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Lure more spirits to bargain for their power!

Continue your journey into the rituals, power, and dangers of pactmaking. You can scribe a few seals, but are you ready to bargain with devilish Forash, the Prince of Spirits? Call upon Kaylos, genie Master of Wishes? Or tangle with Jörmungandr, He Who Circles the World? You will surely need their aid to defy inquisitors, battle spirit-touched monstrosities, and shake off pact maladies that warp the soul. Your reward is your sanity and perhaps some scraps of lore, occult spells, and rare magic items made for intrepid binders like you.

Inside this 104-page guide, you will discover:

  • Thirty-two more spirits to bind, from 1st through 9th level, including more favorites drawn from the original Secrets of Pact Magic and Villains of Pact Magic.
  • More options for occultists.
  • Eight archetypes for non-core base classes such as the alchemist, gunslinger, and inquisitor, a powerful binder foe.
  • New uses for skills and more occult feats.
  • Spells, cleric domains, and subschools for binders and their foes, including exorcists.
  • Magic items such as occult armaments and wondrous items.
  • Esoterica: pact maladies, character traits, and the spirit-touched template

For use in your Pathfinder Roleplaying Game. Requires the use of the Pathfinder Roleplaying Game Core Rulebook, published by Paizo Publishing LLC, and Pact Magic Unbound Vol. 1, published by Radiance House. Benefits from other Pathfinder RPG products by Paizo Publishing LLC.

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Lure ancient spirits to bargain for their power!

Immerse yourself in the intricate rituals and legends of Goetian magic. Grab thick chalk, inscribe a geometric seal around yourself, and invoke the name of a terrible spirit to aid your quest. Behold! With a final intonation, you surrender to the spirit, and a quivering surge of power emenates from deep within. Are you ready? Embark on your journey, following steps once trodden by shivering demons and martyred titans, lost mortals and chastised gods. The vestiges of a hundred sundered souls lie at your fingertips, yours to command if you dare.

    You will discover...
  • Over 100 spirits to bind, including elemental, fiendish, and epic spirits
  • A rule for any spellcaster to try pact magic for a day
  • New races, plus base classes that allow your character to bind spirits the way you like
  • Dozens of feats, spells, prestige classes, magic items and creatures
  • Thirteen organizations that aid or hinder your cause
  • Adventure sites, from the Apocryphal Desert to the Outer Darkness and the Ravaged Sea
  • Tools to place pact magic into your campaign
  • Almost 100 unique, professional fantasy illustrations

This 336-page guide opens gateways to perilous and exciting adventures. Mere mortals who risked all to bind spirits have ascended to heroes, and you will too!

For use in your fantasy d20 System roleplaying game. Requires the use of the Dungeons & Dragons Player’s Handbook, v3.5, published by Wizards of the Coast, Inc.

Note: Radiance House has published a FREE conversion guide to update Secrets of Pact Magic for use with the Pathfinder Roleplaying Game.

4.40/5 (based on 5 ratings)

Backorder Print/PDF Bundle $19.95

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Immerse yourself in the intricate rituals and legends of Goetian magic. Grab thick chalk, inscribe a geometric seal around yourself, and invoke the name of a terrible spirit to aid your quest. Behold! With a final intonation you seal a bargain with the spirit and a quivering surge of power emanates from deep within. Are you ready? Embark on your journey with the spirit of a shivering demon, martyred titan, lost mortal, chastised god, or stranger being still. The vestiges of thirty-two sundered souls lie at your fingertips, yours to command if you dare.

You will discover...

  • An introduction to fantasy pact-making for your campaign.
  • A new base class, the occultist, as well as an occultist archetype.
  • Archetypes for the 11 core classes.
  • Add-ons: a new cleric domain, barbarian rage powers, rogue talents, an oathbound paladin oath, and more!
  • A new type of feat to modify your pact magic, known as occult feats.
  • Binder Secrets, which are special abilities that an occultist can take in place of a feat.
  • Constellation aspects, which are like 0-level spirit powers that allow you to increase the binding DC of a spirit in order to gain an additional granted ability.
  • Most Important! 32 starter spirits from 1st through 9th level. These spirits are favorites drawn from the original Secrets of Pact Magic and Villains of Pact Magic, with 3 brand new spirits.

This 84-page guide opens gateways to perilous and exciting adventures. This is first volume of several to launch you on adventures of dangerous occult power.

For use in your Pathfinder Roleplaying Game. Requires the use of the Pathfinder Roleplaying Game Core Rulebook, published by Paizo Publishing LLC.

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This 4-page guide is all you need to update Secrets of Pact Magic and Villains of Pact Magic by Dario Nardi for use with the Pathfinder RPG by Paizo Publishing, LLC.

4.70/5 (based on 3 ratings)

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Got batteries, will travel! From Jules Verne to Nicola Tesla, electro-mechanical gadgets have puzzled, empowered, and endangered heroes and common folk alike. Whether rare wonders from a lost age or as shiny exemplars of a brand new one, electrotech opens new doors to new and electrifying possibilities. Age of Electrotech for the Pathfinder Roleplaying Game includes a ton of crackling goodness:

  • Ideas for electrotech in your campaigns.
  • The technician base class, with diverse "trades" around bombs, crafting, firearms, scavenging, soldiering, symbionts, tinkering, and traps.
  • Archetypes such as the cyborg, electromedic, esotechnic, necrotech, and transmoglomaniac. Plus new feats.
  • Twenty-eight pages of electrotech gear: armaments, batteries, household goods, toolkits, vehicles for all terrains, and "wonders of madness" from the cosmitron and hypnogogue to the pleasure orb and zealotron.
  • Rules to craft and augment characters with bizarre and practical gadgets such as the cricket for your feet, an electromechanical grappling hook, and a life scanner. Every gadget comes with multiple upgrade options to keep gadgets close to one's heart over a career.
  • Symbionts: rules for growing and implanting biological augments.
  • Two new races, the mutamorph and nashi, plus a character history generator, traits, downtime and kingdom building options.
  • Inspiring fiction for an age where science is the romance.

4.80/5 (based on 4 ratings)

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Lure ancient spirits to bargain for their supernatural power.

Immerse yourself in the ancient rituals and legends of pact magic. Grab thick chalk, gather totems, inscribe a geometric sigil, and invoke the name of an inchoate and terrible spirit from the Dark Beyond to aid your quest.

Behold! With a final flourish, you surrender to the spirit and a quivering surge of power emanates from deep within. Are you ready? Follow paths once trodden by shivering demons and martyred titans, lost mortals and chastised gods. Within this occult pages, the vestiges of 144 sundered souls lie at your fingertips, yours to command if you dare.

You will discover:

  • The pactmaker class with access to binder secrets.
  • Archetype options to integrate pactmaking into 30 popular classes.
  • Feats, spells, and magic items suited to binding of spirits.
  • One hundred forty-four bindable spirits from across the ages. Each spirit includes a legend, granted abilities, and more.
  • Six prestige classes, seven organizations and three alternate planes of existence well-suited to occult adventures.
  • Occult creatures, pactmaker background generator, pact maladies, dangerous ravager spirits, and more.
  • Ideas for GMs to integrate pact magic into their campaign settings.
  • This FULL COLOR tome brings together and replaces prior renditions of pact magic including "Secrets of Pact Magic" by Dario Nardi and adapted works by Alex Augunas. All classes, spirits, etc are entirely rewritten from the ground up.

You must use Adobe Acrobat 9.0 or later.

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In this interactive novella, you the reader make choices and take chances as you hunt evil's spawn during the 1930s.

You are a flawed hero battling horrors in a dangerous world of broken streetlights and lost souls. You know your vile vampiric foes. You've got gear and a few cantrips. Can you rescue abducted townsfolk and clear an undead nest? Can you redeem yourself? Will you even live to see dawn or will madness claim you?

The stage is an abandoned church in an alternate world akin to Earth. You've got familiar conveniences but beyond the bright busy streets there's magic, and monsters lurk ready to snatch the unwary. Your arsenal includes a gun, sword and stake, strong wine, light bombs, heaven radio, the ghost of your old mutt Frisk, and a few friendly "pact spirits" that can lend you their might against dark forces.

This gothic adventure is part fiction, part simplified d20 game. It's for one reader-player or several. It's organized as four-dozen scenes along a dramatic arc. Some scenes are optional while others task you to fight inner nightmares as well as outer ones. All are harrowing or horrific. Scenes are chock-full of rich description and dialogue, offer tactical choices, and deliver to you the consequences of failures and successes.

Features pact magic: the summoning of ancient broken spirits of yore.

This is a stand-alone adventure. It requires at least one standard die (6-sides) and ideally a 20-sided die to resolve the many challenges throughout. To track your health, sanity, gear, and treasure, you also get a simple character sheet that you can print. Includes suggestions to implement the adventure using Radiance RPG or your favorite tabletop roleplaying game.

This book is for ages 9+.

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In this interactive novella, you the reader make choices and take chances as you hunt evil's spawn during the 1930s.

You are a young air force officer investigating horrors in a gray world at rest between terrible wars. This morning, a flight returned to base empty. Your mates and mentor are missing. By sleuthing and spells, can you solve the mystery? Can you face your past and attain your dreams? Will you survive an unsettling transformation stirring inside of you?

The stage is a royal air force base in an alternate world akin to Earth. You've got familiar electric conveniences but beyond the bright lights there's magic, and monsters lurk ready to snatch the unwary. You've got allies: fellow junior officers Slacks and Mancy, civilian venturist Calv, vivid memories of your wise mentor Mage Greene, and an addled old man who knows the secrets of "pact spirits" that can lend you power.

This adventure is part fiction, part simplified d20 game. It's for one reader-player or several. It's organized as forty two scenes along a dramatic arc. Some scenes are optional or let you select from romantic options. All are harrowing, heart-breaking, or horrific. Scenes are chock-full of rich description and dialogue, offer tactical choices, and deliver to you the consequences of failures and successes.

Features pact magic: the summoning of ancient broken spirits of yore.

This is a stand-alone product. It requires at least one standard die (6-sides) and ideally a 20-sided die to resolve the many challenges throughout. To track your health, sanity, gear, and treasure, you get a simple character sheet that you can print.

This is book #2 in the ongoing Dark Prism series.

This book is for ages 12+.

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This 212-page, fully illustrated book offers players and GMs a treasure trove of material for adventures revolving around the discovery and use of pact magic.

Includes dozens of new bindable spirits, monstrous foes, spells, feats, traps and puzzles, terrain zones, magic items, adventure hooks, and adventure sites. Introduces the Exorcist, Muse, Ravaged Soul and Templar base classes, available for use as PCs or as inscrutable, recurrent villains that grow alongside PCs over multiple adventures.

GMs will also find ready-to-run in-depth material on divine foes of binders—Penitent Hounds and Confessors—plus secrets of the ancient and arrogant Atlans, lurking cultists of the Nightfang Weald, and terror-inducing encounters with menacing cyclopes of the Outer Darkness.

Meant for use with Secrets of Pact Magic. For use with D&D Edition 3.5.

Note: Radiance House has published a FREE conversion guide to update Villains of Pact Magic for use with the Pathfinder Roleplaying Game.

Backorder Print/PDF Bundle $35.30 $23.95

Add PDF $19.95 $15.35

Backorder Print Edition $19.95

5.00/5 (based on 2 ratings)

Lure more spirits to bargain for their power! ... Continue your journey into the rituals, power, and dangers of pactmaking. You can scribe a few seals, but are you ready to bargain with devilish Forash, the Prince of Spirits? Call upon Kaylos, genie Master of Wishes? Or tangle with Jörmungandr,...

Our Price: $12.95

Add to Cart

Lure ancient spirits to bargain for their power! ... Immerse yourself in the intricate rituals and legends of Goetian magic. Grab thick chalk, inscribe a geometric seal around yourself, and invoke the name of a terrible spirit to aid your quest. Behold! With a final intonation, you surrender to...

Backorder Print/PDF Bundle $19.95

Backorder Print $16.95

Add PDF $12.95

4.40/5 (based on 5 ratings)

Immerse yourself in the intricate rituals and legends of Goetian magic. Grab thick chalk, inscribe a geometric seal around yourself, and invoke the name of a terrible spirit to aid your quest. Behold! With a final intonation you seal a bargain with the spirit and a quivering surge of power...

Our Price: FREE

Add to Cart

This 4-page guide is all you need to update Secrets of Pact Magic and Villains of Pact Magic by Dario Nardi for use with the Pathfinder RPG by Paizo Publishing, LLC.

Backorder Print/PDF Bundle $22.65

Backorder Print Edition $18.65

Add PDF $14.65

4.70/5 (based on 3 ratings)

Got batteries, will travel! From Jules Verne to Nicola Tesla, electro-mechanical gadgets have puzzled, empowered, and endangered heroes and common folk alike. Whether rare wonders from a lost age or as shiny exemplars of a brand new one, electrotech opens new doors to new and electrifying...

Our Price: $37.99

Add to Cart
4.80/5 (based on 4 ratings)

Lure ancient spirits to bargain for their supernatural power. ... Immerse yourself in the ancient rituals and legends of pact magic. Grab thick chalk, gather totems, inscribe a geometric sigil, and invoke the name of an inchoate and terrible spirit from the Dark Beyond to aid your quest. ......

Our Price: $4.98

Add to Cart

In this interactive novella, you the reader make choices and take chances as you hunt evil's spawn during the 1930s. ... You are a flawed hero battling horrors in a dangerous world of broken streetlights and lost souls. You know your vile vampiric foes. You've got gear and a few cantrips. Can you...

Our Price: $4.98

Add to Cart

In this interactive novella, you the reader make choices and take chances as you hunt evil's spawn during the 1930s. ... You are a young air force officer investigating horrors in a gray world at rest between terrible wars. This morning, a flight returned to base empty. Your mates and mentor are...

Our Price: $9.99

Add to Cart

This 212-page, fully illustrated book offers players and GMs a treasure trove of material for adventures revolving around the discovery and use of pact magic. ... Includes dozens of new bindable spirits, monstrous foes, spells, feats, traps and puzzles, terrain zones, magic items, adventure...