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Welcome to the tenth adventure in the ZEITGEIST adventure path!

This is the Pathfinder RPG version of this adventure.

An Age of Reason. An Age of Darkness.

The Obscurati have won. Across the world, peoples' minds turn to rationality and industriousness—ideals of Nicodemus, the conspiracy's founder. But even as the Ob form a world government, strange side effects of this Great Eclipse begin to arise.

Thoughts in crowds begin to link into great hiveminds, subsuming free will and even manifesting as monsters. Ancient titans long ago subdued by the ways of magic awaken and content for their land. And the sun and the stars themselves have vanished, save for an ominous nebula shaped like two crushing gears, which grows slowly closer day by day.

Only the nation of Risur resists the Ob's control, and its people look to the heroes for salvation. Will they be able to defend their homeland and thwart the Obscurati's plans to unify all civilization, before those efforts awakan an all-consuming horror: a Godmind?

An adventure for inveterate heroes of levels 17-19.

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A wintry wilderness and dungeon adventure for 17th-level characters.

Entombed in the Ice

The witch queens of Irrisen must abdicate their thrones every 100 years when their mother, Baba Yaga, places a new daughter on the throne. But one queen was unwilling to relinquish her rule, and led a doomed rebellion against the Mother of Witches. Afterward, Baba Yaga entombed her wayward daughter in an icy necropolis known as the Veil of Frozen Tears, along with a powerful artifact called the Torc of Kostchtchie, hiding them both far from mortal eyes.

Now, almost 500 years later, the tomb has been found, and the race is on to plunder its treasures. Will the PCs follow Elvanna, the current queen of Irrisen, in her attempt to recover the Torc, or will they join forces with the demon lord Kostchtchie? What secrets does the Veil of Frozen Tears conceal? Can the PCs reclaim the lost artifact and keep it from those who also seek its power, or will they fall victim to the denizens of the tomb and end up as eternal guardians themselves?

The Witchwar Legacy is an adventure for 17th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. The adventure features an icy necropolis frozen in time, cursed dragons, twisted giants, and the fell magics and devious riddles of the Queen of Witches herself! It also includes a description of the frost giant fortress of Holvirgang, and a new monster, the extraplanar scions of the titans called the Abyss gigas. This adventure is set in the northern reaches of the wintry land of Irrisen in the Pathfinder campaign setting, but can be easily adapted for any game world.

Written by Greg A. Vaughan

ISBN 13: 978-1-60125-279-1

The Witchwar Legacy is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (236 KB zip/PDF).

Other Resources: This product is also available on the following platforms:

Archives of Nethys
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The curse will echo in legends: in one dire moment, each man, woman, and child in the Kingdom of Kelwyk was transformed into a simple toad. Only the king's advisor, displaced from his body on an astral sojourn at the time of the curse, retains enough of his mind to summon aid. Could the rival County of Stonevale be behind this affliction? Or has Kelwyk's decades-old foe, the vile witch Vakelna, wrought her vengeance at last? The world's greatest champions are urgently needed to unravel the mystery of the Kingdom of Toads.

"Kingdom of Toads" is an adventure for the Pathfinder Roleplaying Game of sweeping, legendary scope and suitable for any campaign world. Presented for PCs of 17th or 18th level, and specifically designed to accommodate the varied and spectacular powers of high-level PCs, this adventure also includes notes and statistics for scaling challenges to PCs of lower or higher level. "Kingdom of Toads" is written by Ron Lundeen and illustrated by Blake Wilkie.

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5.00/5 (based on 1 rating)

Welcome to the tenth adventure in the ZEITGEIST adventure path! ... This is the Pathfinder RPG version of this adventure. ... An Age of Reason. An Age of Darkness. ... The Obscurati have won. Across the world, peoples' minds turn to rationality and industriousness—ideals of Nicodemus, the...

Add PDF $19.99

Print Edition Unavailable

Non-Mint Unavailable

3.30/5 (based on 3 ratings)

A wintry wilderness and dungeon adventure for 17th-level characters. ... Entombed in the Ice ... The witch queens of Irrisen must abdicate their thrones every 100 years when their mother, Baba Yaga, places a new daughter on the throne. But one queen was unwilling to relinquish her rule, and led a...

Add Print/PDF Bundle $11.99

Add Print Edition $9.99

Add PDF $5.99

Add Sample PDF FREE

5.00/5 (based on 1 rating)

The curse will echo in legends: in one dire moment, each man, woman, and child in the Kingdom of Kelwyk was transformed into a simple toad. Only the king's advisor, displaced from his body on an astral sojourn at the time of the curse, retains enough of his mind to summon aid. Could the rival...