Multiclassed casters


3.5/d20/OGL


Does anyone know of a prestige class that allows you to advance in 2 arcane spellcasting classes? What about 2 divine spellcasting classes?


There was one in the DMG.

ASEO out


ASEO wrote:

There was one in the DMG.

ASEO out

The only one I can think of would be the Mystic Thuerge - but that allows one to advance as both a divine and an arcane spellcaster not as 2 divine or 2 arcane castors.


Jeremy Mac Donald wrote:


The only one I can think of would be the Mystic Thuerge - but that allows one to advance as both a divine and an arcane spellcaster not as 2 divine or 2 arcane castors.

True...true. I don't see why you couldn't house rule it though.

What 2 spell casting classes are you trying to merge.

Has anyone played a Sorcerer/Wizard, or a Druid/Cleric?

How did they work out?

Seems like their spell level would be low for the CRs the party would face, but if they were the secondary caster, then that might not matter.

I've found that multi classing tends to be better in larger parties.

ASEO out


Mystic-Theurge is the flavor of the month in our gaming group. I had heartache early in our previous campaign about using this Prestige class with the Wizard/Cleric combo and the "Practiced Spellcaster" feats from Complete Arcane and Complete Divine books. It seemed really cheezy at low levels. BUT, as the characters advanced to high levels (about Level 15 on) it became apparant that the feat outlived its usefullness. Further (and Im a core-rulebook kind of guy) I noticed that my straight up Cleric that had not multiclassed had access to higher spell levels before the Theurge...and that made a TON of difference. What good are the 50 available spell slots if your not alive to cast them?

Right now we have TWO future Mystic-Theurges being built in the AgeOfWorms campaign: one will be just like the last one we had (cleric/wizard) and the other is a druid/wizard. It will be interesting to see how the progess....


I was thinking a Warmage/Wizard, but I am also tracking down stuff for a Druid/Ranger idea from one of my players.


DMPugLW wrote:
I was thinking a Warmage/Wizard, but I am also tracking down stuff for a Druid/Ranger idea from one of my players.

Now I have seen Druid Ranger done several times, but in 3.5 my players usually opt for the Ranger/Cleric (Nautre & Animals) or somethink like that.

ASEO out


ASEO wrote:
DMPugLW wrote:
I was thinking a Warmage/Wizard, but I am also tracking down stuff for a Druid/Ranger idea from one of my players.

Now I have seen Druid Ranger done several times, but in 3.5 my players usually opt for the Ranger/Cleric (Nautre & Animals) or somethink like that.

ASEO out

Yeah, but they want to be a ranger/druid because in FR ranger/druids of Mielikki can use any weapon or armor that a ranger can use without any penalties. The problem is that with 3 players, that druid is the primary divine caster and was looking for a way to advance both. Same kind of situation for the Warmage/Wizard. I am one of 3 players (we have a cleric and a rogue) and I am trying to give us firepower and melee with the warmage and a little versatility with the wizard, but if I can't advance the spellcasting power of both simultabeously, its not worth giving up the higher level spells.


I know that in the Spellcaster's Handbook for 3E the Geomancer blends both Arcane and Divine spells. I have some information for advancing in two levels of classes at the same time. I will post it on here later, I don't presently have my computer.


ASEO wrote:


Seems like their spell level would be low for the CRs the party would face, but if they were the secondary caster, then that might not matter.

I've found that multi classing tends to be better in larger parties.

ASEO out

It does not suprise me that multi-classing seems more viable in larger parties since the multi-class character is similier to a bard in that they become the backup in their classes. That said its the smaller parties that are often most likely to be really tempted to multi-class. If you don't have a thief (or a bumbling ninja) some one probably considers strongly the idea of multi-classing to fill out the role.


I've done most of those combinations 2nd AD&D and done some of them in 3rd edition. Thief/Fighter go well together, but I'd personally suggest Thief/Monk over it for all out power and ability. Thief/Wizard also work well together, and in my opinion are more useful than a bard. Wizard/Cleric is a common old school combination that works real well later on, its just hard to keep them alive for some of the lower levels, and I'd suggest having one full-time Cleric or Druid and one full time Wizard to round that out...It works out well, just make sure you have two nice melee characters to deal with the stuff up front. Druid/Ranger works well in 3rd edition. Ranger/Cleric never worked all that well, you'd be better off with a Fighter/Cleric. I'd suggest a group that looks something like this:

Fighter
Thief/Monk
Cleric
Wizard/Cleric
Wizard

and possibly one other type of melee character such as another Fighter, Monk, Ranger, or Paladin. That would be a strong and balanced party.

Sirthipal


Its always a problem advancing a character in two spellcasting classes. Unless you are aiming towards a prestige class or only putting a few levels in one of the classes I think its a bad idea. Better to put a spellcasting class with a class like rougue or fighter and aim for being something like an arcane trickster (a really great class) or an elderitch warrior (not quite so spectacular).


I noticed that the True Necromancer prestige class in Libris Mortis has Arcane/Divine spellcaster progression for each and every level. But then again, you'd have to want to be a Necromancer in the first place to take the class.


There is always the Gestalt class from Unearthed Arcana. Be a 10th level gestalt (clr/wiz or rng/drd). I always add a -10% bonus for experience and bump the CR +1 for encounters, or higher if the whole party is gestalts.


I played a Mystic Thurge in the our last campaign. I thought that it would be exremely powerful and my DM had second thoughts about allowing it. However, after playing a Clr3/Wiz3/MyTh7 I can say, without any doubt, that there is no way it is overpowered. I would adise that it is NOT a substitute for a straight cleric or straight wizard in anyway. In my party I was the ONLY cleric or wizard and I was taxed every round of every combat. I would want to cast the big bad spells but anytime I did that the rest of the party would be crying "Medic" and my healing abilites, being levels less then any of the other characters, just could not keep up.... Do you know now many Cure Light Wounds it takes to heal a 5 level barbarian? - heh - in the end to increase my abilites I had to take "Practiced Spellcaster" feat twice, once for cleric and once for wizard. That was just to keep up to normal. Thats a lot of feats to take when you only have 5 by level 12!

I will say this however, the coolest was that fact that I could (if I had the time) cast just about any spell in the book... and I did have A LOT of spells...

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