No Pirate: Boarding Axe's 50 Challenges (Inactive)

Game Master Storm Dragon

In-jokes couldn't salvage this game.


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Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

Sorry! I moved recently and it's made me forget all my internet-based social obligations.

Krom attempts yet another hit-and-run.

S.W.R.B.C.P.A.B.S.L: 1d20 + 17 ⇒ (14) + 17 = 31
Damage: 3d8 + 60 ⇒ (2, 6, 3) + 60 = 71


Dalyah and Krom slam the beast hard...it begins profusely leaking ichor from a crack in its shell, but just barely remains conscious!


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Snowball has a fort or be Staggered, so it may not have been able to attack me. Esp given that I Withdrew, which means double my speed. IDK how fast it is though.

Conc DC 27 (10+12+5): 1d20 + 11 + 9 ⇒ (5) + 11 + 9 = 25
Fort: 1d20 + 9 ⇒ (5) + 9 = 14


Ixrul Concentration: 1d20 + 17 ⇒ (18) + 17 = 35

Pass.

Ixrul Fort: 1d20 + 11 ⇒ (7) + 11 = 18

No pass. 1d4 ⇒ 2 Con damage and 1d2 ⇒ 1 Dex damage to Ixrul.

Ixrul summons a Bearded Devil directly on top of the euryptid, and it attacks!

Glaive 1: 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 1d10 + 6 ⇒ (8) + 6 = 14

Glaive 2: 1d20 + 6 ⇒ (5) + 6 = 11

The euryptid bleeds to death!

Combat over.


I wait forever to bot you and you post as I'm writing the post. -.-. I like the version where you don't fail the concentration better, since it means we can move on.

Euryptid Fort for posterity: 1d20 + 17 ⇒ (3) + 17 = 20

Pass.


So, do you ascend ze hole, go home, find another route, etc.?


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Daliya quickly took a peek to make sure the way was clear now the big bloody beast was out the way.

Perception: 1d20 + 20 ⇒ (7) + 20 = 27


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul looks inside the treasure skull to see what poison-preventative potions are present.


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

"Last I checked we've got one Neutralize Poison potion with us. Maybe we should go back to the ship and get Sandra's help. Yet again."


Daliya wrote:

Daliya quickly took a peek to make sure the way was clear now the big bloody beast was out the way.

[dice=Perception]1d20+20

Daliya looks up and doesn't immediately see anyone or anything above; if there is anyone down here it seems they may be used to hearing splashing from below.

Curiously she doesn't hear anything. It takes a moment to place why this is so odd, but after a moment it clicks. She doesn't hear ANYTHING. Not even the blood rushing in her own ears. It's as if you spontaneously go deaf above the lip of the hole.

Ixrul Morcrom wrote:
Ixrul looks inside the treasure skull to see what poison-preventative potions are present.

Alas, Ace shook the only one out of the cavernous skull.

So make me a few more Fort saves, pls. Up to 6 I think? AFB right now but I'll be able to check it in a few hours.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

oh boy here we go

fort1: 1d20 + 12 ⇒ (7) + 12 = 19

2fort: 1d20 + 12 ⇒ (20) + 12 = 32

fort3: 1d20 + 12 ⇒ (8) + 12 = 20

fort4: 1d20 + 12 ⇒ (1) + 12 = 13

fort5: 1d20 + 12 ⇒ (14) + 12 = 26

fort6: 1d20 + 12 ⇒ (11) + 12 = 23

Ace is good as dead, eh?


Ace took the Neutralize Poison, remember? The saves are for Ixrul.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

"The path ahead seems clear, if we can avoid the need to return," Daliya reports. It would be better to advance, but...the poison was impressively toxic.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

1d20 + 9 ⇒ (15) + 9 = 24

1d20 + 9 ⇒ (8) + 9 = 17

1d20 + 9 ⇒ (9) + 9 = 18

1d20 + 9 ⇒ (11) + 9 = 20

1d20 + 9 ⇒ (8) + 9 = 17

1d20 + 9 ⇒ (18) + 9 = 27

Welp I think I just died unless the ship is within 1 dimension door.

Ixrul Morcrom wrote:
Ixrul will keep an Emergency Force Sphere ready, intimately aware of how easily a creature like this could kill him. Not actually readying an action, just letting you know I have immediate actions in the ol toolbox.

In the future, please don't roll things like initial saves if it can be avoided. I know because of the nature of PBP, it makes immediate actions hard, but they are my main answer against things like this.


I did wait an entire week for you, man.

Con: 5d4 ⇒ (1, 1, 3, 1, 4) = 10

Dex: 5d2 ⇒ (1, 1, 1, 2, 2) = 7


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Should we bring Ixruls body back to the ship or? Do we think we still have the element of surprise? We shoukd bury him at some point.


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

Doesn't he have 2 more Con left? So he's breathing, but the effort is leaving him short of breath.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

On second look that would seem correct. Forgot about the easy rez anyway. Would these scrolls of lesser restoration be of any use?


Lesser Resto cures 1d4 to a single stat at a time, so if you have enough to cure 17 points of stat damage, it can.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Gremory's character page says I have four, but I haven't updated that in a while. I don't think I've used any though.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

I also have some prepared when we run through the scrolls. Or we can use the scrolls after the slots.


They're the same effectiveness (no CL dependent effects on Lesser Resto) so you're probably better off using the spell slots first, so somebody can UMD the scrolls if YOU end up needing them.

Also Ace took...2 Dex and 1 Con damage as I recall? Keep that in mind.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Question - are you guaranteed 1 HP/HD? I'm not sure if my Max HP would be 3 or 11 rn.

Regardless, Ixrul will get some restorations.

Maybe 2 uses for my con so I don't die to a stray arrow, 1 for Ace's dex, and then I cast all my defensive spells and fight from 400 feet out for the rest of the day?


Yes, you always get 1 HP per HD in Pathfinder. Con damage doesn't like retroactively change your HP gains from leveling though, you just LOSE 1 HP per HD for every 2 points of Con damage you take, so your max HP is 3 (you lost 55).


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

No, Ace got f#&$ed up bad by it, going by previous rolls, he is (after chugging the neutralize poison) at -7 con and -4 dex, unless I'm not understanding the neutralize potion correctly


Ah, then you've got some decision making to do.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

I think we're pretty much going to have to flee and take the suck from the enemy being ready for us. Two party members being mostly dead will drain us a fair bit, and we can't afford to have Ace mostly dead. If he played super cautioun keepaway Ixrul might be OK. On the other hand, I'm famed for being over cautious.


Gonna ad hoc some stuff because this delay is getting a bit ridiculous. Lemme blow the dust off Sandra's character sheet.

She has 3 Restorations prepared, and 2 Lesser Restorations. She also has Slipstream and Nondetection from her Domains, if anyone wants them.

Up to 3 people are fully cured of all Ability Damage. The round trip takes you about 10 minutes, so mark that off your buffs, and you'r enow back here. What do?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.
Storm Dragon wrote:

There is light above, but it's fairly dim.

The shadow demon ascends, and returns to report after a short time.

<The area above is a giant sinkhole, in which an enormous scorpion lurks.> it whispers in your mind.

<Beyond is a complex of 10 further rooms. Many of the rooms are occupied with armed men, but some mutilated prisoners and worshipers as well. A shrine to some god is the centerpiece; whose I do not recognize."

Reposting for convenience.

Ixrul relays what the Shadow Demon saw to his allies.

"It seems safe to assume that they will possess some form of divine spellcaster, maybe more than one. Probably near the central shrine. It will be difficult to fight our way there without drawing attention from the full compound."


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

"If it becomes too much we'll simply need to withdraw," Daliya mused, "But removing that shrine will probably make a more traditional attack easier."


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul tries to think of reasonable guesses for which god the shrine may be to, based on the fact that it was obscure enough not to be immediately recognized and the fact that is seemingly has mutilated worshippers.

Kn Rel: 1d20 + 17 ⇒ (9) + 17 = 26


The first thing Ixrul thinks of is that it may be a shrine to Zon-Kuthon, but it's impossible to be sure. He is far from the only god associated with torture and mutilation.


What now?


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Well, they were healed up and as likely to succeed now as ever, so Daliya began to advance down the passage. "Which way to the Shrine?" she murmured to the Captain.


Ixrul can tell you it is directly ahead once you're through the hole, though a locked gate bars the way.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Daliya advanced down the passage, keeping an eye out for sentries and traps.

Perception: 1d20 + 20 ⇒ (5) + 20 = 25


As mentioned, there's a locked gate in the way. I'll post the map once I'm back at my other computer.


Map updated. Leaving whole map visible since you have a good idea where everything is.

Also you all have tokens now.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Are the prisoners/baddies actively patrolling the room? or how viable are us right now to them?

also since Im a total brainlet when it comes to technical terms, how does one calculate HP after constitution is restored, unless Sandra has some cure wounds available?


You are not currently visible; there is a gate between you and them. Assume Sandara healed you to full.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Daliya moved towards the locked gate, looking to see if any of the others had a more...subtle solution than growing to gigantic size and ripping it from its hinges.


Should anybody chime in with a suggestion they will notice that they cannot speak; and on further inspection neither can they hear.


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

Krom tries to make some sarcastic remark about being defeated by a locked door, only to find himself mute.

Gurram moves toward the gate, then gives Daliya a grin, and braces one of her muscular limbs against the door.

Krom looks at the rest of the crew with an "I don't see why not" expression, while pointing to his ears.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Shrugging, and making a more worried expression - after all, why would there be a silence spell on this area? - Daliya used her abilities to grow larger and grab the door. After a moment her form bulged even more, divine power rippling through her frame.

Strength: 1d20 + 12 ⇒ (14) + 12 = 26

Who knew Strength of the Gods would actually be useful?


...Huh. That actually does it.

Daliya rips the gate free with the barest of effort, leaving a path for everyone to proceed through.

You rip free directly into the temple, and find a large number of cultists already arrayed against you.

Whatever magic prevents you from hearing and speaking clearly does not hinder them, as the woman at the podium opens her mouth to shout and the others seemingly obey.

It is also apparent that Ixrul's initial guess was wrong; the statue preented here is not one of Zon-Kuthon: it is clearly that of Norgorber, particularly he in his aspect as the Reaper of Reputation.

Roll your own Initiative if you wish, I'll roll anyone left over and then the Norgorberites when I get home.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Glad she was already larger than the average Druid, Daliya prepaed to attack.

Init: 1d20 + 2 ⇒ (15) + 2 = 17


You Guys: 4d20 ⇒ (11, 1, 20, 5) = 37

Luccaria: 1d20 ⇒ 19
Norgorberites 1: 1d20 ⇒ 16
Norgorberites 2: 1d20 ⇒ 14

Initiative Order:

Ixrul (32)
Luccaria (22)
Ace (17)
Daliya (17)
Norgorberites 1 (17)
Norgorberites 2 (15)
Gremory (13)
Krom/Gurram (10)

Ixrul is up first! Since he's away until Thursday I will assume he Delays, and may jump in at any time; I'd bot him but can't find his Prepared spells anywhere.

The lead cultist visibly laughs and then summons a massive column of unholy flame directly upon you!

Damage: 12d6 ⇒ (4, 2, 4, 5, 3, 3, 6, 6, 5, 6, 2, 6) = 52

Reflex for half; fire resistance only applies to the first 6d6.

Ace! Daliya!


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Reflex: 1d20 + 4 ⇒ (6) + 4 = 10

I assume that doesn't beat the Reflex DC.

Daliya grunted in pain as the spell swamped her. She let out a sharp shout...but the yell of pain was swallowed by the silence. With her magic mostly unusuable so long as she couldn't speak, Daliya charged in recklessly.

To Hit: 1d20 + 14 + 2 ⇒ (10) + 14 + 2 = 26
Damage: 2d8 + 12 ⇒ (2, 6) + 12 = 20


Daliya wrote:

[dice=Reflex]1d20+4

I assume that doesn't beat the Reflex DC.

Daliya grunted in pain as the spell swamped her. She let out a sharp shout...that grew into something a little more spectacular.

[dice=Shout (DC 19 Reflex Save to Half, 30ft Cone)]5d6

Going to quote relevant text: "A shout spell cannot penetrate a silence spell.". You may change your action.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Whoops, fixed it.

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