The ancient lands of Osirion are blanketed by the sands of time, and eldritch secrets and vast riches lay just beneath the sun-blistered surface. As modern Osirion opens its vaults and tombs to outsiders for the first time in centuries, many of these lost treasures and secrets are now emerging—some more troublesome than others. Hakotep I, a now-forgotten pharaoh, was robbed upon his burial. A secret sect took his heart and his funerary mask, both containing a portion of his soul. Betrayed the chance to pass on into the afterlife during his burial, Hakotep has existed in a state between life and death for millennia. The recent rediscovery of one of these lost soul fragments has allowed the trapped pharaoh to once again work in this world to redress the wrongs committed against him, and a cult worshipping him as a god-king grows in the heart of Osirion. Can a group of heroes brave terrible guardians, foul cults, and the burning sands of the desert to stop the rebirth of this ancient tyrant?
Pathfinder Adventure Path is the premiere monthly resource for your fantasy roleplaying campaign. Every month, the Pathfinder Adventure Path brings you a new installment of a 6-part series of interconnected quests that together create a fully developed plot of sweeping scale and epic challenges. In each volume of the Pathfinder Adventure Path, you’ll meet nuanced characters, visit fantastical locations, face deadly foes, and learn ever more about nefarious plots and an incredible world forged by some of the most popular authors and artists in fantasy gaming. What's more, each Adventure Path also comes complete with new monsters, detailed supplementary chapters on important topics and locations, and fiction in the Pathfinder’s Journal—everything you need to make your campaign rich, detailed, and engaging.
The Half-Dead City (1 of 6): In Wati, the half city, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city’s vast necropolis in search of the nation’s lost glories. In the course of investigating dusty tombs and fighting their ancient guardians and devious traps, the heroes encounter a rival adventuring group intent on keeping one tomb’s treasures for themselves. At the same time, the heroes learn that a potent artifact, potentially capable of animating the dead, has been stolen from the tomb. Can the adventurers defeat their rivals, or will they join the undead defenders of the city’s necropolis?
Empty Graves (2 of 6): Following the opening of its necropolis, the city of Wati is overrun by hordes of the unquiet dead. The heroes must once more brave the abandoned streets and dusty tombs of Wati’s necropolis in search of the powerful artifact called the mask of the Forgotten Pharaoh and the necromancer who is using it to create the undead uprising. But a group of mysterious masked cultists also seeks the artifact to bring a pharaoh from the ancient past back to life. Can the heroes defeat the evil necromancer and return the dead to their graves, or will the half-city of Wati truly become a city of the dead?
Shifting Sands (3 of 6): To learn more about the ancient Pharaoh Hakotep I and the secretive cult that wants to revive him, the heroes travel to the city of Tephu to explore its vast archives, but they must first contend with those who want such knowledge to remain forgotten. With the clues they gain there, the heroes venture deep into Osirion’s uncharted deserts in search of the tomb of the architect who built Hakotep’s pyramid, facing dangerous denizens of the desert as well as the cult of the Forgotten Pharaoh, who will stop at nothing to ensure their god-king remains undisturbed.
Secrets of the Sphinx (4 of 6): The heroes track down the cult of the Forgotten Pharaoh to its secret headquarters inside a giant sphinx statue in the Osirian desert, facing scorpion-men mercenaries and Areshkagal-worshiping maftets before a final confrontation with masked cultists and their leader, the Forgotten Pharaoh, who has been possessed by a fragment of Hakotep I’s soul. The heroes defeat the cult, only to learn that Hakotep’s soul has returned to his tomb, and the ancient pharaoh has risen as a powerful mummy lord intent on reclaiming his lost kingdom!
The Slave Trenches of Hakotep (5 of 6): The Sky Pharaoh Hakotep I has risen and launched an attack against the city of Wati with his infamous flying pyramid. The heroes return to Wati to defend the city against this menace, only to discover that the attack is just the preface to a larger invasion of Osirion, controlled from Hakotep’s own flying tomb. Will the heroes call down the flying pyramid of the Sky Pharaoh from the sky, or will their bones join the thousands of skeletons that lie within the slave trenches of Hakotep?
Pyramid of the Sky Pharaoh (6 of 6): Hakotep’s flying pyramid has been grounded, but the heroes must enter the ancient tomb to deactivate the fleet of smaller flying pyramids poised to attack Osirion. Deep inside the Pyramid of the Sky Pharaoh, an untouched tomb from the heights of Ancient Osirion, the heroes face undying guardians woken from ageless sleep, climaxing in a final battle with the reborn Sky Pharaoh Hakotep himself. Will the heroes defeat Hakotep and reunite the pieces of his sundered soul to send it into the Great Beyond, or will Osirion enter a new age under the rule of an undead mummy from the distant past?