All for One and One for All!
New 7th Sea 2nd Edition Sourcebook Release!
On its release in 1999, the 7th Sea Roleplaying Game introduced thousands of fans to the world of Théah—a place similar to our own Europe in the year 1668. Inspired by the works of Alexandre Dumas, The Princess Bride, and other works of high adventure—7th Sea played fast and furious, emulating the pace of movies like Captain Blood, The Three Musketeers, and Pirates of the Caribbean.
Lands of Gold and Fire explores the new 7th Sea continent of Ifri, offering opportunities for heroes to journey down the great river in pursuit of riches, mysteries, and adventure. It also includes rules for creating and playing Heroes native to Ifri, including new Quirks, Advantages, and Sorceries. The great river Kwara beckons explorers farther south. The fabled stories draw them deeper into the realm of treasures and riches, far beyond that which can be found outside of the Lands of Gold and Fire. Ifri calls, and they have no choice but to follow the path laid out before them in pursuit of their fortunes and, of course, adventure!
Fans of the 1st Edition should know that Théah is still largely as they remember it. 7th Sea RPG: 2nd Edition still has Vodacce Fate Witches and Montaigne Porte Magic, but some of the other Nations have undergone subtle changes. Eisen, Vestenmennavenjar, and Ussura are just a little different than they were before. Don't worry, you'll still recognize them, but just as fifteen years can change a person, fifteen years can change a Nation, too. And you'll get to explore a brand new Nation… the Sarmatian Commonwealth!
Sign in to start a discussion.