
Theinexplicablefuzz |

I'm playing a human ranger in my new campaign, and I need some help deciding what order to take my feats in.
-Campaign starts at level 1.
-Stats will be rolled (in a custom order rather than being assignable)
-Gameplay will probably be pretty rules light with a focus on avoiding the high body count typical of nearly every rpg.
The party (from what i know) consists of a:
Merciful healer cleric (dm gave access to an extra domain to balance the archetype out.)
Sorcerer (don't know what kind or play style)
Bard (with vow of nonviolence from the 3.5 Book of exalted deeds. His game plan is to run around disarming people and and have a super high AC. If it explains anything, he came up with the idea after watching gamers 2)
Rogue (stereotypical. most likely non-optimized)
I was leaning towards a standard Switch-hitter Ranger with ranged combat style. I'm thinking of buying a horse and making full ranged attacks with a mighty composite longbow (+4) from horseback when situations allow. Eventually I'd make it my companion until I can get a large Roc or wolf (or if the gm allows, a megaloceros). If forced to melee, I could pull out a falchion or a scimitar and quickdraw shield. If it comes to range again, I'll be loaded with chakrams and a dagger or two.
I may have overlooked one or two.
Quickdraw
Power Attack
Cleave
Mounted Combat
Boon Companion
Deadly Aim
Improved sunder?
Ride-By Attack?
Improved share spells
Mounted archery
Great Cleave?
Please format according to the list below.
If you recommend a different combat style feat than one listed, please explain.
Feats by level
o Human Bonus:
o Level 1:
o Combat Style 1: Rapid Shot
o Level 3:
o Level 5:
o Combat Style 2: Manyshot
o Level 7:
o Level 9:
o Combat Style 3: Improved Precise Shot
o Level 11:
o Level 13:
o Combat Style 4:
o Level 15:
o Level 17:
o Combat Style 5:
o Level 19:
Thanks in advance!

Aroach1188 |
Going switch hitter I take it?
1-Power Attack
H1- Deadly Aim
2-Rapid Shot
3- Quickdraw
5- Boon Companion
6- Manyshot
7- Vital Strike
9- Imp. Critical Falchion
10- Imp. Precise Shot
11- Critical Focus
13- Staggering Critical
14- Whatever
15- Extended Spell (Extended Gravity Bow/Lead Blades)
I dont know how far your campaign will go.
Boon companion is an awesome feat for rangers. Vital Strike is not necessary, but nice to have IMO. Use a Falchion and enjoy the 15-20 Critical hits. Staggering critical is awesome

Mysterious Stranger |

Precise shot is important to overcome cover from allies. You should probably take it somewhere.
A switch hitter does not need precise shot because when he fights with a two handed weapon in melee. The whole Idea is you are a melee combatant who can also fight at range when needed.

Theinexplicablefuzz |

Cass_Ponderovian wrote:A switch hitter does not need precise shot because when he fights with a two handed weapon in melee. The whole Idea is you are a melee combatant who can also fight at range when needed.Precise shot is important to overcome cover from allies. You should probably take it somewhere.
That is a good point. i suppose i'll focus less on the archery side of things and more on the melee side any more ideas?

Mysterious Stranger |

The whole idea behind a switch hitter is to use your bonus feats to pick up the archery feats because you can ignore the prerequisites. Max out STR and get a STR bow and two handed weapon. You will need quick draw to switch between the bow and sword. All you need for melee is power attack. You will need to pick up deadly aim. Check out Treantmonks guide to Rangers if you have not already. It is only for Core but still the best guide out there.