Age of Worms Obituaries


Age of Worms Adventure Path

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Sovereign Court

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Name: Muirios Megdalia
Class: Warpriest 17
Adventure: Kings of the Rift
Location: The Vault!
Catalyst: Big dragons do big damage.

Muirios, heroic warpriest of the drunken god, charged valiantly into battle against Xyzanth and Brazemaal. Unfortunately, Xyzanth crit the bite, greater fort did nothing for the crit, and Muirios failed his save vs the con drain. 12 con drain later (hello high roller club!), Muirios was very much dead. Sometimes you just get unlucky and die.
It's cool though, he came back to life later. Poor guy. First death in 18 levels.

Dark Archive

Death #8 (another Hero Point save but still a death)...

Name: Archie
Class: Bard 17
Adventure: Into the Wormcrawl Fissure
Location: Thessalar's Fortress
Catalyst: Wail of the Banshee

Gory Details:

Spoiler:
The group made contact with Thessalar and decided they didn't want to work with a crazed evil lich. They went back and found Zulshyn and found working with the lillend more to their liking. They agreed to assassinate the lich and the next morning headed back. They went up to his fortress and quickly cleared out the thesselhydras before Thessalar arrived. The lich opened up with his wail of the banshee and everyone saved... except poor Archie. The bard was in danger of being killed by the spell but heroically shook it off. That was nearly all Thessalar was able to do as he was soon pinned between a smiting paladin and two-weapon rogue. End of the lich before he could run and heal. Oh well. Dragotha still awaits below!

Dark Archive

Deaths #9, #10 and #11 (all Hero Point saved)

Names/Classes: Daxum (Hedge Witch Healer 18), Ruso (Zen Archer 18), Archie (Bard 18)
Adventure: Into the Wormcrawl Fissure
Location: Apostle Caves
Catalyst: Wail of the Banshee (again)
Gory Details:

Spoiler:
Well "wail of the banshee" strikes again. The group had followed the statue with Balakarde's soul into the Apostle Caves looking for the next portion of his soul. They cut through the spring-attacking earthcancer centipedes and mindkiller scorpions all while the Apostle was buffing up. Then N'vesh-N'kar flew out invisible and let loose with a wail. Over half the party was caught by the terrible shriek and would have died if not for heroically throwing off the effects. The Apostle's victory was short lived as he was immediately pelted by arrows from Ruso and took a full attack from a smiting paladin that finished him off before he even got off his necromantic breath weapon.


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Wail of the Banshee is absolutely nasty!

Should be interesting to see if Dragotha claims any souls this time around.

Silver Crusade

Isn't there something in there about him spending six rounds to buff, yeah right, like all those minions would last that long.

WotB is nasty(I used the 3.5 version) but sadly never got it to stick. I celebrate vicariously through you

Dark Archive

Tin Foil Yamakah wrote:
Isn't there something in there about him spending six rounds to buff, yeah right, like all those minions would last that long.

Absolutely! Though he has "quickened spell", so I think it only took him 3 rounds to buff up. All for two "greater dispel magics" to make all that prep time worthless. Sigh. The action economy struggle for solo bosses is real. LOL.

But! I was at least able to make the minions last for a bit. The earthcancer centipedes were spring attacking from the walls and ground using their tremorsense. It took the PCs a turn or two for everyone to get up in the air and force the centipedes to the surface. So there was that at least.

Tin Foil Yamakah wrote:
WotB is nasty(I used the 3.5 version) but sadly never got it to stick. I celebrate vicariously through you

Thank you! I've still got a book and a half to rack up some more kills (hero point saves or not...)

Silver Crusade

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Quote:
The action economy struggle for solo bosses is real. LOL.

No doubt, I had him fully buffed and had him cast mass fly on the centipedes and scorpions. My guys weren't touching the ground at this point. I also included the chimeras in the attack to help Big N out


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Name: Koopa
Race/Class: Orc Fighter 1st
Adventure: The Whispering Cairn
Location: The restored mine office
Catalyst: Kullen's murderous rage

Koopa was a hireling/foundling kobold in the care of the party. Having already been killed once by a vampire, he was reincarnated as an orc, but he met his match in the albino half-orc, Kullen.

Character Origin:

The campaign has taken a long time to reach the Whispering Cairn, and two kobolds were "adopted" by the party's half-orc fighter in "The Burning Plague" adventure. We encountered two juvenile kobolds after butchering a raiding party and then adopted them, renaming them Koopa and Troopa, and training them as fighters. In "The Key to the Grave" (a sequel to "The Mad God's Key"), Koopa was killed by the vampiric Lord Kolta. Our distraught half-orc fighter used her share of the profits from selling off the iron balls from the Whispering Cairn to pay for Koopa's reincarnation.

While investigating Balabar Smenk's thugs with a view to learning the location of the Lands' bones, the party got Rastophan and Todrik drunk, bringing them back to the mine office to beat the information they needed out of the two goons. Unfortunately, Merovinn Bask noticed his allies being led away and brought Kullen with him to rescue them. In the ensuing melee, the raging Kullen beheaded poor Koopa with a single blow from his greataxe.

Koopa is survived by his step-brother, Troopa, who is presently lying unconscious in the Caves of Erythnul while his allies are peppered by Grimlock Archers.

Dark Archive

Name: Ruso
Race/Class: Human / Monk (Zen Archer) 18
Adventure: Into the Wormcrawl Fissure
Location: Dragotha's Lair
Catalyst: ... Dragotha... duh... :)

Gory Details...

Spoiler:

The group had done well cutting through the Tabernacle of Worms after several bad rolls against Wail of the Banshee in the Wormcrawl Fissure above. They had made good preps against the undead dracolich and launched into the attack. They managed to cut through the minions summoned and the melee rogue and paladin engaged the dracolich on the ziggurat. Their displacement spells were the saving grace, protecting them from about half the dragon's attacks. The witch healer, bard and summoned planatar were able to keep up with the healing. The melee still weren't able to consistently land blows against the undead. The same couldn't be said about Ruso across the cavern. The archer was inflicting devastating damage with his undead bane bow and the whopping +20 to hit from Balakarde's slayer spirit. Dragotha healed himself up with a wish and decided the archer needed to go. He launched himself off the zigguarat, ignoring the AoOs from the rogue and paladin, and landed next to Ruso. A massive greater vital strike power attack from the dragon one-shotted the monk from about 3/4 straight to dead. Fortunately, Ruso was able to use a hero point and heroically dive aside to only be knocked unconscious. A heal from the witch and a blade barrier cover from the planetar allowed Ruso to get up and get back in the fight. This was where the fight took a bad turn for the dracolich. The melee and Ruso were now all close enough to share the slayer spirit as an immediate action. Dragotha realized his mistake too late as Balakarde's spirit jumped from the archer to the smiting paladin and to the two-weapon, flanking rogue. With a shriek at being defeated by the spirit of Balakarde, Dragotha crashed to the ground.
A great fight overall, but Ruso turned out to be the only death (despite some close calls!)

Silver Crusade

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Sounds like a good fight and the players had a good time


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Jenner2057 wrote:

Name: Ruso

Race/Class: Human / Monk (Zen Archer) 18
Adventure: Into the Wormcrawl Fissure
Location: Dragotha's Lair
Catalyst: ... Dragotha... duh... :)

Gory Details...
** spoiler omitted **

Awesome!

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