
|  Gavgoyle | 
 
	
 
                
                
              
            
            WTF?
I need to check out Timelords.
TimeLords, by Blacksburg Tactical Research Center. http://www.btrc.net/html/eaba.html (about 1/3 down the page)
The uber-spiffy-est part of the game is that they gave you objective and subjective tests so you could create stats for yourself as a character! It really feels like you are upping the stakes when your own neck is on the line!

| Michael Gonzalez | 
 
	
 
                
                
              
            
            Age 40, Male, Mexican American Programmer Analyst in South Chicago Suburbs. D&D was not my first RPG, but it has always been my favorite. Dad owned a hobby store and for years after he died his partner used to just give me stuff, plastic models, trains,wargames and such. Once, he gave me a game called Traveller in 1977. Showed it to some friends, who said "Yeah well, we got this game called Dungeons and Dragons. Wanna try it?" The animated Hobbit special had just been on so I wanted to be Bard the Archer. Total geek and proud ever since...
Have played lots of cool games (Traveller, Runequest, Cthulhu, 1st ed Gamma World, V:TM, Hero System, Rolemaster), and lots of bad ones (TSR Marvel Superheroes, Mechwarrior, Tales of the Floating Vagabond, Powers and Perils, Lords of Creation) but I always come back for D&D

| wraith2021 | 
 
	
 
                
                
              
            
            So I guess it's my turn. I am (turning in a few weeks) 26 and live in the western end of North Carolina. I've been playing D&D since my sophomore year in high school (96-97). I both play and DM, right now struggling to get an Eberron campaign started (conflicting schedules SUCK). I also play World of Darkness a little, Mind's Eye Theater, BESM, L5R, Star Wars and Exalted.
I also can't imaigne what I'd be doing if I didn't play. I guess my brain would still be rotting playing video games (JUST KIDDING!!)
And just for the record, I work in a bakery 3rd shift loading trucks :P Not exactly a thinking person's job, all I have to do is keep track of numbers but hey, it feeds my addiction, lol. Sadly I'm the only one at work that plays so I have no one to talk to about it. I'm definitely looking forward to what's coming out next for my favorite game.

| Tiger Lily | 
 
	
 
                
                
              
            
            Female, 34, Central California (cow country... not beaches ;)
Associate Director at a private non-profit that assists survivors of domestic violence and sexual assault.
Both a player and a DM.
Started playing when I was 10 years old and got the red Basic D&D rule book (not the boxed set... just the book) for a Xmas present. Long break from playing through late teens and early twenties simply because the players moved away and none of my other friends were interested. Started playing again in late twenties when I found my current game group. Liked the DM's style so much I married him. :)

| Great Green God | 
 
	
 
                
                
              
            
            Quiet loner single white male (no convictions) who might live in your neighborhood.... Age 32 (though my EQ score back when I was 15 ranked me as an 85 year-old so now I guess I'm 102); Act like an "old soul" 12 year-old; Pisces; Ironic sense of humor.
Been gaming since I was eleven; First game Middle-Earth Role-Playing (ICE), then the infamous Red Box, followed quickly by more boxes, Ghostbusters, TMNT, Robotech (ABSOLUTELY Dispise the system, love the setting), DC Heroes, Star Wars (WEG), Storyteller, Call of Cthulhu, 7th Sea and back to the latest incarnation of D&D and Star Wars. Skipped the "A" version of D&D completely (see Robotech above minus any love of settings).
Former Kinko's Assistant Branch Manager, retired. I left retail earlier this year to try my hand at this whole writing thing. Sink or swim, I have until the end of the year to find out and then it's off to find a real job. That reminds me, 'goodbye'.
GGG

| farewell2kings | 
 
	
 
                
                
              
            
            
Both a player and a DM.
Started playing again in late twenties when I found my current game group. Liked the DM's style so much I married him. :)
I would love to get my wife to DM a game. She loved the "Wheel of Time" so much, I got her the Wheel of Time D20 RPG, hoping that might convince her. No "dice" so far. She says she'll be ready to run a game in about 10-15 years.
It's good to have a plan I guess <<Sigh>>

| Timault Azal-Darkwarren | 
 
	
 
                
                
              
            
            Male, 27, recently married (6/18/05) and currently employed as a theology teacher in Rochester, NY.
My older brother introduced me to the red box when I was 6 or so and have played on and off since. I currently play in a weekly 3.5 D&D campaign. I've still got my first d20 character (Timault Azal-Darkwarren) floating around but we have several campaigns and DM's that switch every so often.
Other rpg's: Battlelords of the 23rd Century, Shadowrun, Star Wars (WEG), Cyberpunk.
Other games: Settlers of Catan, Puerto Rico
Other interests: Improv. comedy and stand-up. In fact, my pipe-dream is to start a theater/training center for improv. comedy. I find it to be a skill that helps people in ALL walks of life - from roleplaying to neurology.

| Murkmoldiev | 
 
	
 
                
                
              
            
            My life is a vast plane littered with glowing invisible Leprechauns , eight-shot ballistas, endless hordes of faceless scrawny rusty knife wielding Gobbos in wicker armour, the Rod of seven parts, 38 on line goth metal radio stations, spirits that poke at me while I sleep , troglodytes, vampires, and +7 mithril broadswords of frost; all set in a neo-post-industrial steam powered castle with teleportals and rope winch pulley basket systems and weapon racks in every room. There I am an undercover half fey sorcerer / ninja carrying a vorpal dagger which drips with purple Yin poison while riding a flying slug into a roman coliseum to battle a Dire Penguin controlled by a Ghost Emperor, which is actually a time traveling nanobot , battling for domination over a fictional kingdom that exists only in my mind and the minds of those who I can convince that this is just as real as the mouse you are holding.
The only difference being density of wavelength.

| Murkmoldiev | 
 
	
 
                
                
              
            
            Ok Ok...
Im really a Spiritual Counselor and Drug Rehab Technician. Im a New Zealander and thus I post at odd times...
I am 29 and for a full tour of the excitement that is me you can check out my website that has lots of photos. Its child safe too.
http://spaces.msn.com/members/houseofskull/
The other jobs I have done are many and varied- Logging , Demolition, Martial arts Teacher,
Private school teacher, gravel shoveler , painter ( white only ), Wendys worker, Slate Roofer and Coppersmith.
The last one you could say was my “Trade” before I started in Drug Rehab.
I have been reading and buying Dungeon randomly since its inception and have recently decided to go crazy and collect EVERY SINGLE ONE and put them all in a big box, each precious magazine safely encapsulated within the sanctuary of a special plastic sleeve...
Im getting quite a few.
I’ve been in the game since 88 and it all began when I was 8 I met a Kid called Ben, who introduced me to a game called Tunnels and Trolls. 
Tunnels and Trolls is a role-playing game that was first released in 1975. It was designed by Ken St. Andre. 
Published by Flying Buffalo, it was developed to be an alternative to Dungeons & Dragons, aimed particularly at solitaire and play-by-mail gameplay.Tunnels and Trolls is a simple game that is rich in detail, easy to play and with a sense of humour. It was one of the very earliest roleplaying games from the late 1970s and was greatly influential on later systems. The game introduced the idea of playing a variety of humans as player characters, using a core character generation system, such that non humans were given greater strength or lower intelligence but still operated as any human in systematic terms. The game also published one of the earliest spell point systems, where magic is powered by mana points rather than memory slots derived from level, as in Dungeons and Dragons. The only polyhedral dice you need to play Tunnels and Trolls are six-sided dice, however you can need quite a lot of them. The phrase "buckets of dice" has often been used to describe how many a high-level campaign requires.
His father - who we called Pip was a professor at the University of Christchurch ( New Zealand ) and he played this game and had taught his son. 
Ben and I played this game a lot over that summer and I even played in his fathers game with my characters Rambo I , II and III. 
My foolish and reckless play style got me killed often but undaunted I made my own dungeon and killed other peoples characters. 
I remember Pips Dungeon had a stone Donut in it that could teleport you or something and there was a group of orcs or something that would shriek PRESS GANG !! And fling gas grenades down the corridor. 
This was represented by Pip throwing pens or dice at you and if you diddnt catch them then you CHARACTER diddnt catch the bombs and you were Knocked out - with the resultant and attendant disappearance of all your hard plundered stuff.
It was in that summer of 85 that the Gaming Juggernaut named THE WEZ was born. 
If someone had told me that I would spend countless hours over the next 20 years scribbling into notebooks , rolling dice, making funny voices and would go with out food , sleep and even destroy perfectly good relationships with perfectly proportioned women all for the thrill of helping others follow me through a glowing green portal into an imaginary world populated with fairies, elves and gremlins I would have grabbed them by the arm and said...
“THERE’S A” PORTAL????!!!!!”
I once added up all the time I have spent hunched over books and peering from behind screens and the number of consecutive days that I had spent gaming totaled almost four years...
I rechecked the numbers THAT CANT BE RIGHT Wez said to Wez. 
That’s preposterous , astounding and hideous !!!
It just wont do !
Its not enough!
Efforts must be redoubled!
Somehow and meanwhile I have managed to travel to 12 countries, become a professional in 6 fields, suffered through dizzying highs, shattering lows and of course creamy middles, written a book about it all ( It is called Memories of A Post Grunge Drifter) and only now am going bald at 29.
I have made many great adventures and have often thought of submitting them to Dungeon but for their length and general weirdness.
I will Email you my best one if you will read it and if you like it - play it.
Im at agentfestaskull@hotmail.com
This is an intelligent group who communicate on a good level.
I like it.
Im gunna start pretending to be smarter.

| Koldoon | 
 
	
 
                
                
              
            
            31, married, male. I'm an administrative assistant at a Seven Sisters school in the student affairs department. Aspiring novelist and writer. My degree (I went to UMass Amherst) is in Russian and East European studies, with a focus in language and literature.
My husband also games and does his best to support me in my writing endeavors.
- Ashavan

| Lord Flamewalker | 
 
	
 
                
                
              
            
            Murkmoldiev~
finally! i've been reading everyone's post and wondering 'didn't anyone start out play tunnels & trolls?' at least you did.
i've been role-playing since about 1982. i'm now a 35 year old teacher of the deaf. i've played t&t, d&d, tmnt, elfquest, powers & perils, warhammer, gurps, call of chtulhu, and ... i think that's it. i'm most familair with the first two.
while i'm really fond of the history and cosmology of d&d, i'm still drawn to the flexibility, playability and humor that t&t offers. it's all a matter a taste, of course, but some of us don't like the fact that in d&d there's a rule for everything that has to be looked up before play can proceed - that just wastes time. once the mechanics of t&t are learned, any situation can be resolved in mere seconds without consulting the rulebook. on the other hand, you can use variant rules to make t&t as convoluted as you like.
i'm not trying to start a system-snobbery flame here - i am a fan of d&d (or else i wouldn't be here); i just wanted to give a wink to murkmoldiev for his t&t relate.
fiery dragon has a new edition of t&t coming out, with two sets of rules. one is st. andre's 7th edition of t&t, and the other is fiery dragon's attempt at making t&t more like d&d/d20, from what i can gather. i'm most curious to see how they manage this, as it will resolve quite a few of my own gaming issues if it is done well. my own games often involve elements of both d&d and t&t.
 
	
 
     
     
     
	
 