
Fraust |

Been a while sense I got a chance to look at any of the Red Steal stuff, that and I've never seen any stats for the stuff in third edition, so this might sound patchy and weird.
To start off, there is a thing called the red curse, which covers a fair ammount of area in the Red Steal campaign setting. If you spend too much time in the area you roll on this chart that gives you a random special power, but has a pretty anoying drawback to go along with it. Plus, each power has a corosponding attribute that goes down (I think by just one, but like I said, been a while).
Now, if your wearing a neclass made out of cinabryl you can hold off the drawback of the power you rolled (but not the drop in your attribute). A typical sized neclass I think would last for a week. The cinabryl, once exposed to a cursed persons flesh would start transfering into red steal.
Now, as for the actual properties of red steal: weapons would wound creatures who needed to be hit by silver weapons, and I think magic weapons. I forgot what basic armor got, but I remember they had a special morphic armor thing you could make with red steal that would change shape with you (polymorph, wildshape, ect). The metal is EXTREMELY hard, and required it's own seperate skills to work with (red steal weaponsmithing/ red steal armorsmithing).
Red steal would work fine in any other campaign setting in my opinion, though unless you have access to the Red Steal setting stuff or feal like writing up A LOT of new rules and what have you, I would say cinabryl isn't that useful. I do remember it having some alchemical uses though. Like in cinabryl mines there was some kind of other ?metal? commonly found that helped in creating flash powder for muskets and a few potions.