with the Top 30 Modules of All Time. In that article, they also made a seperate list of the top 10 Dungeon adventures of all time. I'd love to see a HC of those 10 adventures compiled and updated to 3.5.

Clark

Which issue was that in? I don't remember that article, but I might of skipped it and gone right to the adventure I was running.


Hmm... perfect birthday material for a certain person I know... or two people I know.

There would be good chances of really needing more then one book to cover all the things that should be in it, where would a person start to cut out to make it all fit?

*grins*


Talion09 wrote:
Which issue was that in? I don't remember that article, but I might of skipped it and gone right to the adventure I was running.

Dungeon 116, November 2004. Yellow spine. Palace of the Twisted King * Death of Lashimire * Asylum * 30 Greatest Adventures

That should help. :-)


I'm not sure how anyone would decide just what is 'the best' when it comes to Dungeon articles... everyone has different ideas. Maybe one thing they could do is to do a compendium featuring the first 20 issues, with 20 articles, all the ones that were featured on the cover? Just a thought..


I can see a couple of potential products here based on compilations and updates of old material.

I'd like to see a book with the Best of Critical Threats - maybe in a cookbook form that would be easy to lay flat at the table behind the DM screen. The side treks could also work well in this format.

I'd like to see a collection of the various Dungeoncraft articles, particularly Ray W's series (which is complete versus Monte Cook's excellent but still ongoing series) perhaps with some supplemental material tossed in.

I'd also like to see some of the best older D&D/AD&D1/AD&D2 adventures from the early issues revised and enhanced. It probably would work best as a book that took say 10-15 adventures of different levels, either generic or for a specific campaign setting, and connected them together to form a campaign, although one less cohesive than we see with SC or AoW. I'm kind of thinking how TSR strung the old B1-9 modules together.

L


There are so many that I cannot even think to name them, but five 3.0 adventures I would want in a compendium and updated at some point are:

Eye for an Eye: 82
The Harrowing: 84
Dungeon of the Fire Opal: 84
Rana Mor: 86
Headless: 89

Could we get a volume dedicated to non AP James Jacobs adventures?

Scarab Sages

Put me down for a preorder of all 4 HB's(1-20, 21-40, 41-60,and 61-80) for $160. I'd buy this in a second.

Thoth-Amon

farewell2kings wrote:

They could do a hardcover of all the best Dungeon adventures from the first 20 issues and it would sell like crazy. I would gobble up any of the old stuff converted to 3.5 as quickly as they produced it, without a doubt.

Four Best of Dungeon Hardcovers covering issues 1-20, 21-40, 41-60 and 61-82? $40 a pop--$160 for the lot, oh yeah!!!! Enough gaming goodness there to last me until I'm in adult diapers, wooo hoooo!!

Note to self--cut down on the Egg Nog & Black Label Jack.....

Liberty's Edge

I'd love a Dungeon compendium. I can't say I'm a particularly picky buyer, as I really like buying Paizo products.

That being said, I'm strongly in favor of pre 3.0 materials in a "Best of Dungeon". Some of the more recent adventures are good, but they don't require any update to the new rules. The advantage of this book (in my mind) is that the adventure would be converted. Otherwise, buying the back issue would make sense.

There are a lot of adventures to choose from, and I'm not sure how many adventures might fit, but I think that instead of trying to string together a campaign path, it would be better to choose adventures that are best in some particular area.

For example, an adventure that features the best original monster (not already updated to 3.5). While we could debate what that is, I might suggest the Drakknor from James Jacobs "Thunder Under Needlespire" (Issue #24)as an example. Thus, that adventure would be included.

Other categories might include "best jungle adventure", "best trap", "best villian" etc.

The staff wouldn't even necessarily have to say which one is which - but each adventure would have at least one element that is particularly strong.

And a fair amount of dungeon crawling should be expected in a book named for Dungeon's namesake.


I've probably said it elsewhere, but instead of a compendium of dungeon adventures, i'd prefer a toolbock of useful things that have been found in dungeon over the years:

Monsters and Traps are really what i'm talking about - Dungeon Dwellers would be a really great name for a book of new (and old, but revised) monsters taken from the pages of dungeon....

Dark Archive

Yo--I'm still interested in this thing. Is there any new information on its (pending) creation?


A thought I had on this is to develop compendiums as a chronological series. Volume 1 would be the "Best of..." covering the earliest years of the magazine. Volume 2 would pick-up from Year N where Vol. 1 left off. Volume 3 would cover 198? to 19??, and so forth.

The advantage of this format is that it makes the selection process relatively easier as the editors only have to deal with a specific timeframe rather than the entire run of the magazine. Unfortunately, this approach also poses a disadvantage. If there was a patch of years that produced some particularly strong adventures, then we'd have to wait for that volume before those adventures could make an appearance; as opposed to shooting them straight to the front, per what is due their rank.

Just a thought...

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