Rill |
OK. Admittedly, I'm probably just getting senile, but I recall seeing somewhere how to arbitrate/resolve the games of Norebonne and Dragonfire. Maybe it was just DragonChess and the Dagger toss with Tirra that had rules... ?
At any rate, does anyone know where those rules can be found OR does anyone have suggestions as to how they might be played (or how you played them)?
I have a couple of players who loves gambling when given the opportunity, and I know it's going to come up.
:)
Thanks, Eric
Malkari Durant |
If you want an arbitary way to run those games, just use opposed Profession (gambler) checks. That is of course assuming all players are playing fairly. With either norebonne or dragonfire, you could use Sleight of Hand to secret away dice or cards as appropriate with a Spot check opposing it when the cheater gets them out. With dragonfire, I'd also allow 5 or more ranks to give the +2 synergy bonus.
Hope this helps.
-Malkari
Arius |
I also use profession (gambler) to deal with in game gambling. In ante based games similar to poker, I also allow synergy bonus from bluff and sense motive if a player is playing striaght, or sleight of hand and bluff if the player is cheating.
In any case, I use the rules fromt he Star Wars handbook for gambling, where each character decides how much they plan to wager over a "night of gambling", and depending on their profession (gambler) roll, they may or may not come out ahead.
Result Win/Loss
1-4 Lose everything
5-9 Keep 25% of stake
10-14 Keep 50% of stake
15-19 Break even
20-24 Win 150% of stake
25-29 Win 200% of stake
30-34 Win 300% of stake
35-39 Win 500% of stake
40+ Win 1000% of stake
Additionally, players who consistantly win good money, or are caught cheating tend to find themselves no longer welcome ...