The Eyes Have It!

Pathfinder Adventure Path #58: Island of Empty Eyes (Skull & Shackles 4 of 6) (PFRPG)

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You've made your bones with the Pirate Council of the Shackles—now what? Time to claim your prize with the latest Pathfinder Adventure Path volume!

In "Island of Empty Eyes", your pirate crew has earned a new island as their own, but you've got more than rats and roaches infesting your new digs! Unfriendly neighbors, aquatic predators just waiting for a chance to give you that peg-leg you've always wanted, and rumors of buried treasure are just a few of the things you'll get to handle on the Island of Empty Eyes. Of course, there's a catch—you have to make yourselves as presentable as a pirate can be, for in three months, the Pirate Council is coming to see if you've managed to hold what you've earned! Both enemies and friends alike are arriving, and you may just want to keep your friends close—and your enemy closer!

More than just an adventure, our Adventure Path volumes are full of exciting new material to add to your Pathfinder Roleplaying Game! New treasures like the horn of the tritons or the skeleton anchor await to be pulled from the depths of the seas, and mysteries like Yoha's Graveyard can be unraveled with the information contained in this volume's pages. We'll even get a taste of the cyclopes lifestyle, for their long-dead civilization once ruled over the Shackles and the Sodden Lands, as well as part four of "The Treasure of Far Thallai" tale! And of course, there's always new monsters in our bestiary! Crocodiles of terrifying size and ferocity, the confusion-inducing kapre, and looks-like-it-should-come-from-another-planet tetrolimulus—just a taste of what's in "Island of Empty Eyes!"

Check out all of our Adventure Path volumes here, and get ready for the exciting conclusion of the Skull & Shackles Adventure Path!

More Blog.
Liberty's Edge

Cool! I hope to use some of the cyclops info for background in the KM game I'm running, and I'm especially looking forward to the next installment of "The Treasure of Far Thallai." The story and its characters really drew me in, and I feel sad that there are only going to be six chapters total.

Eventually I hope to have a chance at running or playing in S&S, but until then I'll enjoy the parts that I can!


So what monsters do we get in this volume?


monsters
Coral Capuchin : small flying pink monkey (no kidding)
Crocodiles : in all shapes
Kapre : some treeant-tobacconist plant, smoking cigars (no kidding either)
Tetrolimuluus : snappy giant hermit crab
Werecrocodile : green and mean

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