
Øone's Blueprints—The Great City: The Elder Wards PDF
0one Games
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In This product you will find the maps contained in the Elder Wards sourcebook. If you own that sourcebook you don’t need this product unless you want to benefit from the Blueprints legendary customisation capacity. The Maps contained in this product are:
• The Brigiron’s Hotel
• Portown
• Isoblock 17
• The Prophescyatium
• Atelier of Anysa Norbright
• The Playground of Hommy - Beg
• Undersquare
• The Great Cavern
• Roachkin Warrens
Features
• Rule the Dungeon.
• Enhanced customization (choose which features are visible)
• Alternative hexagonal grid
• "North" mark available and orientable
• Master control panel allows you to control all the maps at once
• Buttons for printing only blue maps or black and white maps
WARNING ADOBE ACROBAT DC USERS: you may have to add a trusted location for your blueprints file to make it work properly. To add trusted location go to Adobe Acrobat Preferences > Security (Enhanced) > In Privileged locations click "add file" and pick your Blueprint.
Welcome to Øone’s Blueprints!
The Blueprints product line offers you old-fashioned blue printed maps for using in your adventures and campaigns. For each map you get a blueprint version and a standard black and white version. The maps are all vector-based so you will get maximum print resolution. Despite their old fashioned appearance each map offers you a degree of customization, using the pdf technology at its best. A button (which will not be printed) on each map allows you to turn on and off the grid, eliminate the room numbers, get the walls filled, don’t show doors and furniture and many other options, depending on the kind of map.
Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves guild and so on. You can use these map as reference to build your own adventures or simply take them at hand in case your players go in an unexpected direction during the campaign.
While offering you the best quality, these products are really inexpensive.
|
0one's Blueprints: The Great City PDF
0one Games
   
(based on 3 ratings)
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The Great City begins a series of linked products that explore a whole fantasy city. This first PDF provides a map of the entire city; other products each detail one city district with the floorplans of its major buildings. Each of the products can easily be used as standalone product.
The Great City PDF provides you with two versions of the Great City map—one is a single sheet for easy reference, and the other is split into six sheets: one for each district. Each district, or ward, features a main road on its edges. This allows you to identify the borders of a ward and easily join the maps to form a 25.5" x 22" map. In the future, alternate wards may become available, allowing you to replace a ward in your city (for example, you can move the city inland by simply removing the dock ward and replacing it with another ward).
The Great City is the crossroads of cultures and people. A highly tolerant city, ruled by a fistful of wise men and women. The city bustles with commerce and business—a popular saying says you can find everything in the Great City, and if you can't, you soon will. The city rises from the coast of the ocean and is overlooked by an ancient castle towering over a small, green hill. The castle, its origin unknown, is now the residence of the Lord of the City. Some great, well-defended gates allow entrance to the Great City from various points, and a mighty wall encircles the whole. The city is divided into six different wards: Dock Ward, Trades Ward, Residence Ward, Temple Ward (which also includes the City of the Dead, the cemetery), Castle Ward and Army Ward. It is said that a huge dungeon complex lies below the Great City—some know it as The Dungeon Under the Mountain.
The Blueprints product line offers you old-fashioned blueprint-style maps for your adventures and campaigns. Each map includes a blueprint version and a standard black-and-white version. The maps are all vector-based for maximum print resolution. Despite their old-fashioned appearance, each map offers a degree of customization by taking full advantage of pdf technology. A small control bar (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, fill the walls, or hide doors and furniture.
Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild and so on. You can use these maps as reference to build your own adventures or simply have them at hand in case your players go in an unexpected direction during the campaign.
While offering you the best quality, these products are really inexpensive.
|
0one's Blueprints: The Great City—Dock Ward PDF
0one Games
   
(based on 1 rating)
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The Dock Ward extends into the southwest side of the Great City. This shady ward features many small alleys and streets that eventually end down at the docks. The docks are the trade link of the city; here there is always bustling activity as ships come and go every hour of every day and night. Here, of course, many illegal activities are hidden, and shady individuals move in and out of the salty-smelling alleys and taverns of the Dock Ward. Numerous taverns and inns are placed on the very front ends of the buildings, facing the great harbor of the city. Diving into the back alleys, you can find even more entertaining places, such as houses of pleasure, gambling houses and so on. This blueprint features six of these buildings.
Lighthouse: Two of these lighthouses flank the entrance to the Great City harbor. These tall structures call attention to the entrance of the harbor at night and during the stormy weather days. A single guardian takes care of each building, feeding the fire of beacon lantern on top of the building. The lighthouse features a wood storage area that is loaded every day by local woodcutters. An elevator lifts the wood up to the beacon lantern.
The Golden Eel Inn: This is the best Inn of the Dock Ward. The inn features a large reception hall, a restaurant (which is frequented even by those who are not guests of the inn) and a small parlor. The first floor features guests' bedrooms and a private meeting room for wealthy patrons. (The Golden Eel Inn is detailed more thoroughly in 0one's Blueprints Backdrops: The Golden Eel Inn.)
Warehouses: This set of buildings houses three distinct warehouses. The first one functions as boat storage; the fishermen of the harbor pay a small fee to keep their boats here. The second one is a warehouse for salted herring. The third houses tools of the trade for mariners and fishermen.
Djanna, House of Pleasure: This is a well-known house of pleasure in the Dock Ward. The house features a large foyer and private parlors where guests can entertain and talk. Often these places become secret meeting places for most of the organized criminals of the city. On the first floor there are many large bedrooms as well as storerooms.
Dock: This is a typical pier of the Great City. Different types of ships usually crowd the water near the pier: drifters, rowboats, fishing boats and merchant ships.
The Shy Mermaid Tavern: This tavern is located in the north end of the harbor. The tavern is the favorite meeting place for those who conduct shady activities. The tavern has a private meeting room and a back courtyard with stables where not-so-legal goods are delivered during the night and exchanged by these outlaws.
The Great City is a series of seven linked products that explore a whole fantasy city. The first PDF provides a map of the entire city; the other six products each detail one city district with the floorplans of its major buildings. Each of the products can easily be used as standalone product.
The Blueprints product line offers you old-fashioned blueprint-style maps for your adventures and campaigns. Each map includes a blueprint version and a standard black-and-white version. The maps are all vector-based for maximum print resolution. Despite their old-fashioned appearance, each map offers a degree of customization by taking full advantage of pdf technology. A small control bar (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, fill the walls, or hide doors and furniture.
Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild and so on. You can use these maps as reference to build your own adventures or simply have them at hand in case your players go in an unexpected direction during the campaign.
While offering you the best quality, these products are really inexpensive.
|
0one's Blueprints: The Great City—Trades Ward PDF
0one Games
   
(based on 1 rating)
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The Trades Ward is the beating commercial heart of the Great City. All adventurers sooner or later will visit this crowded district. In the middle of the trades ward is found the great market square, where a seemingly infinite number of small booths, peddlers and self-appointed vendors show up like magic at the first light of each day. The trades ward also features many brick-and-mortar shops, facing the square as well as scattered about in the many alleys and small streets surrounding the great square. All of the common services can be found here: alchemists, locksmiths, armorers, tailors, weavers, weaponsmiths, brewing houses, and woodworkers.
Buildings include:
- Curiosity Shop: This shop appears very small and anonymous, but entering you will find yourself in a faerie world, surrounded by all sorts of strange objects. Also, the shop is not as small as it seems. A door leads upstairs to the second section of the shop, where only certain customers are allowed. A secret door in this second shop leads to a secret area where many strange and sometimes illegal objects are sold. Note: The Curiosity Shop is fully detailed in 0one's Blueprints Backdrops: The Curiosity Shop.
- Alchemist: This small shop is busy at all times. On the ground floor is the shop where all sort of potions are sold. Upstairs there is the laboratory, a chamber with a well providing fresh water and a storage room. Hidden by a secret door, there is another storage room where the most precious (and dangerous) potions are kept.
- Locksmith: The largest locksmith of the city. A large working area dominates the shop. A small office and a privy are the only other rooms here.
- Armors & Fine Weapons Shop: A small porch gives access to a fully equipped weapon-and-armor store. The store has a secret room where magical weapons and armor are kept.
- Emporium: You can find just about anything in the great emporium. The main shop area is connected to a secondary storage room by well-locked double doors. Important deliveries of goods are discussed in the emporium owner's house, on the first floor.
- Woodworker: A double door leads directly to the woodworker laboratory. Special business is held in the small office accessible through a small door from the laboratory.
- Fine Silks & Clothes Shop: An impressive array of silks and clothes are displayed in the main shop area. This area also features large working tables where expert weavers cut clothes and silks. A smaller shop area holds the best silks from distant southlands. The owner of the shop dwells on the first floor of this building with his family.
- Merchant's Guildhall: The guildhall is divided in two main areas: the public area and the private area. A hook-shaped corridor gives access to the facilities of the public area: the library, the meeting room, and the assembly room. The private area belongs to the guildmaster who usually dwells here.
The Great City is a series of seven linked products that explore a whole fantasy city. The first PDF provides a map of the entire city; the other six products each detail one city district with the floorplans of its major buildings. Each of the products can easily be used as standalone product.
The Blueprints product line offers you old-fashioned blueprint-style maps for your adventures and campaigns. Each map includes a blueprint version and a standard black-and-white version. The maps are all vector-based for maximum print resolution. Despite their old-fashioned appearance, each map offers a degree of customization by taking full advantage of pdf technology. A small control bar (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, fill the walls, or hide doors and furniture.
Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild and so on. You can use these maps as reference to build your own adventures or simply have them at hand in case your players go in an unexpected direction during the campaign.
While offering you the best quality, these products are really inexpensive.
|
0one's Blueprints: The Great City—Residence Ward PDF
0one Games
   
(based on 1 rating)
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The Residence Ward is where most of the noble men and women dwell. This is a quiet, clean and well-guarded area of the city. Most of the buildings here display well-tended gardens surrounding family villas. You can also find some well-known mages and archmages dwelling in isolated buildings or spell-warded towers. The Residence Ward has many inns, taverns, gambling houses and other public buildings. All the public buildings have respectable customers and wealthy patrons.
Buildings include:
- Andwan Villa: This is a recently built villa. The son of a well-known noble family of a distant city wanted this built here when arrived in the Great City with the duty of burying his father, mysteriously dead. The villa features two floors. On the ground floor there is a nice inner court that gives access to various areas of the house. The sole servant lodges on this floor, which features a parlour, a kitchen and the stables. On the first floor there are bedrooms and a large balcony overlooking the small garden that surrounds the villa.
- Tower of Janazar: Here a well-known archmage dwells with his apprentices. A very nice garden of exotic plants surrounds this high tower. On the ground floor there is a small waiting hall for people seeking the mage's advice and help. The apprentices lodge here and tend the kitchen; their own laboratory is also here. On the second floor is the master bedroom. The upper floor hosts the master's laboratory; a well-equipped facility that only the master can access, as the staircase is warded by terrible spells. Note: The Tower of Janazar is fully detailed in 0one's Blueprints Backdrops: The Tower of Janazar.
- Gambling House: This is the most famous gambling house of the Great City; only respectable and well-known customers are welcome here. This is a two-story building. On the ground floor are a waiting hall, a small wine bar, staff lodging, and the gambling halls. Two separate staircases connect the ground floor to the first floor; one of these stairs is reserved for the staff. Only remarkably wealthy customers are allowed to access the upper floor, where patrons find personal gambling rooms where higher stakes are allowed than on the ground floor.
- The Noble Garden Inn: this is by far the most renowned inn of the Great City. The inn is for wealthy patrons only and offers first-class services to its customers. A large, relaxing garden surrounds the inn. On the first floor, large, luxurious halls deliver an enjoyable experience to travelers; they may enjoy the sight of the garden through wonderful bow windows. Many citizens of the Great City visit the inn to taste the delicious meals served in the inn's restaurant. On the first floor are mainly bedrooms—doubles and singles.
- Semheyl Villa: The Semheyl family is one of the oldest noble families of the Great City. Their villa is small and austere, although it features a nice and well-tended garden with a gigantic willow tree, which is said to be magical. Only one servant lodges in the villa. On the ground floor one can find a nice parlour, a dining room and a small, well-equipped kitchen. Various bedrooms occupy the first floor of the villa, which also features a very nice balcony overlooking the garden.
The Great City is a series of seven linked products that explore a whole fantasy city. The first PDF provides a map of the entire city; the other six products each detail one city district with the floorplans of its major buildings. Each of the products can easily be used as standalone product.
The Blueprints product line offers you old-fashioned blueprint-style maps for your adventures and campaigns. Each map includes a blueprint version and a standard black-and-white version. The maps are all vector-based for maximum print resolution. Despite their old-fashioned appearance, each map offers a degree of customization by taking full advantage of pdf technology. A small control bar (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, fill the walls, or hide doors and furniture.
Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild and so on. You can use these maps as reference to build your own adventures or simply have them at hand in case your players go in an unexpected direction during the campaign.
While offering you the best quality, these products are really inexpensive.
|
0one's Blueprints: The Great City—Temple Ward PDF
0one Games
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Welcome to the Temple Ward, the most prized place for adventurers seeking healing, and for people following their religious duties. The Temple Ward is a beautiful part of the Great City, featuring wonderful marble temples and great pebbled roads flanked by trees and well-tended bushes. The city of the dead also rests here, but, by many, it is believed to be a separate part of the city, rising north of the Temple Ward.
Buildings include:
- Our Lady of Luck Temple: The most mundane temple of the Great City is dedicated to the Luck Goddess. The temple features a ground floor with eight white marble pillars on the front side. The great hall of prayers holds few seats since the temple is often overcrowded, so worshipers stand while hearing the liturgy. Below the temple rests a crypt featuring statues of lesser gods over tombs of high priests as well as a white marble Luck Goddess statue.
- House of Swords Abbey: One of the largest temples in the city, the Abbey of Swords is more like a military structure than a temple. Surrounded by a high wall and protected by guardhouses at the entrance, this temple is well prepared for war. Inside the wall there is a great garden and some austere buildings: the Grand Hall of Swords, which is the most prized healing place for fighter and warriors; the barracks, housing warpriests of the swords; the Archbishop's quarters, house of the Bishop of the Swords; the stables; and a gymnasium where all the priests must train twice a day.
- The Silver Lady Temple: This is the temple dedicated to the moon. The temple, built of silver stone, is shaped like a half moon with two great fountains also shaped like moons standing before the entrance. Inside, the temple is small but still houses some of the clergy as well as a renowned library overfilled with moon-related tomes and books. Note: this temple is fully detailed in 0one's Blueprints Backdrops: Temple of the Silver Lady.
- The Shiny Lord Temple: Smaller than the temple of the moon but much taller, the temple of the Sun features only two great halls. Both the halls are very well lighted and feature a great mosaic of the sun in their middles. A crystal dome covers the second floor of the temple, wonderfully crafted to multiply the sunlight thousands of times.
- The Great Mother Temple: This is the temple for nature's worshipers. The main feature of the temple is a timeless tree which is said to have lived for over ten centuries. The temple's main worship area is on the first floor so that the worshipers can overlook and pray to the great tree. The ground floor, which is accessible only from the first floor, houses the clergy, a library, storerooms and a private prayer hall.
The Great City is a series of seven linked products that explore a whole fantasy city. The first PDF provides a map of the entire city; the other six products each detail one city district with the floorplans of its major buildings. Each of the products can easily be used as standalone product.
The Blueprints product line offers you old-fashioned blueprint-style maps for your adventures and campaigns. Each map includes a blueprint version and a standard black-and-white version. The maps are all vector-based for maximum print resolution. Despite their old-fashioned appearance, each map offers a degree of customization by taking full advantage of pdf technology. A small control bar (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, fill the walls, or hide doors and furniture.
Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild and so on. You can use these maps as reference to build your own adventures or simply have them at hand in case your players go in an unexpected direction during the campaign.
While offering you the best quality, these products are really inexpensive.
|
0one's Blueprints: The Great City—Castle Ward PDF
0one Games
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$1.65
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The Castle Ward main building is, indeed, the Castle. This blueprint product details only the Castle, since as it is a huge building with more than 130 rooms, it could be considered a ward itself. Each map is a double-sheet map.
The castle overlooks the entire Great City from the top of a green hill. Two gates on opposite sides give access to this mighty military structure. In times of needs, the castle can become a self-sufficient stronghold able to endure months of siege.
Levels include:
- Ground Floor: Part of the ground floor is public space. The magistrate's offices are found here, just next to the gateway. Beyond these public offices lie the castle's army detachment, the castle garrison, with barracks, refectories, storage rooms and all that's necessary to house a small part of the city army.
- 1st Floor: The first floor is split into two distinct parts. Just above the public offices stand the great audience hall where the city lord attends his duties to the citizens, and a private area of parlors where the most delicate affairs are run. On the opposite side lie the barracks of the lord's elite guards, just above the garrison's quarters.
- 2nd Floor: The second floor is split in half, though the halves are connected by large terraces. On the lord's apartments side, you can find the lord's bedroom, the office, the dining room and the guestroom. On the other side are the officers' quarters: these house utterly loyal soldiers that assist the lord in times of need.
- 3rd Floor: This floor is a large terrace. In times of war, huge catapults are built on this rooftop, from which it is possible to have a 360-degree view of the Great City and its environments.
- Dungeon: The underground level is by far the most important of the castle, since it houses the food warehouses, the cisterns which provide water to the entire castle through two wells, the armories, housing catapults and warfare tools, and the storage room. On this level you can find two jails, complete with torture chambers, and two well-hidden secret passages leading to the city below.
The Great City is a series of seven linked products that explore a whole fantasy city. The first PDF provides a map of the entire city; the other six products each detail one city district with the floorplans of its major buildings. Each of the products can easily be used as standalone product.
The Blueprints product line offers you old-fashioned blueprint-style maps for your adventures and campaigns. Each map includes a blueprint version and a standard black-and-white version. The maps are all vector-based for maximum print resolution. Despite their old-fashioned appearance, each map offers a degree of customization by taking full advantage of pdf technology. A small control bar (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, fill the walls, or hide doors and furniture.
Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild and so on. You can use these maps as reference to build your own adventures or simply have them at hand in case your players go in an unexpected direction during the campaign.
While offering you the best quality, these products are really inexpensive.
|
0one's Blueprints: The Great City—Army Ward PDF
0one Games
   
(based on 1 rating)
Our Price:
$1.65
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Most of the Army Ward belongs to the Great City army. A great military structure rises on the northernmost part of the city, featuring barracks, training camps, commander’s headquarters and more; it’s where the major detachment of the armed forces stay all the time (except in times of war). The rest of the ward is military-oriented too; the Circus Maximus, the city arena, draws many fighters and champions in the area, so the inns and taverns are always filled with grim-looking fighters and wealthy patrons looking for a good place to bet their money.
Buildings include:
- Circus Maximus: The great city arena features two levels. The ground level is open to the public, and it’s utterly crowded during the games. Here in this maze of pillars and walls, peddlers, bookmakers, gladiators, vendors, and shady individuals run their business. On the upper floor, the Circus is divided in two rings of seats: the common seats and the honor seats. Occasionally, a great wooden structure is built to host very important people. On the arena ground (which can be flooded to allow naval battle simulations) there are four lifts leading to the coenoby (not mapped) where the gladiators stay during the games.
- City Gate: This is the typical city gate. The gate features great wooden doors bounded in steel and a portcullis. Guardposts are placed near the gate at first floor and ground floor and some arrowslits are set in strategic places.
- Barracks: the barracks are featureless buildings standing in rows within the military camp. Even if the barracks seem all the same, each one has a different function: refectory, bedrooms and armory.
- Headquarters: This is by far the most luxurious building in the Army Camp. It houses generals, commanders and high officers. It is a two-story building with a beautiful open court inside. A great balcony on the first floor allows the officers to overlook the grand hall below. The ground floor contains meeting rooms, cartography rooms and offices. The upper floor houses bedrooms.
The Great City is a series of seven linked products that explore a whole fantasy city. The first PDF provides a map of the entire city; the other six products each detail one city district with the floorplans of its major buildings. Each of the products can easily be used as standalone product.
The Blueprints product line offers you old-fashioned blueprint-style maps for your adventures and campaigns. Each map includes a blueprint version and a standard black-and-white version. The maps are all vector-based for maximum print resolution. Despite their old-fashioned appearance, each map offers a degree of customization by taking full advantage of pdf technology. A small control bar (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, fill the walls, or hide doors and furniture.
Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild and so on. You can use these maps as reference to build your own adventures or simply have them at hand in case your players go in an unexpected direction during the campaign.
While offering you the best quality, these products are really inexpensive.
|
0one's Blueprints: The Great City—Graveyard PDF
0one Games
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The Great City graveyard is located in the northeastern part of the city. A thick white stone wall surrounds the entire complex. A single gate, situated at the very end of the Holy Way, gives access to the graveyard. The gate houses the graveyard keeper with his servants. Inside, the graveyard is a peaceful place. White stone mausoleums alternate with solitary trees dotting a green carpet. Tombstones with small inscriptions and holy symbols are scattered everywhere, beside the many pathways that run on the grass carpet. Under the graveyard, a great crypt complex exists. It houses the family tombs of the city's most well-known people.
In this product you will find maps of the graveyard gate, two mausoleums and the entire crypt complex (spread across two maps) under the cemetery.
Maps include:
- Graveyard Gateway: This gateway is entirely built into the thick cemetery wall. The gateway is a two-story building with a basement that links directly to the crypt complex. On the ground floor are the guardpost, a small office, a kitchen and a workroom. On the first floor, the keeper of the graveyard lives with a small force of servants. The basement gives access to the western catacombs and provides space to store coffins on the way to catacombs.
- West Mausoleum: This great mausoleum belongs to one of the most important families of the city. It features a ground floor with a memento mori chamber. A first floor features a large balcony overlooking the ground floor. Underground, the mausoleum has two more levels, containing dozens of sepulchers and sarcophagi. On the second underground level a secret door is hidden; it leads to the western catacombs.
- East Mausoleum: This mausoleum belongs to a noble dwarven family of the Great City. It is partially buried in the ground, and a small pathway descends into the earth before reaching the ground floor, which is actually 5 feet below the level of the ground. Here, a large pool of fresh water stands in the middle of the first chamber. On the ground and underground levels are dozens of tombs. On the underground level a secret door is hidden; it leads to the eastern catacombs.
- Western Catacombs and Eastern Catacombs: This vast underground complex has three known entrances: from the basement of the graveyard gate, from the East Mausoleum and from the West Mausoleum; it is said that many other entrances are hidden among the tombs that dot the surface of the graveyard. The catacombs feature many crypts belonging to wealthy and noble families of the Great City.
The Great City is a series of linked products that explore a whole fantasy city. The main PDF provides a map of the entire city; the other products each detail a city district or other features including floorplans of major buildings. Each of the products can easily be used as standalone product.
The Blueprints product line offers you old-fashioned blueprint-style maps for your adventures and campaigns. Each map includes a blueprint version and a standard black-and-white version. The maps are all vector-based for maximum print resolution. Despite their old-fashioned appearance, each map offers a degree of customization by taking full advantage of pdf technology. A button (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, fill the walls, or hide doors and furniture.
Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild and so on. You can use these maps as reference to build your own adventures or simply have them at hand in case your players go in an unexpected direction during the campaign.
While offering you the best quality, these products are really inexpensive.
New Features Added!
- Rule the Dungeon feature implemented
- Enhanced customization (now doors and furniture are separate, for example)
- Alternative hexagonal grid now available
- "North" mark now available and orientable
- Master control panel allows you to control all the maps at once
- Buttons for printing only blue maps or black and white maps
- ....and still under two bucks!
WARNING: you must use Adobe Acrobat 6+ in order to use all the features of this product.
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0one's Blueprints: The Great City—Marketplace PDF
0one Games
Our Price:
$1.95
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Enter the bustling hearth of the Great City business. Enter the ever-crowded bazaar the Great City is renowned for. Enter the Marketplace!
This great business area is situated in the very center of the Great City and, day by day, hundreds of street vendors, peddlers, foreign merchants, barters and food vendors gather in this place to make business.
A small fence surrounds the marketplace for the sole purpose of delimiting the area; often, in fact, many vendors set their booths outside the fence due to the lack of space. During the night the city watch patrols the area in order to prevent theft and robbery. Merchants of the Great City also have representative booths in the Marketplace, and they think having a shop facing the marketplace is a great deal; for this reason the shops in the square are highly prized.
In this Blueprint you’ll find an overview map of the whole Marketplace complete with booths and tents, plus maps detailing various tents and booths.
These maps include:
- Grain and seeds vendor
- Fishmonger
- Potion vendor
- Weapon vendors
- Tools vendor
- Barrel and crate maker
- Glassware
- Dry fruit vendor
- Woodworker
The Great City is a series of linked products that explore a whole fantasy city. The main PDF provides a map of the entire city; the other products each detail a city district or other features including floorplans of major buildings. Each of the products can easily be used as standalone product.
The Blueprints product line offers you old-fashioned blueprint-style maps for your adventures and campaigns. Each map includes a blueprint version and a standard black-and-white version. The maps are all vector-based for maximum print resolution. Despite their old-fashioned appearance, each map offers a degree of customization by taking full advantage of pdf technology. A button (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, fill the walls, or hide doors and furniture.
Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild and so on. You can use these maps as reference to build your own adventures or simply have them at hand in case your players go in an unexpected direction during the campaign.
While offering you the best quality, these products are really inexpensive.
New Features Added!
- Rule the Dungeon feature implemented
- Enhanced customization (now doors and furniture are separate, for example)
- Alternative hexagonal grid now available
- "North" mark now available and orientable
- Master control panel allows you to control all the maps at once
- Buttons for printing only blue maps or black and white maps
- ....and still under two bucks!
WARNING: you must use Adobe Acrobat 6+ in order to use all the features of this product.
|
0one's Blueprints: The Great City—Prophet's Court PDF
0one Games
   
(based on 1 rating)
Our Price:
$1.95
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Welcome to the Prophet’s Court. Located in Temple Ward of the Great City, this small court is found one step away from Blessed Way, just south of the Shiny Lord’s temple.
The Prophet’s Court is home to many people who deal with religion. Aside from established religious shops and vendors, during the day, you may find a great crowd of peddlers, street vendors and pilgrims selling amazing amulets, prodigious talismans, and faith advice. During the night the court becomes the home of shadowy people who conduct prohibited religious business.
Some whisper that beneath the cellars of Prophet’s Court lies a forbidden temple dedicated to the Dark One, an ancient evil deity whose cult is believed to be extinct.
Two entrances lead to the Prophet’s Court. A porch runs on one side and small pebbles on the ground mark some pathways leading to the entrance of various vendors. Surrounded by willows, the Fountain of Gentle Repose is a small, quiet oasis for vendors and citizens too. The sound of water and small talk enhances relaxation and rest in the otherwise crowded and noisy Prophet’s Court.
Established vendors include:
- Holy Library of Prophets, which sells religious books and scrolls
- Relics and Holy Goods, carrying any sort of religious items
- Mystul’s Fine Coffins, renowned for his fine work on caskets
- Blessed Ointment’s & Holy Water, selling every kind of blessed liquid you can imagine
- Weapons of the White Templar, a fine, well-stocked weapon shop
- Priest’s Clothes, which sells mainly cleric’s vestments and clothes
The upper floor of the Prophet’s Court is mostly apartments. Two of these are home to people who do not have shops in the Prophet’s Court. One is Gramut the Decrepit (see 0one's Blueprints Backdrops: Temple of the Silver Lady) and the other is a well-known city sage named Wizios.
The Great City is a series of linked products that explore a whole fantasy city. The main PDF provides a map of the entire city; the other products each detail a city district or other features including floorplans of major buildings. Each of the products can easily be used as standalone product.
The Blueprints product line offers you old-fashioned blueprint-style maps for your adventures and campaigns. Each map includes a blueprint version and a standard black-and-white version. The maps are all vector-based for maximum print resolution. Despite their old-fashioned appearance, each map offers a degree of customization by taking full advantage of pdf technology. A button (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, fill the walls, or hide doors and furniture.
Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild and so on. You can use these maps as reference to build your own adventures or simply have them at hand in case your players go in an unexpected direction during the campaign.
While offering you the best quality, these products are really inexpensive.
New Features Added!
- Rule the Dungeon feature implemented
- Enhanced customization (now doors and furniture are separate, for example)
- Alternative hexagonal grid now available
- "North" mark now available and orientable
- Master control panel allows you to control all the maps at once
- Buttons for printing only blue maps or black and white maps
- ....and still under two bucks!
WARNING: you must use Adobe Acrobat 6+ in order to use all the features of this product.
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0one's Blueprints: The Great City—Cutthroats’ Alley PDF
0one Games
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Cutthroats’ Alley is one of the most infamous places in the Great City. No other place has such a concentration of evil and depravity. Those who dare to enter the alley do so at their own risk. An occasional visitor who enters the alley during the day can see only a normal city alley, with a small church, a bakery, a locksmith and a tavern. True, some bad-looking guys may wander into the alley or stay in clutches playing card games over crates or barrels, but this is all one can see.
The truth is far more dangerous, as the baker is a known fence, the tavern is owned by a torturer, the locksmith is a prohibited weapon dealer and owner of a house of pleasure, the church’s crypt is the meeting place of evil summoners, and the sewers below host the lair of one of the most wanted smugglers of the city.
Featured buildings include:
- The One-Eyed Kobold Inn
- Rippus Bakery
- The Church of the Empty Hand
- Gruddart the Locksmith
- The Gambler’s Den
- The Smuggler’s Cove
The Blueprints product line offers you old-fashioned blueprint-style maps for your adventures and campaigns. Each map includes a blueprint version and a standard black-and-white version. The maps are all vector-based for maximum print resolution. Despite their old-fashioned appearance, each map offers a degree of customization by taking full advantage of pdf technology. A button (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, fill the walls, or hide doors and furniture.
Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild and so on. You can use these maps as reference to build your own adventures or simply have them at hand in case your players go in an unexpected direction during the campaign.
While offering you the best quality, these products are really inexpensive.
New Features Added!
- Rule the Dungeon feature implemented
- Enhanced customization (now doors and furniture are separate, for example)
- Alternative hexagonal grid now available
- "North" mark now available and orientable
- Master control panel allows you to control all the maps at once
- Buttons for printing only blue maps or black and white maps
- ....and still under two bucks!
WARNING: you must use Adobe Acrobat 6+ in order to use all the features of this product.
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0one's Blueprints: The Great City—Saltshacks PDF
0one Games
   
(based on 1 rating)
Our Price:
$1.95
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In the breakwaters just beyond the jetty south of the Points (beacons), anchored against the drifting tide floats a hodgepodge structure of moored docks, shanty houseboats and derelict barges crudely lashed together with free-floating gangways and protected by large nets strung between buoys filled with seaweed and flotsam. The floating tenements are inhabited entirely by halfling fishermen from the southern coast that emigrated to Azindralea to fish the rich shoals dancing with scuttlebacks, silver hake, and herring. Locals call the settlement the Saltshacks. Its sea-weathered residents cling to their simple traditions, content to live isolated from large folk except in matters of conducting business.
This set of maps contains an Overview of the Saltshacks area plus details of four areas:
- The Lair of the Drunken Halfling (tavern)
- The Houseboat
- The Fish-Processing Barge
- The Mall
Features:
- "Rule the Dungeon" feature
- Enhanced customization (doors and furniture are separate, for example)
- Alternative hexagonal grid available
- "North" mark available and orientable
- Master control panel allows you to control all the maps at once
- Buttons for printing only blue maps or black and white maps
- NOTE: You must use Adobe Acrobat 6+ in order to use all the features of this product
The Blueprints product line offers you old-fashioned blueprint-style maps for your adventures and campaigns. Each map comes in a blueprint version and a standard black-and-white version. The maps are all vector-based for maximum print resolution. Despite their old-fashioned appearance, each map offers some degree of customization, using PDF technology at its best. A button (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, fill in walls, hide doors and furniture, and many other options, depending on the map. Each 0one's Blueprints product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild and so on. You can use these maps as reference to build your own adventures or simply have them at hand in case your players go in an unexpected direction during the campaign.
While offering you the best quality, these products are really inexpensive.
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0one's Blueprints: The Great City—A Pound of Buildings PDF
0one Games
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$1.95
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This Blueprint presents maps taken from the Great City urban adventure "A Pound of Flesh”. So if you plan to buy this adventure you don’t need this product (unless, of course, you don’t want to use the gorgeous Rule the Dungeon feature). A Pound of Building details four buildings and a dungeon belonging to the Dock Ward of the Great City.
- The Stormy Gables
Location: Second building from west (southern one) of Swordfish Alley
- The Mortuary
Location: Small L-shaped building northwest of Mermaid Spire
- Madame Kythra’s Manor
Location: Northwest of (5) Djanna House of Pleasure
- The Shipbuilder’s Warehouse
Location: Adjacent (east) to (3) The Drunk Fishermen Tavern
- The Sludge Warrens
Location: Beneath the Dock Ward (between Shipbuilder’s Warehouse and Madame Kythra’s Manor)
Features:
- "Rule the Dungeon" feature
- Enhanced customization (doors and furniture are separate, for example)
- Alternative hexagonal grid available
- "North" mark available and orientable
- Master control panel allows you to control all the maps at once
- Buttons for printing only blue maps or black and white maps
- NOTE: You must use Adobe Acrobat 6+ in order to use all the features of this product
The Blueprints product line offers you old-fashioned blueprint-style maps for your adventures and campaigns. Each map comes in a blueprint version and a standard black-and-white version. The maps are all vector-based for maximum print resolution. Despite their old-fashioned appearance, each map offers some degree of customization, using PDF technology at its best. A button (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, fill in walls, hide doors and furniture, and many other options, depending on the map. Each 0one's Blueprints product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild and so on. You can use these maps as reference to build your own adventures or simply have them at hand in case your players go in an unexpected direction during the campaign.
While offering you the best quality, these products are really inexpensive.
|
0one's Blueprints: The Great City—Hope Park PDF
0one Games
   
(based on 1 rating)
Our Price:
$1.95
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Hope Park offers a natural refuge within the bustling city; towering trees give cover to flowers and bushes as well as verdant grass. The sun rising over the hills gives a golden glow to the entire park.
Hope Park is a set of maps detailing a public park of the Great City and its surroundings. Although it is set in the Great City, this product can fit perfectly in your homebrew city.
Hope Park is also the starting location for the Road to Revolution campaign arc (see The Road to Revolution #1—The Skullcrackers adventure for more information)
This product contains an overview map and four maps which can be joined to form a large map of the park.
The locations detailed by the maps are:
- The Gardens
- Wine and Spirits Shop
- The Green Shrine
- Carts & Wheelwright’s Shop
- Park Guardian’s House
Features:
- "Rule the Dungeon" feature
- Enhanced customization (choose which features are visible)
- Alternative hexagonal grid available
- "North" mark available and orientable
- Master control panel allows you to control all the maps at once
- Buttons for printing only blue maps or black and white maps
- NOTE: You must use Adobe Acrobat 6+ in order to use all the features of this product
The Blueprints product line offers you old-fashioned blueprint-style maps for your adventures and campaigns. Each map comes in a blueprint version and a standard black-and-white version. The maps are all vector-based for maximum print resolution. Despite their old-fashioned appearance, each map offers some degree of customization, using PDF technology at its best. A button (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, fill in walls, hide doors and furniture, and many other options, depending on the map.
Each 0one's Blueprints product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild and so on. You can use these maps as reference to build your own adventures or simply have them at hand in case your players go in an unexpected direction during the campaign.
While offering you the best quality, these products are really inexpensive.
|
0one's Blueprints: The Great City—Cold Crypts PDF
0one Games
Our Price:
$1.95
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As you descend the wide marble stairs, the temperature drops dramatically. The air turns frigid, stinging your throat and lungs with its iciness as your breath condenses, sticking to the cold, granite walls in foggy crystals. You have entered the legendary Cold Crypts beneath Castle Atregan. Quickly you recall dozens of tales about the lightless world of ancient and terrible hauntings—how its darkness remains unblemished, for merely lighting the passages is a sin. Whispered tales come to mind of unknown fates that have befallen those mortals daring to transgress its sanctity without the proper rituals. You hope these stories are only to fill the curiosity of petulant children with dread, or to dissuade would-be thieves.
Beneath the castle Atregan lies a massive ancestral crypt, a labyrinthine tangle of thousands of tombs of ancient nobles, priests, and seers. Tales abound that the sins of centuries of Atregan rule drive restless spirits from their graves to wander the hallways in malevolent mockery.
This product expands 0one's Blueprints: The Great City—Castle Ward and the related adventure The Usurpers (part of The Road to Revolution Campaign Arc)
Features:
- Rule the Dungeon
- Enhanced customization (choose which features are visible)
- Alternative hexagonal grid available
- "North" mark available and orientable
- Master control panel allows you to control all the maps at once
- Buttons for printing only blue maps or black and white maps
- NOTE: You must use Adobe Acrobat 6+ in order to use all the features of this product
The Blueprints product line offers you old-fashioned blueprint-style maps for your adventures and campaigns. Each map comes in a blueprint version and a standard black-and-white version. The maps are all vector-based for maximum print resolution. Despite their old-fashioned appearance, each map offers some degree of customization, using PDF technology at its best. A button (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, fill in walls, hide doors and furniture, and many other options, depending on the map.
Each 0one's Blueprints product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild and so on. You can use these maps as reference to build your own adventures or simply have them at hand in case your players go in an unexpected direction during the campaign.
While offering you the best quality, these products are really inexpensive.
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0one's Blueprints: The Great City—Lairs PDF
0one Games
Our Price:
$1.95
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This product contains 16 mapsets from The Great City: Urban Creatures & Lairs. These mapsets are in Blueprint format, meaning you can add a grid, turn off details to make a player’s handout, and so on. You don’t need to own Urban Creatures & Lairs to use these maps in your own City campaign.
The Great City—Lairs includes:
- Penswarthy’s Salon
- Mokkahl’s Lair
- The Hollowed Tenement
- Sandarin’s Bait Shop
- The Villa of Sleep
- Ceghon’s Embrace
- Jacke’s Sanctuary
- The Carriage House
- Tillochann Lair
- The Forgotten Forge
- Museum of Aquapolis
- Lighthouse
- The Broken Link Tavern
- Madame Shurkalan’s Laundry
- City Orphanage and Jute Lair
- The Sin Eater’s Shop
- Church in Cleric Street
Features:
- Rule the Dungeon
- Enhanced customization (choose which features are visible)
- Alternative hexagonal grid available
- "North" mark available and orientable
- Master control panel allows you to control all the maps at once
- Buttons for printing only blue maps or black and white maps
- NOTE: You must use Adobe Acrobat 6+ in order to use all the features of this product
The Blueprints product line offers you old-fashioned blueprint-style maps for your adventures and campaigns. Each map comes in a blueprint version and a standard black-and-white version. The maps are all vector-based for maximum print resolution. Despite their old-fashioned appearance, each map offers some degree of customization, using PDF technology at its best. A button (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, fill in walls, hide doors and furniture, and many other options, depending on the map.
Each 0one's Blueprints product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild and so on. You can use these maps as reference to build your own adventures or simply have them at hand in case your players go in an unexpected direction during the campaign.
While offering you the best quality, these products are really inexpensive.
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Our Price:
$1.95
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Øone's Blueprints—The Great City: The Elder Wards PDF
0one Games
In This product you will find the maps contained in the Elder Wards sourcebook. If you own that sourcebook you don’t need this product unless you want to benefit from the Blueprints legendary customisation capacity. The Maps contained in this product are: ... • The Brigiron’s Hotel ... • Portown...
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0one's Blueprints: The Great City PDF
0one Games
   
(based on 3 ratings)
The Great City begins a series of linked products that explore a whole fantasy city. This first PDF provides a map of the entire city; other products each detail one city district with the floorplans of its major buildings. Each of the products can easily be used as standalone product. ... The...
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0one's Blueprints: The Great City—Dock Ward PDF
0one Games
   
(based on 1 rating)
The Dock Ward extends into the southwest side of the Great City. This shady ward features many small alleys and streets that eventually end down at the docks. The docks are the trade link of the city; here there is always bustling activity as ships come and go every hour of every day and night....
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0one's Blueprints: The Great City—Trades Ward PDF
0one Games
   
(based on 1 rating)
The Trades Ward is the beating commercial heart of the Great City. All adventurers sooner or later will visit this crowded district. In the middle of the trades ward is found the great market square, where a seemingly infinite number of small booths, peddlers and self-appointed vendors show up...
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0one's Blueprints: The Great City—Residence Ward PDF
0one Games
   
(based on 1 rating)
The Residence Ward is where most of the noble men and women dwell. This is a quiet, clean and well-guarded area of the city. Most of the buildings here display well-tended gardens surrounding family villas. You can also find some well-known mages and archmages dwelling in isolated buildings or...
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0one's Blueprints: The Great City—Temple Ward PDF
0one Games
Welcome to the Temple Ward, the most prized place for adventurers seeking healing, and for people following their religious duties. The Temple Ward is a beautiful part of the Great City, featuring wonderful marble temples and great pebbled roads flanked by trees and well-tended bushes. The city...
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0one's Blueprints: The Great City—Castle Ward PDF
0one Games
The Castle Ward main building is, indeed, the Castle. This blueprint product details only the Castle, since as it is a huge building with more than 130 rooms, it could be considered a ward itself. Each map is a double-sheet map. The castle overlooks the entire Great City from the top of a green...
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0one's Blueprints: The Great City—Army Ward PDF
0one Games
   
(based on 1 rating)
Most of the Army Ward belongs to the Great City army. A great military structure rises on the northernmost part of the city, featuring barracks, training camps, commander’s headquarters and more; it’s where the major detachment of the armed forces stay all the time (except in times of war). The...
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0one's Blueprints: The Great City—Graveyard PDF
0one Games
The Great City graveyard is located in the northeastern part of the city. A thick white stone wall surrounds the entire complex. A single gate, situated at the very end of the Holy Way, gives access to the graveyard. The gate houses the graveyard keeper with his servants. Inside, the graveyard is...
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0one's Blueprints: The Great City—Marketplace PDF
0one Games
Enter the bustling hearth of the Great City business. Enter the ever-crowded bazaar the Great City is renowned for. Enter the Marketplace! ... This great business area is situated in the very center of the Great City and, day by day, hundreds of street vendors, peddlers, foreign merchants,...
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0one's Blueprints: The Great City—Prophet's Court PDF
0one Games
   
(based on 1 rating)
Welcome to the Prophet’s Court. Located in Temple Ward of the Great City, this small court is found one step away from Blessed Way, just south of the Shiny Lord’s temple. ... The Prophet’s Court is home to many people who deal with religion. Aside from established religious shops and vendors,...
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Our Price:
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0one's Blueprints: The Great City—Cutthroats’ Alley PDF
0one Games
Cutthroats’ Alley is one of the most infamous places in the Great City. No other place has such a concentration of evil and depravity. Those who dare to enter the alley do so at their own risk. An occasional visitor who enters the alley during the day can see only a normal city alley, with a...
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Our Price:
$1.95
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0one's Blueprints: The Great City—Saltshacks PDF
0one Games
   
(based on 1 rating)
In the breakwaters just beyond the jetty south of the Points (beacons), anchored against the drifting tide floats a hodgepodge structure of moored docks, shanty houseboats and derelict barges crudely lashed together with free-floating gangways and protected by large nets strung between buoys...
|
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Our Price:
$1.95
Add to Cart
0one's Blueprints: The Great City—A Pound of Buildings PDF
0one Games
This Blueprint presents maps taken from the Great City urban adventure A Pound of Flesh”. So if you plan to buy this adventure you don’t need this product (unless, of course, you don’t want to use the gorgeous Rule the Dungeon feature). A Pound of Building details four buildings and a dungeon...
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Our Price:
$1.95
Add to Cart
0one's Blueprints: The Great City—Hope Park PDF
0one Games
   
(based on 1 rating)
Hope Park offers a natural refuge within the bustling city; towering trees give cover to flowers and bushes as well as verdant grass. The sun rising over the hills gives a golden glow to the entire park. ... Hope Park is a set of maps detailing a public park of the Great City and its...
|
|
Our Price:
$1.95
Add to Cart
0one's Blueprints: The Great City—Cold Crypts PDF
0one Games
As you descend the wide marble stairs, the temperature drops dramatically. The air turns frigid, stinging your throat and lungs with its iciness as your breath condenses, sticking to the cold, granite walls in foggy crystals. You have entered the legendary Cold Crypts beneath Castle Atregan....
|
|
Our Price:
$1.95
Add to Cart
0one's Blueprints: The Great City—Lairs PDF
0one Games
This product contains 16 mapsets from The Great City: Urban Creatures & Lairs. These mapsets are in Blueprint format, meaning you can add a grid, turn off details to make a player’s handout, and so on. You don’t need to own Urban Creatures & Lairs to use these maps in your own City campaign. The...
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