Starfinder Mechageddon! Adventure Path

Starfinder Mechageddon! Adventure Path
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Suit Up, Save the World!

On a rugged planet crawling with colossi—terrifying kaiju that demolish cities with fearsome power—courageous mech pilots battle monsters to protect the world’s people. As the war for control of planet Daimalko rages on, a mysterious third power plots to use an ancient artifact to purge the planet of all life. It’s time for Daimalko’s defenders to suit up against a new threat!

This 184-page hardcover campaign tells the story of rookie mech pilots on Daimalko, starting out as city defenders and venturing to the stars as the heroes become galactic celebrities. This epic campaign spans levels 3 to 18 and features new mechs, bonus adventures designed to slot into the campaign as interludes or stand on their own as one-shots, mech-sized maps, and more. Mechageddon! is an exciting introduction to mech combat and the Starfinder RPG, packed with adventure content and new rules you can use to build the ultimate mech campaign!

Written by: Kate Baker, Rigby Bendele, Joseph Blomquist, Anthony Dollinger, K. Fox, Jenny Jarzabski, Mikko Kallio, Dennis Muldoon, Diego Valdez, Christopher Wasko, and Nicholas Wasko.

ISBN-13: 978-1-64078-581-6

The Mechageddon! Adventure Path is sanctioned for use in Starfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheets are available as a free download (5.2 MB PDF).

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Paizo Employee Sales & eCommerce Assistant

5 people marked this as a favorite.

Announced for May! Product images and descriptions are not final and are subject to change. :)

Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Wow! I'd love to know what level 1-3 adventure GMs would run as a lead in?


1 person marked this as a favorite.

Very much looking forward to this.


1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Tbis l9oks amazing!

Grand Lodge

3 people marked this as a favorite.

Let's gooooooooooo


2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

LET'S SMURFING GO!

(The only way I could be more hyped is if the players can form Voltron in the climax)

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber
DM_aka_Dudemeister wrote:
Wow! I'd love to know what level 1-3 adventure GMs would run as a lead in?

suspect Junker's Delight will be a popular suggestion

Paizo Employee Senior Developer

3 people marked this as a favorite.
DM_aka_Dudemeister wrote:
Wow! I'd love to know what level 1-3 adventure GMs would run as a lead in?

The players' guide PDF will have some suggestions, but Junkers' Delight or some low level Starfinder Society scenarios are always a great place to start! You can also just start at level 3, I won't tell. ;)


4 people marked this as a favorite.

This may be the only Starfinder adventure I am excited for!

Liberty's Edge

4 people marked this as a favorite.

One hopes that this will be one of the APs that get translated over to SF 2e like Kingmaker was ported to 2e =)


This is the only reason I would return to Starfinder. It’s been hard to find a RPG Mecha vs Kaiju game out there. Mecha & Monsters is an easy system but lacks luster for the character side. And that other company that has Pacific Rim is just ok. I hope there are addition expansions to Mechageddon, maybe even hybrid Mechakaiju with pilots.


Pretty excited for this final AP and I have a LOT of high hopes for this.

Really hoping I can be a player in this for once before GMing it, but we will see :)

Tom

Silver Crusade

King Kaijin wrote:
This is the only reason I would return to Starfinder. It’s been hard to find a RPG Mecha vs Kaiju game out there. Mecha & Monsters is an easy system but lacks luster for the character side. And that other company that has Pacific Rim is just ok. I hope there are addition expansions to Mechageddon, maybe even hybrid Mechakaiju with pilots.

Evil Genius Games, they publish Everyday Heroes. They have Pacifc Rim and Kong IPs.


Rev. wrote:
King Kaijin wrote:
This is the only reason I would return to Starfinder. It’s been hard to find a RPG Mecha vs Kaiju game out there. Mecha & Monsters is an easy system but lacks luster for the character side. And that other company that has Pacific Rim is just ok. I hope there are addition expansions to Mechageddon, maybe even hybrid Mechakaiju with pilots.
Evil Genius Games, they publish Everyday Heroes. They have Pacifc Rim and Kong IPs.

I got the adventure for Kong for Christmas! Have not looked over it yet.

Contributor

2 people marked this as a favorite.
Rev. wrote:
King Kaijin wrote:
This is the only reason I would return to Starfinder. It’s been hard to find a RPG Mecha vs Kaiju game out there. Mecha & Monsters is an easy system but lacks luster for the character side. And that other company that has Pacific Rim is just ok. I hope there are addition expansions to Mechageddon, maybe even hybrid Mechakaiju with pilots.
Evil Genius Games, they publish Everyday Heroes. They have Pacifc Rim and Kong IPs.

If it helps, I have it on good authority that one of the Mechageddon! authors was also an author on the upcoming Pacific Rim AP that was part of Evil Genius' Legendary kickstarter with the Kong AP.

Wayfinders

Is the page count off? The picture makes it look thicker than Scoured Stars Adventure Path but says it's only 184 pages when the Scoured Stars is 256 pages. It also cost $5 more than Scoured Stars. I'm wondering if the page count is supposed to be 284 not 184.

Whatever the page count I'm still excited to get this.


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Pretty sure the current picture is just a digital mockup but couldn't say about the rest.


Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber

Its also possible Scoured Stars has a lower price point because it is consolidated and updated material, vs this one being entirely original and built from scratch.

Wayfinders

I was also thinking they might be closer in size because they both cover 15 levels of play but Scoured Stars is a collection of 12 scenarios and Mechageddon is more likely what would have been a 3-part AP. The 184-page count fits the new pricing too so is likely correct. So looks like we might be in for some fast pace leveling up.

Paizo Employee Senior Developer

7 people marked this as a favorite.

Hi! Yes, the page count is correct. Mechageddon! will be moving at a faster pace and use a milestone leveling system like Scoured Stars (however, you could choose to calculate XP normally for your game if that's your group's preference). We wanted to experiment a bit with our first hardcover adventures.

But, experiments are pointless without collecting and analyzing data.
I hope when y'all get a chance to check the book out in a few months, you let us know what you think. Did you enjoy milestone leveling? Do you think the pacing is perfect, or maybe too fast? Do you like the customization and extra content options, or do you need more? Did you make characters that started at level 3, or use existing characters you've played in Starfinder Society or some other campaign? Did the GM create some encounters to level everyone up as a prologue?

Anyway, I can't wait to share Mechageddon! with you SOON. It's my favorite thing I've ever worked on. The team has created an epic story for you and your friends to star in, with plenty of ways built in for you to make it *yours.* I can't wait to hear about what everyone does with it.

Wayfinders

2 people marked this as a favorite.
Jenny Jarzabski wrote:

Hi! Yes, the page count is correct. Mechageddon! will be moving at a faster pace and use a milestone leveling system like Scoured Stars (however, you could choose to calculate XP normally for your game if that's your group's preference). We wanted to experiment a bit with our first hardcover adventures.

But, experiments are pointless without collecting and analyzing data.
I hope when y'all get a chance to check the book out in a few months, you let us know what you think. Did you enjoy milestone leveling? Do you think the pacing is perfect, or maybe too fast? Do you like the customization and extra content options, or do you need more? Did you make characters that started at level 3, or use existing characters you've played in Starfinder Society or some other campaign? Did the GM create some encounters to level everyone up as a prologue?

Anyway, I can't wait to share Mechageddon! with you SOON. It's my favorite thing I've ever worked on. The team has created an epic story for you and your friends to star in, with plenty of ways built in for you to make it *yours.* I can't wait to hear about what everyone does with it.

My party of all precogs thought you were going to say that so we ran the adventure prerelease and finished it last night. One thing they liked with the quicker pace of leveling up in Mech adventure lets you upgrade your mech to deal with upcome challenges faster. Although most of the party thought the extra content options were great, the shirren in the party wouldn't shut up about wanting more options.


6 people marked this as a favorite.

Any chance of going to the foundry?

Sovereign Court

1 person marked this as a favorite.

Last book for SF1 - very sad but also it means I don't need to spend any more money on SF. :/

Wayfinders

1 person marked this as a favorite.

Can't wait...need it now!


Driftbourne wrote:
Jenny Jarzabski wrote:

Hi! Yes, the page count is correct. Mechageddon! will be moving at a faster pace and use a milestone leveling system like Scoured Stars (however, you could choose to calculate XP normally for your game if that's your group's preference). We wanted to experiment a bit with our first hardcover adventures.

But, experiments are pointless without collecting and analyzing data.
I hope when y'all get a chance to check the book out in a few months, you let us know what you think. Did you enjoy milestone leveling? Do you think the pacing is perfect, or maybe too fast? Do you like the customization and extra content options, or do you need more? Did you make characters that started at level 3, or use existing characters you've played in Starfinder Society or some other campaign? Did the GM create some encounters to level everyone up as a prologue?

Anyway, I can't wait to share Mechageddon! with you SOON. It's my favorite thing I've ever worked on. The team has created an epic story for you and your friends to star in, with plenty of ways built in for you to make it *yours.* I can't wait to hear about what everyone does with it.

My party of all precogs thought you were going to say that so we ran the adventure prerelease and finished it last night. One thing they liked with the quicker pace of leveling up in Mech adventure lets you upgrade your mech to deal with upcome challenges faster. Although most of the party thought the extra content options were great, the shirren in the party wouldn't shut up about wanting more options.

Milestone levelling system doesn't go well with Starfinder, and levelling is going very fast. I'm still not very convinced of the route that Starfinder is taking. I have practically every book that has ever come out, various supplements such as maps, pawns, and various adventure paths (that I DM'ed my players), but as soon as the second edition was announced, I stopped buying any Starfinder-related products. I thought about giving this book one last chance, but I guess I won't.

Wayfinders

Tazera wrote:
Driftbourne wrote:
Jenny Jarzabski wrote:

Hi! Yes, the page count is correct. Mechageddon! will be moving at a faster pace and use a milestone leveling system like Scoured Stars (however, you could choose to calculate XP normally for your game if that's your group's preference). We wanted to experiment a bit with our first hardcover adventures.

But, experiments are pointless without collecting and analyzing data.
I hope when y'all get a chance to check the book out in a few months, you let us know what you think. Did you enjoy milestone leveling? Do you think the pacing is perfect, or maybe too fast? Do you like the customization and extra content options, or do you need more? Did you make characters that started at level 3, or use existing characters you've played in Starfinder Society or some other campaign? Did the GM create some encounters to level everyone up as a prologue?

Anyway, I can't wait to share Mechageddon! with you SOON. It's my favorite thing I've ever worked on. The team has created an epic story for you and your friends to star in, with plenty of ways built in for you to make it *yours.* I can't wait to hear about what everyone does with it.

My party of all precogs thought you were going to say that so we ran the adventure prerelease and finished it last night. One thing they liked with the quicker pace of leveling up in Mech adventure lets you upgrade your mech to deal with upcome challenges faster. Although most of the party thought the extra content options were great, the shirren in the party wouldn't shut up about wanting more options.
Milestone levelling system doesn't go well with Starfinder, and levelling is going very fast. I'm still not very convinced of the route that Starfinder is taking. I have practically every book that has ever come out, various supplements such as maps, pawns, and various adventure paths (that I DM'ed my players), but as soon as the second edition was announced, I stopped buying any Starfinder-related...

I hope you're not basing that on my imaginary party of all precogs, playing an adventure I have not read yet.

I've never used milestone leveling before playing Starfinder and PF2e and have never gone back. At least for me the only time I'd even consider using an XP system again is for an entirely open sandbox game.

I'm excited to see how fast leveling and milestone leveling are used in Mechageddon!, because upgrading your mech and equipment is largely level-based, so fast leveling could be a great way to have an arms race in the adventure.

Wayfinders

I had heard that the players guide would be released this week. Would I be able to find that here when it is?

Community and Social Media Specialist

3 people marked this as a favorite.
King_Salt91 wrote:
I had heard that the players guide would be released this week. Would I be able to find that here when it is?

The Player's Guide will get its own blog post and social media callouts, and should be released on Friday!


Do we need any other sourcebooks/rulebooks to run this besides the core rules?


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
CoreBrute wrote:
Do we need any other sourcebooks/rulebooks to run this besides the core rules?

I assume Tech Revolution's mech info will be pretty vital.


John Mangrum wrote:
CoreBrute wrote:
Do we need any other sourcebooks/rulebooks to run this besides the core rules?
I assume Tech Revolution's mech info will be pretty vital.

That's why I was asking if they would include the necessary basic mech rules in this hardcover, or if I would be required to buy* that one too?

*Yes I'm aware most of those rules are somewhere on Archives of Nethys but it would be nice if they were also in the AP, you know? Personal preference. Or if they are required separately, to say that clearly in the blurb.


3 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

That would mean devoting about 20 pages of Mechageddon! to reprinting rules from Tech Revolution. Doing that would be... unusual.


Got my pdf, and I am loving the lore and plot stuff. I was hoping for some mech-related or kaiju killing feats and/or class features, but while there's not anything along those lines, the articles in the back are still great, with tons of info that will help me run this campaign.

Also, as I was flipping through I noticed the number 13 popping up a few times, including the title of one of the major sections. Then I realized that this is the 13th Starfinder AP. I see you, Starfinder team.


2 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

For backmatter, we get:

* An article on New Valor, including a full-page map and a new creature companion (8 pages)
* A catalog of new mechs, including a starship to carry them (12 pages)
* New mech components (2 pages)
* An article on Daimalko's colossi, including some cultural info, three new varieties of colossus, and the new colossiborn PC species (6 pages; note; quite a lot of colossus lore is peppered throughout the AP, as you might expect)
* 3 new critters (3 pages)
* A deity article for the demon lord behind it all; saying who is a spoiler; suffice to say they've had a bit of a glow-up since the Pathfinder era (4 pages)
* Rules for the fiendblood corruption (3 pages)
* 4 side jobs (8 pages)

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

I have been waiting so long to find out which demon lord got stats or something, so i can wait for two more weeks :'D


3 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

If you really want to know:

Spoiler:
Shivaska.

Deeper spoiler:

Spoiler:
No combat stats, though. The PCs confront her minions, not the demon lord herself. In fact, I'm guessing she's going to be more prominent in Starfinder 2E.

Liberty's Edge

4 people marked this as a favorite.
Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Superscriber
GMSubterranDan wrote:
Also, as I was flipping through I noticed the number 13 popping up a few times, including the title of one of the major sections. Then I realized that this is the 13th Starfinder AP. I see you, Starfinder team.

Beware

Spoiler:
Also, Shivaska's unholy symbol is a clock face split into 13 hours.

How are the side jobs, pretty cool?

Thanks

Tom

PS, how are the maps and scaled for mech combat I would assume and do we get a city map hopefully??


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Mech combat battlemaps are scaled at 15 feet per square. We do get a full-page map of New Valor. (In fact, there's a lot of color commentary about New Valor that a GM could use to flesh out background details when running SFS 2-12: Colossus Heist.)

There are four Side Jobs:

Spoiler:
Coils of Life (8th level), by Christopher Wasko
Ocean Commotion (11th level), by Kate Baker
Dinosaur Hunt (13th level), by Mikko Kallio
The Elders' Secrets (15th level), by Anthony Dollinger

The first three Side Jobs take place off-world, during a stretch of the AP when the PCs are off on a promotional tour of sorts to drum up support for the war effort at home.

Each Side Job is assigned by a significant NPC in the main AP, runs two pages, and is based on a mech encounter. (The suggested adventure levels assume the PCs use their mechs.)


Thanks John!!

Are they all party (big) Mechs or do we get any indivigual Mech for each player action options?

Also are the extra mech rules, builds and such cool as well?

Starting to plan things out a bit for this, and VERY nice we have a large full page city map, perfect!!

Tom

Ps Yep another one, LOL

Are there any interior mech maps by chance as I really want to get that feel of being inside a mech!! Probably to much to ask but ya never know. And if not anyone know of any interior mech maps, doe'nt have to match perfectly some hopefully somewhat close at least??


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
TRDG wrote:

Thanks John!!

Are they all party (big) Mechs or do we get any indivigual Mech for each player action options?

Individual mechs.

Quote:
Are there any interior mech maps

No. Don't think I've ever seen anything like that in the wild, either.


Thanks again sir, WOW single Mechs, I had always thought we would be doing the 1 big Mech combats but each having their own works as well.

Just 1 more day to go for some of us. Located a few "Big Mech" maps ya ya nothing on singles and not really needed then.

Are you planning to run this or be a player in this John?

Thanks

Tom


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I'm still running adventures from the game's early days.


Got it, have fun!!

Tom


OK, the map PDF has some issues.......

Map page 1 Proving grounds does NOT have the Grid/NO GRID option

Map page 2 "X" same issue

Map page 3 "X" same issue

Map Pages 4 and 5 good to go

Map page 6 "X" same issue

Map page 7 "X" same issue

Map page 8 "X" same issue

Map Pages 9 through 17 good to go

Map page 18 "X" same issue

Map Pages 19, 20, 21, 22 good to go

Map page 23 "X" same issue

A VERY big deal if one is using a VTT so please fix this ASAP, and don't let it linger like you did with The Scoured Stars AP map PDF that is STILL NOT FIXED!!!

Thanks

Tom

Paizo Employee Senior Developer

1 person marked this as a favorite.
TRDG wrote:

OK, the map PDF has some issues.......

Map page 1 Proving grounds does NOT have the Grid/NO GRID option

Map page 2 "X" same issue

Map page 3 "X" same issue

Map Pages 4 and 5 good to go

Map page 6 "X" same issue

Map page 7 "X" same issue

Map page 8 "X" same issue

Map Pages 9 through 17 good to go

Map page 18 "X" same issue

Map Pages 19, 20, 21, 22 good to go

Map page 23 "X" same issue

A VERY big deal if one is using a VTT so please fix this ASAP, and don't let it linger like you did with The Scoured Stars AP map PDF that is STILL NOT FIXED!!!

Thanks

Tom

Hi Tom! We should be uploading the updated Scoured Stars PDF soon, sorry about the delay! As for the map files in Mechageddon!, they are the same as many of our interactive maps: unfortunately, you cannot turn the grid on or off because it is a flat file and there is no layer available to "turn off". We apologize for any inconvenience that causes for setting up your game.

Thanks for playing and have a great time saving (or wrecking) Daimalko,
Jenny Jarzabski


Thanks Jenny,

I'll see what we can come up with as best we can

Tom


2 people marked this as a favorite.

I'd pay good money for a Foundry module for this if it worked as well as the PF2E ones.

Sovereign Court

Is there a Player's Guide for this?

Wayfinders

One thing about Mechageddon! that intrigues me is the map scales are all over the place 5, 10, 15, 20, and 30 ft per square. I had a feeling there would be larger-scale maps for Mechs, but I wasn't expecting this much diversity. Besides making for an interesting AP the different scale maps could work great to try out ranged combat for the SF2e playtest to see how different scale maps affect ranged combat. I imagine the larger-scale maps would be a boost to SF1e ranged combat as well.

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