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“A gust of chilly air wraps around you as a distant skyline peeks over the rocky coast. The silhouettes of buildings are barely visible through the lazy snowfall, but they gradually materialize as you approach, the clambering noise of urban life soon overtaking the sound of the splashing tide.”

The Hostages of Griffon Point is a Pathfinder Roleplaying Game Adventure for 5th-level Characters in the northern town of Griffon Point.

Lead Designer: Christoper Wasko

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Outland Entertainment's works with over two dozen artists to provide Stock Artwork that is distinct, quality, and affordable. Outland Entertainment's Stock Art is available for personal or commercial projects.

This illustration of a Chuul was created by Jeremy Mohler.

This 300dpi image is provided as a 1397 x 1613 JPG.
(flexible license terms included)

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Outland Entertainment's works with over two dozen artists to provide Stock Artwork that is distinct, quality, and affordable. Outland Entertainment's Stock Art is available for personal or commercial projects.

This illustration of a Undead Owlbear was created by Jeremy Mohler.

This 300dpi image is provided as a 1350 x 1659 JPG.
(flexible license terms included)

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Outland Entertainment's works with over two dozen artists to provide Stock Artwork that is distinct, quality, and affordable. Outland Entertainment's Stock Art is available for personal or commercial projects.

Theses companion illustrations of a Zombie Bear (or Skinhusk) and a Bearskin Rug Guardian (Animate Object) were created by Jeremy Mohler.

This 300dpi images are provided as a 1200 x 1584 and 1767 x 1386 JPGs.

(license terms included, 2-for-1 price)

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Welcome to the Parliament of Monsters, where beasts come to meet.

Written by Nicholas Wasko & Christopher Wasko, Parliament of Monsters presents 5 new monsters to challenge players: the Aitvaras (CR 2); Linnorm, Dune (CR 12); Onyare (CR 5); Planaurochs (CR 4); and Solar Spider (CR 4).

Written by Nicholas Wasko & Christopher Wasko

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Many spellcasters know divination as the school of magic related to knowledge: divination spells can remotely explore and examine the world, foretell the future, and uncover secrets hidden by magic, deceit, and even time. Sensory wizards view “knowledge” as bits of information acquired through one’s perception of the world, inextricably linked to the senses that absorb the information and interpret its significance.

What good is a name, for instance, without ears to hear it or eyes to read it, when its meaning is lost on those unable to perceive it? To comprehend ideas and philosophies, one must first be able to experience one’s surroundings through one’s senses, the oldest and purest means of acquiring knowledge.

Within this book you will find:

  • Details of the Sensory School, a new focused arcane school option for would-be diviners.
  • Advice on the roleplay of Sensory Wizards, including characters and adventure hooks to ease the integration of the Sensory School into your campaign.
  • 4 New Spells, 3 New Magic Items, a New Racial Trait, and details on the spellbook of a Sensory Diviner.

Written by Nicholas Wasko & Christopher Wasko

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The Great Bazaar is filled with wonders from far-flung lands, from the mysterious wares that can be procured among its many shops to the extravagant shopkeepers themselves. This product includes seven different shops suitable for insertion into any bustling marketplace in a fantasy campaign. From the purveyor of exotic eggs and beasts to the contrarian collector of news and information, these characters—and the magic and secrets they have for sale—are sure to intrigue your players. The adventure hooks, items, monsters, feats, and other content can also stand alone as exciting additions to your campaign.

Development: Mike Kimmel
Designers: Jeffrey Swank, Jason Owen Black, Andrew Umphrey, Garrett Guillotte, Mark Nordheim, Jacob W. Michaels, and Matthew Browett

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The common view of wizards is that of the cloistered academic. While many wizards spend their days surrounded by ancient tomes and mystic paraphernalia, there are those who chafe at such an existence. For those wizards whose wanderlust is as strong as their thirst for knowledge, the life of the vagabond mage is very appealing. Not a defined focus so much as an underground tradition, vagabond mages are transmuters who focus on movement, preferring spells that allow them to travel quickly or to overcome the difficulties of the varied terrain they encounter.

Within this book you will find:

  • Details of the Vagabond School, a new focused arcane school option for traveling transmuters.
  • New Spells, New Magic Items, and advice on the roleplay of Vagabond Mage, including characters and adventure hooks to ease the integration of the Vagabond School into your campaign.

Written by Jason Owen Black & Douglas Schaub

4.50/5 (based on 2 ratings)

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Every good story needs an antagonist. Beowulf isn’t epic without Grendel; Harry Potter doesn’t become the Boy Who Lived without Voldemort; and without Darth Vader, Luke Skywalker is still toiling as an anonymous farmboy on Tatooine.

It's a superior villain makes a plot memorable.

The Villain Codex I: Foes for Fledgling Heroes presents 12 exciting, memorable NPCs for players, complete with stat blocks across a range of challenge ratings (3-8) to provide GMs with combat challenges their players won’t see coming.

Developed by Swords for Hire Development
Written by Authors: Andres Bermudez, Matthew Browett, Nik Geier, Scott Janke, Mikko Kallio, Luis Loza, J.T. McRoberts, Jacob W. Michaels, Michael Riter, Andrew Umphrey, and Christopher Wasko.

5.00/5 (based on 2 ratings)

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As characters become more powerful, so must their adversaries. Thus, Villain Codex II: Adversaries for Advanced Heroes is full of new foes for GMs to pit against their PCs.

As in Villain Codex I: Foes for Fledgling Heroes, Villain Codex II: Adversaries for Advanced Heroes presents 12 exciting, memorable NPCs for players, complete with stat blocks across a range of challenge ratings (9-14) to provide GMs with combat challenges their players won’t see coming.

Developed by Swords for Hire Development: Mikko Kallio and Jacob W. Michaels
Written by Authors: Phoebe Harris, Steve Johnson, Mikko Kallio, D.L. Loutzenhiser, Luis Loza, James McTeague, Matt Morris, Rep Pickard, Stephen Stack, Robert Thomson, Christopher Wasko, and Nicholas Wasko

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After having a number of villains for adventurers at lower levels in the previous two Villain Codexes, Swords for Hire Development and Outland Entertainment are proud to present the ultimate in villainy in Villain Codex III: Enemies for Epic Heroes.

Designed to challenge the strongest of adventurers (CR 15-20), these evildoers are—like the villains in the first two Codexes—intended to be versatile options for GMs, characters they can quickly drop into an adventure if they find themselves in sudden need a high-level stat block, or ones they can build an entire campaign around.

Developed by Swords for Hire Development
Authors: Kate Baker, Phoebe Harris, Scott Janke, Mikko Kallio, Matt Kimmel, Jeff Lee, Luis Loza, Jacob W. Michaels, Matt Morris, Stephen Stack, and Mike Welham

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When Swords for Hire Development pitched the Villain Codexes to Outland Entertainment, we only envisioned three volumes, bringing us two evil-doers from each of CR 3–20. But villains have a way of foiling the best-laid plans.

Villain Codex IV: Monsters for Meddlesome Heroes draws from iconic monsters in the Pathfinder Roleplaying Game (faerie dragons, treants, unicorns) as well as new favorites (gremlins and leshies) to expand upon the monstrous villains introduced in Villain Codex III: Enemies for Epic Heroes.

Villain Codex IV: Monsters for Meddlesome Heroes includes monstrous villains from CR 3-14.

Developers: Mikko Kallio, Jacob W. Michaels, and Mike Welham

Authors: Kate Baker, Kim C. Frandsen, Nikolai Geier, Jeff Gomez, Joshua Hennington, Jennifer Jones, Mike Kimmel, James McTeague, Matt Roth, Loren Sieg, Jeffrey Swank, and Robert Thomson

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“A gust of chilly air wraps around you as a distant skyline peeks over the rocky coast. The silhouettes of buildings are barely visible through the lazy snowfall, but they gradually materialize as you approach, the clambering noise of urban life soon overtaking the sound of the splashing tide.”...

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Outland Entertainment's works with over two dozen artists to provide Stock Artwork that is distinct, quality, and affordable. Outland Entertainment's Stock Art is available for personal or commercial projects. ... This illustration of a Chuul was created by Jeremy Mohler. ... This 300dpi image is...

Our Price: $0.99

Add to Cart

Outland Entertainment's works with over two dozen artists to provide Stock Artwork that is distinct, quality, and affordable. Outland Entertainment's Stock Art is available for personal or commercial projects. ... This illustration of a Undead Owlbear was created by Jeremy Mohler. ... This 300dpi...

Our Price: $0.99

Add to Cart

Outland Entertainment's works with over two dozen artists to provide Stock Artwork that is distinct, quality, and affordable. Outland Entertainment's Stock Art is available for personal or commercial projects. ... Theses companion illustrations of a Zombie Bear (or Skinhusk) and a Bearskin Rug...

Our Price: $1.99

Add to Cart

Welcome to the Parliament of Monsters, where beasts come to meet. ... Written by Nicholas Wasko & Christopher Wasko, Parliament of Monsters presents 5 new monsters to challenge players: the Aitvaras (CR 2); Linnorm, Dune (CR 12); Onyare (CR 5); Planaurochs (CR 4); and Solar Spider (CR 4). ......

Our Price: $0.99

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Many spellcasters know divination as the school of magic related to knowledge: divination spells can remotely explore and examine the world, foretell the future, and uncover secrets hidden by magic, deceit, and even time. Sensory wizards view “knowledge” as bits of information acquired through...

Our Price: $2.99

Add to Cart

The Great Bazaar is filled with wonders from far-flung lands, from the mysterious wares that can be procured among its many shops to the extravagant shopkeepers themselves. This product includes seven different shops suitable for insertion into any bustling marketplace in a fantasy campaign. From...

Our Price: $1.99

Add to Cart

The common view of wizards is that of the cloistered academic. While many wizards spend their days surrounded by ancient tomes and mystic paraphernalia, there are those who chafe at such an existence. For those wizards whose wanderlust is as strong as their thirst for knowledge, the life of the...

Our Price: $4.99

Add to Cart
4.50/5 (based on 2 ratings)

Every good story needs an antagonist. Beowulf isn’t epic without Grendel; Harry Potter doesn’t become the Boy Who Lived without Voldemort; and without Darth Vader, Luke Skywalker is still toiling as an anonymous farmboy on Tatooine. ... It's a superior villain makes a plot memorable. ... The...

Our Price: $4.99

Add to Cart
5.00/5 (based on 2 ratings)

As characters become more powerful, so must their adversaries. Thus, Villain Codex II: Adversaries for Advanced Heroes is full of new foes for GMs to pit against their PCs. ... As in Villain Codex I: Foes for Fledgling Heroes, Villain Codex II: Adversaries for Advanced Heroes presents 12...

Our Price: $4.99

Add to Cart
5.00/5 (based on 1 rating)

After having a number of villains for adventurers at lower levels in the previous two Villain Codexes, Swords for Hire Development and Outland Entertainment are proud to present the ultimate in villainy in Villain Codex III: Enemies for Epic Heroes. ... Designed to challenge the strongest of...

Our Price: $4.99

Add to Cart
5.00/5 (based on 1 rating)

When Swords for Hire Development pitched the Villain Codexes to Outland Entertainment, we only envisioned three volumes, bringing us two evil-doers from each of CR 3–20. But villains have a way of foiling the best-laid plans. ... Villain Codex IV: Monsters for Meddlesome Heroes draws from iconic...