Do you want to add a sense of danger or impending doom to attack rolls that come up woefully short in your Starfinder games? Do you want critically fumbled spells to tangle casters in ectoplasmic slime? Or do you think throwing the pin instead of the grenade is hilarious? When you roll a 1 on an attack, simply draw a card and apply one of four different effects based on attack type. These cards are designed to work with the Starfinder Roleplaying Game and can be used by players and GMs alike. Failing miserably has never been more fun!
ISBN: 978-1-64078-116-0
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I know, I know, some players *hate* the idea of critical fumbles. They think nothing embarrassing should ever happen to their epic PCs. Well, I love the idea that in a battle, anything can happen--even the faintly ridiculous! The Starfinder Critical Fumble Deck contains 50+ cards, each with four effects (for energy attacks, kinetic attacks, spell attacks, and an "Extreme" result if the attack type used the specific method indicated, such as a "Short Circuit" in the case of a weapon that deals electricity damage). The deck comes with a double-sided instructions card that gives a group three options for deciding when critical fumbles take place--depending on the option chosen, they could be extremely rare or pretty close to 1 in 20 attacks. I've used the deck in the long campaign and thought it worked well to keep an element of surprise in the encounters--no matter how tough you (or a bad guy) is, something can always go wrong and shake things up!