Fresh from their successes in Escadar, the heroes bring their traveling circus to the Isle of Kortos—the so–called Starstone Isle at the heart of the Inner Sea. As their circus tours the farming communities in the breadbasket known as the Swardlands, the heroes get a chance to explore the three aeon towers that impart enchanted bounty to the land. Yet all is not well in the Swardlands, as ecological damage and raiding beasts threaten the hardworking farmers and loggers. The heroes must overcome the aeon towers' stony guardians, entrenched xulgath hordes, and a zealous dero murderer before they can confront the xulgaths' alchemist leader and disrupt his disastrous scheme to use the aeon towers to bring ruin to everyone on the island!
"Life's Long Shadows" is a Pathfinder adventure for four 9th–level characters. This adventure, from author Greg A. Vaughan, continues the Extinction Curse Adventure Path, a six–part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the islands of the Inner Sea. This adventure also includes information about the bountiful area known as the Swardlands and the malevolent demon lord Zevgavizeb, as well as new monsters and rules.
Each monthly full–color softcover Pathfinder Adventure Path volume contains an in–depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
ISBN-13: 978-1-64078-216-7
The Extinction Curse Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (972 kb PDF).
Other Resources: This product is also available on the following platforms:
This book is terribly boring. So boring and repetitive.
The Good
The Thesseka boss fight was a good time. She laid quite the wallop down and threw someone off the tower.
The Bad
There is a subplot in this book with Vandy and the ultimate fiend behind it is a night hag. Ugh. I'm so sick of hags, I could puke. Feels like every single AP has one. The worst part is they made perfect monsters to substitute in: the bogeyman! I ended up changing it to a group of bogeys terrorizing the hillside.
The Ugly
This entire book is so repetitive and boring. Small town with nothing interesting happening. Go to the aeon tower. Next small town. Nothing happening. Go to the aeon tower. Next town…. It would take a lot of GM love, work, and time to make these locales interesting. I ended up writing in a day spent at the log festival just so something fun would happen in this book.
So are psionics back soon? The Demon Lord article mentioned them twice.
I don't think how you mean, no (I'm assuming you mean in a rules-focused, playable way). But psionic magic remains a part of our world, as is always has, so there's no reason not to mention it when relevant.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
There were creatures with psionic abilities in first edition Pathfinder, too. Mostly those were spell-like abilities. In Pathfinder "psionic" is just a label, not a game mechanism.