Pathfinder Bounty #8: The Tireless Path

5.00/5 (based on 5 ratings)

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A Pathfinder Bounty designed for Level 1.

A caravan is set to depart from the small town of Grayce, but it needs some capable guards. It's up to the PCs to step in and ensure the caravan, and its passengers, reach their destination.

Written by: Ivis K. Flanagan

Content sanctioned for use in the Pathfinder Society (second edition) Organized Play program.

Scenario tags: Repeatable

[Scenario Maps spoiler - click to reveal]

The following maps used in this scenario are also available for purchase here on

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Average product rating:

5.00/5 (based on 5 ratings)

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Well-written and enjoyable.


I'm a bit biased because I love the undead in games, but overall I found this well written and definitely liked how the skill check outcomes factored in later.

I ran this twice, played this twice.

Playing, we had a good mix of roles, and had no issues taking down the bad guys at the end. As a GM, in one of my games, I nearly landed a TPK, but that was likely due to my extreme luck on the rolls as well as the players' team comp, too many melees did not help. Absent those outliers, I felt the game was balanced.

great one. mood and challenge.


I really enjoyed running this one and I think players enjoyed it too. I enjoyed playing it too. Role-playing and challenge both worth the trip. My favourite one so far.

One of my favorite bounties yet


I like all things undead and creepy which is, well, Ustalav. So loved the setting for this mini story and the mission the party is tasked with. The eeriness is heightened more by the author along the journey with a good mix of skill checks along the way. The encounter did not feel trivial, as many other bounties I've played have. It presented a decent challenge but not overly so provided you understand what you're fighting. I look forward to running this myself for others.

Well written and inmersive


This bounty touched a lot of good points for me. I liked how the things in Lastwall were and now with the gravelands and the Iomedaeans that had lost there, was very well placed

The mechanics behind the skill checks made it understandabble and gives a good feeling on how if things start well it can end well.

I liked what the autor tried to do with the skill checks and the flavor behind the undead. The encounter is balanced with a good party. And mostly depends on who goes first. But that is true for most things now.

I found it quite balanced and entretaining to play and run. Balanced and well written .

So well written!


First off I'm a fan of pretty much anything Ustalav and Ivis left a lot of room here for setting a spooky tone. Mechanically this was a very well done scenario that allowed my players to shine with an open skill challenge to save the day. The mechanics were well laid out both when bonuses were earned with a quick reminder when they were implemented at the end.

From a GM perspective this was very well orchestrated and the layout was wonderful. Everything was beautifully balanced.

Paizo Employee Organized Play Associate

3 people marked this as a favorite.

Announced for March! Product description and cover image are not final and are subject to change.

1 person marked this as a favorite.


Dark Archive

7 people marked this as a favorite.

Yay! Simple caravan job they said.... Easy money they said...

Dark Archive

5 people marked this as a favorite.

Always. Why would it be anything more?

Paizo Employee Organized Play Associate

3 people marked this as a favorite.

Cover updated.

Paizo Employee Organized Play Developer

4 people marked this as a favorite.
DragonflyBlue wrote:
Yay! Simple caravan job they said.... Easy money they said...

Yeah, we almost named it "Entirely Uneventful Road Trip."

6 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

Look at that art in this bounty
Seriously, if the adventure -where nothing at all happens- wasn't worth the price alone, (which be assured it definitely is) that art most certainly takes it to the next level

1 person marked this as a favorite.

After playing this bounty and then reading it for preparing it . I believe it makes a good synergy of things

From the gm standpoint i see that the skill challenges are actually interwined with the whole thing. This gets some intresting effects.

IF the group starts well and then gets rolling decently things go well and they can actually have a good fight at the end

The battle is intresting but it can get nasty depending on the number of crits or misses that the enconter gets.

Still it brings a good and fun challenge for the well prpeared party.

I liked it.

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