Info on Rod of Seven Parts for inquisitive player


Age of Worms Adventure Path


I cant find stats for the Rod of Seven Parts to answer questions for my player's Wizard character, It's not in the 3.5 DMG and referring back to the 1st ed DMG allows me to "build my own" RoSP. If anyone has seen it for 3.5, please tell me. Thanks.


I think some one mentioned it being in like the Arms & Equipment guide or somewhere screwy like that.

ASEO out


If you cant't find it, the Advanced D and D Dungeon Masters Guide 2nd Edition says that assembling the rod is hard because if you get a peice wrong, it is randomly transported to a diffrent part of the world and once you put the 3rd peice in, you only care about putting it together and nothing else. Once you use a major power, it has a 5% chance of breaking and being scattered across the world. The minor powers of the difrent peices are immunity to 1 attack form, fly at will, cure light wounds (1/day) true seeing(1/day) hold monster(1/day), double characters movement, slow(1/day)
The major powers are restoration(1/day) and shape change (2/day)

Because no one here plays 2nd edition, modify it as you wish.


Most of the pertinent background information is included in Whispering Cairn. Depends on what questions your player is asking, if that isn't enough.

Liberty's Edge

This is what I remember from reading the "Arms and Equipment Guide". I don't own the book and have read it only once:

As far as I know, the Rod was forged by the Wind Dukes. When intact it has a length of 5 feet. Each segment has a minor spell-like power (Caster Level 20th). Save DC's are 17+ spell level.
The rods have all different lenghts, from (I don't know exactly 3 to 15 inches long).
Non-lawful characters have to make a Will save every week if he uses it (DC17) to avoid becoming lawful.
If all parts are put together, 1/day the wielder may use Control Weather, Whirlwind and Greater Restoration. It functions as a +5/+5 quarterstaff.

There is a lot more, but I can't remember it anymore and I don't have the book!


ASEO is right and Dryders memory is better than mine, but i found it in the 3.0 arms & equipment guide, p.154.

- forged eons ago by the wind dukes of aaqa for use in the war against the queen of chaos and sundered in the cataclysmic battle of pesh (as we already know);

- breaks in 7 intricate patterns of crystaline facets (with protrusions and depressions), which scatter themselves across worlds and planes, each segment has a minor spell-like power (each with a caster lvl. of 20 – saving throws, were applicable, are at 17+ spell lvl.), activated by a command word (nice toys for the players if used carefully..);

- the individual segments are 4, 5, 6, 8, 10, 12 and 15 inches long and do not appear broken:
4-inch tip: cure light wounds 5 times per day;
5-inch segment: slow effect once per day;
6-inch segment: haste once per day;
8-inch segment: gust of wind 5 times per day;
10-inch segment: true seeing once per day;
12-inch segment: hold monster once per day;
15-inch segment: heal once per day;

- nonlawfuls must make a will save (DC17) each week or become lawful;

- lawfuls who hold a segment can determine direction of next larger segment (and only that one!), if they think of their fragment as part of a larger item (DC20 concentration check, works like locate object without duration or range limits, not blocked by lead);

- segments can be joined together becoming more and more powerful:
2 segments: wielder can use fly at will with a command word;
3 segments: wielder has SR 15 and can use the item as +1 light mace
4 segments control wind twice per day, +2 heavy mace;
5 segments: shapechange once per day, +3/+3 quartesatff;
6 segments: wind walk once per day, +4/+4 Quarterstaff; wearer gains 2-weapon fighting feat and ambidexterity feat(this is D&D 3.0, as pointed out on the top!), but only when using the rod itself;
all 7 segments: the staff is intact, 5 feet long and tapered from 2 inches across at the bottom to 1/2 inch at the top, all of the above powers and wielder can use control weather; whirlwind and greater restoration each once per day. The rod is now a lawful chaotic outsider bane +5/+5 quarterstaff – all properties on both sides

-if the rod´s pieces are joined togteher incorrectly, the larger segment teleports away 1d10 x 100 miles in a random direction (happy hunting!), but its easy to join the pieces correctly (unless you are an ogre!);

-the wielder can furthermore use it to cast true resurrection, but doing so will shatter the staff, scattering its pieces across the multiverse again:(

The players could find the largest segment, this would help them to survive the tough fights in AoW, without the risk of distracting them with an epic search for the other parts of the rod. Some bad guy, who got a hold on the 12-inch segment could furthermore give the pc´s a hard time, trying to get their "healing rod", uncovering its true nature as part of a side trek adventure. Infinite possibilities, that´s why i love d&d...

happy gaming


Thanks alot, gang! I found it in the A&EG, but I'm a little fuzzy on how do you assemble this rod "correctly". The segments are 4, 5, 6, 8, 10, 12 & 15 inches long respectively. Is that also the way it should be assembled as well? From smallest piece to largest (or largest to smallest) depending on how many pieces you find?

I realize also that although the Ro7P is just "mentioned" in the "Whispering Cairns" adventure and there's no guarantee that the parts will even surface in the next chapters, my players are quite beside themselves with awe that 3 artifatcs were mentioned in this game alone : The Rod of Seven Parts, The Talisman of the Sphere, and The Sphere of Annihilation. plus the fact they actually have the Talisman in their possessions.

Again, thanks to everyone :)

Liberty's Edge

I have to Test something:

As I uanterndsd it, you jsut hvae to fsue two ftiting patrs tgoehetr, whihc maens 4 icnh wtih 5 icnh, 6 wtih 8, or 8 wtih 10 and so on...

Wnoedr if you gyus can raed tihs?


Dryder wrote:

I have to Test something:

As I uanterndsd it, you jsut hvae to fsue two ftiting patrs tgoehetr, whihc maens 4 icnh wtih 5 icnh, 6 wtih 8, or 8 wtih 10 and so on...

Wnoedr if you gyus can raed tihs?

Yup, but it DOES contain a lot of spelling mistakes though.


Dryder wrote:
I have to Test something

The theory that if the first & last letters of a word are correct, you can read it even if the others are mixed up? You got one wrong, though: "whihc" should be "wihch". I don't think it works with words like "inch", where the two letters "ch" form one sound - you need to keep those letters together.

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