Doug M's Way of the Wicked (Inactive)

Game Master Douglas Muir 406

Follow the Way of the Wicked, the award-winning AP from Fire Mountain games.

The wickedness continues in Way of the Wicked Part II: The Dark Tower!


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Determining a relationship with someone based entirely on how hott they are? Well, you're roleplaying an evil character. Nobody would do that in the real world...


6 or better? Sure, 6 or better.


Cуровую зиму wrote:


Cуровую will cast Message and Invisibility on Xen before he departs, then cast Invisibility on herself and keep in contact with Xen as she searches the camp for things of interest.

Remember the limited duration on Invisibility. As for Xen, it looks like he'll be preoccupied for the rest of the evening.

Hm, nice rolls. Let's see...

Quote:


What would be useful to our group from the camp?

Good question. Enver's spellbooks (if he has any -- this has not been established, guys) seem out of reach. What else might there be? Hm.


Dren of the Dark Tapestry wrote:


Dren goes sneaking around looking for the others...and possibly looking for trouble...

If you're wandering around a camp full of bugbears, goblins, and the occasional orc, polar bear, and hill giant looking for trouble... I daresay you'll find it.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

shall I start rolling up my kobold gunslinger lol!


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The Judge continues discussing tactics with Sakkarot. (I like that it sounds like Sack of Rot).

Still here intermittently, waiting for something to happen. The Judge will see if he can find some fresh blood. Perhaps when they drained the pig, he would have gotten a few good mugs full.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

If he doesn't find the others out and about he doesn't do much other than use Ghost Sound a few times to start a rucus with some Goblins and then return to the main tent where they are staying to get a few hours of sleep before the morning meeting to discuss strategy.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

Assuming Xen Survives his night of passion-debriefing for the knot:

It appears the rest of this knot has no love of Enver either. He is a tool, and though he commands a lot of undeead, all are slow, and he only has one giant. The wolf's real name is Lazar-Knez and he wants to kill Enver.

The chiefton knows that you are all glimmered, and does not care. He has no thoughts, yet of betrayal, though the Wolf might be happy to do so. Careful Edmin you are very obvious in your hate, they have seen it as well. Also they are a bit protective of anyone hurting Raisa, so I will be careful.


Xen needs to roll a d20.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

I rolled a 13 in the spoiler HERE

Do you need another one?


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

here is another one if you need it 1d20 ⇒ 1I hope you didn't cause that is terrible


Whoops, okay. 13, hey?

That was a DC 15 Cha check to keep things sweet. So, so far so good...


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

phew


Dren, would like to see a d20 roll from you too.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

He is NOT invited lol


Xenfal wrote:
phew

Yeah, made it by 1. Okay, will now want to see a Bluff check. I suppose I'll just take the 11... ooh, you don't have any ranks in Bluff. So that's a straight Cha roll, for 14.


Fortunately for you, Raisa doesn't have any ranks in Sense Motive, either. So let's see: 1d20 ⇒ 10


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

Here is the next roll you need 1d20 ⇒ 18


Your lies are, frankly, a bit on the clumsy and obvious side. However, Raisa is so naive and poorly socialized that she totally believes you. As a result, it looks like you're going to escape from this without having to (for instance) save against a Phantasmal Killer. Hurrah!


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

then I guess the above is a Dex check?


No -- one Cha check, followed by a Bluff (also a Cha check) against her opposed Sense Motive. (I see we're in agreement that you'd basically be lying your ass off through much of this.) So, congratulations: you've made it as far as cuddle time, and you're still alive and sane.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Drens misc roll. 1d20 ⇒ 11

BTW Xen got a 1 not an 11...lol


Oh, you're right!

Hmm.


Well, on one hand, I read it as an 11. On the other, yeah, it's a 1.

Xen, I'll allow you a reroll. Note that this is your Bluff roll to see if she believes that (for instance) you really respect her as a person. She rolled a 10, which is +/- her Wis modifier. So, please roll another d20.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

can I use that 18 or need another?

dren I hate you lol


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

I totally read that as an 11 as well.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

or if you need a total reroll 1d20 ⇒ 14


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Personally Dren was hoping to see what would happen if she gets mad at you...


Yeah, me too. I had a random table ready to go and everything. Oh, well. Okay, one more question for Xen.

Question:
That ten-pound iron holy symbol of Asmodeus on a massive iron chain? is definitely getting in the way a little. Ask her to remove it, or leave it be?


Dren, you have a cranky, spiteful, unpleasant evening walking around. You take out your frustration by casting spells from a distance on hapless goblins. This creates a certain amount of trouble, and possibly some casualties, but at the end of the night you go undetected.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

i may not be wise but I'm not a total fool. I did listen to the story I LEAVE IT BE


1 person marked this as a favorite.

Shoot. Oh well, worth a try.

https://www.youtube.com/watch?v=4b04jq7NB1s


In that case, two last bits for Xen only.

Pillow Talk:
Raisa is naive but enthusiastic. She's also quite talkative. Most of the conversation is chit-chat but there is one interesting bit:

"Oh, no, I'm not particularly religious. I mean, the Cardinal says Asmodeus has a plan for all of us, and that seems reasonable. But, you know, I figure the Dark Lord can plot the overthrow of Heaven and the imposition of his iron rule upon the cosmos well enough without me pestering him with prayers or whatnot... But the Cardinal is so wise! I can't imagine how the church of Mitra could have been so stupid as to drive him out."

An Affectionate Good Night:
Very late in the evening -- so late that even the nocturnal monsters have mostly gone to bed -- Xen and Raisa are sharing a goodbye embrace. To Xen's relief, she doesn't seem inclined to start following him around. (Her attitude seems to be somewhere between "Well that was interesting" and "Whee!")

And then over Raisa's shoulder, Xen, you see the Wolf That Watches, watching you. He's alarmingly close -- no more than 30 feet away. It's impossible to say how long he's been there. He looks utterly relaxed yet, at the same time, utterly alert. And he has a rather large knife.

The Wolf runs the edge of the knife along the ball of his thumb. It makes the faintest noise -- kssssshk. Then he steps back into the shadows and simply disappears.


All right then, let's fast forward to the next morning. It's just your group and Sakkarot. Mission briefing!

"Your mission is to break the Wall. To do this, you must bring down the tower of Balentyne. Balentyne guards the pass west of the lake. It's one of the smaller forts along the Wall, because of its extraordinary defensive position. From the keep of Balentyne, a hundred men could hold off ten thousand.

"How will you do this? That is up to you. You must investigate the tower, determine its defenses, and destroy them. You will have the advantages of stealth and surprise. Do not waste them.

"Tomorrow you must depart this camp. It will never be truly safe for you here. Over the next week, more tribes will rally to my banner. I will promise them blood and give them steel. Then at last I will be ready to march. A week after that -- I will be poised to strike. I will move my horde to the valley just north of Balentyne. There we will wait for your signal." Sakkarot hands you a carefully wrapped bundle. Inside is a single signal rocket. "Fire this rocket into the air. Within the hour, we will attack. Make sure that the way is ready.

"After we gather, my horde will be idle and start to grow anxious. I can hold them together for up to another two weeks. After that, I expect desertions and squabbling. Get your work done before then. You have one month to infiltrate and destroy Balentyne."

The bugbear warlord grows very serious and stern. He stares straight at you. "Can you do this? In one month, can you break the Watch Wall?"


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

Sounds foolhardy, like tons of fun and potentially dangerous. I wouldn't miss it for the world.[/b\

Xen smiles at the everyone, and lets his glance linger for just a moment on the Wolf.

------

Later to everyone make sure you read the spoiler I posted above when we are away from prying eyes

Zimu:
[b]So it would seem that the dear cardinal was once part of the church of Mistra. Isn't that interesting.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

One hundred guards dead in a month, undetected. Should not be an issue. he muses....


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Edmin attends the briefing, his eyes are dark and have sunk in to his skull. The knight seems as if he had run a marathon during the night and still holds his axe in to hands. He has not ate, drank or slept since leaving the ship and his eyes never leave Sakkarot.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

When the Judge sees Edmin and the rest of the rag tag band in them morning, he is not overly pleased. Nonetheless, having all of them alive is more success than the Cardinal's test.

Before he responds to Sakkarot, the Judge makes a sign to Edmin to stand down until this matter has been completed.

Bluff(secret message): 1d20 + 12 ⇒ (11) + 12 = 23

As Sakkarot finishes his briefing, the Judge smiles:
The Cardinal did not select us to fail. It is our job to create a hole in the wall. If it is to be at Balentyne, then that is where it shall be. Now, what additional information do you have of Balentyne? You seem to know that it is generally stationed by a century of guards, but are there any others that we need to be wary of? Wizards? Priests of the sun wench? Deformed spirits from the upper planes?

After he answers this:
And, do you have anything that might assist us? Maps? Equipment? Magic? We both know that the Dark Lord casts off the unprepared, so I assume that you have already made some investigation into what methods are most likely to succeed in toppling the fort.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
Raisa is so naive and poorly socialized that she totally believes you. As a result, it looks like you're going to escape from this without having to (for instance) save against a Phantasmal Killer. Hurrah!

Sounds like the little girls who wind up in New York. On all counts.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

DM did anything come out from this venture?

Cуровую зиму wrote:

Cуровую was going to be part of the walk about with Xen and inormation gathering disguised as 'polite social interaction' with Raisa but it looks like Xen has this well in hand, she will give Xen some glowing accolades before they part ways ... But keep watch on the duo from afar.

If and when they part ways, Cуровую will reunite with Xen to compare notes, and most likely not shake his naughty hand.

Cуровую will cast Message and Invisibility on Xen before he departs, then cast Invisibility on herself and keep in contact with Xen as she searches the camp for things of interest. If not the necromancer's spellbooks surely he has other items of use.

Stealth 1d20 + 6 + 20 ⇒ (20) + 6 + 20 = 46

Perception 1d20 + 8 ⇒ (19) + 8 = 27

and

Straight Knowledge roll 1d20 + 5 ⇒ (17) + 5 = 22

What would be useful to our group from the camp?


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Xenfal wrote:
Later to everyone make sure you read the spoiler I posted above when we are away from prying eyes

Xen there is nothing in the spoiler you left for me.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
"Can you do this? In one month, can you break the Watch Wall?"

Cуровую will let the Judge take the lead in this council, but will both advise and act as 'logistics and procurement' liaison.

'We will need any and all information you have on Balentyne, and the Watch Wall. Her strengths, her possible weaknesses. Who makes up her leadership and supplementary capacity.'

'Do you have maps of Balentyne? Even ones we can study for the day? Perhaps passages or areas that are no longer in use?'


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Judge Tohram Quasangi wrote:
And, do you have anything that might assist us? Maps? Equipment? Magic?

Perhaps we can be more specific here once we have an overall strategy.

Some less obvious thoughts come to mind. Guard uniforms and passwords perhaps. Specific names of the leadership, patrol schedules (if there are such). What the Watch Wall uses to sound the alarm, or to communicate with the outside world.

Then the more obvious items. Potions of healing of course. Scrolls of Dominate Person, Haste, Disguise Self, Invisibility, all come to mind. Poison! Sleep or lethal but quick acting.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

Zimu:
weird. Did you know that the good cardinal was once a member of the church of Mistra. Apparently he was forced out.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Xen

Spoiler:
He was? I wonder did we ever do Knowledge rolls on the cardinal.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

Zimu:
So my new friend says. What were you up to last night?


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

here is the spoiler that everyone should read


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Xen

Spoiler:
I had work which was beyond slooooow, then had to take a very drunk girlfriend home. She's such a light weight drinker. Maybe because she barely is 90 lbs.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

lol Zimu that was all in character both spoilers.! but that is a bummer,

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