Seven Bizarre Races (PFRPG) PDF

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Let's mix up the playbook a bit.

The races presented within are more than just a collection of minor attribute bonuses and abilities designed to get a bit more damage out of a longsword. These races are unique, vivid, and bizarre in a balanced and instantly recognizable way. They change the game, and present an excellent, fascinating toolkit for players interested in variety.

With these bizarre races, nobody will forget who you are or what you look like. With these races, suddenly your game is new again.

  • BUNNYTAURS: Halfling-rabbit centaurs, quick and alert but gripped by instinctual cowardice.
  • KINDERCLOAKS: Plump, hooded shadows crafted from primitive magics that turn to petrified smoke in bright light.
  • MERRIEPETALS: Revelrous flowers which exude a certain allure which makes them irresistable – or is it the hallucinogenic spores?
  • MISBORN: Gangly psychopomp-touched humans with the ability to talk to the dead and see through planes.
  • PAINTERLILIES: Two-dimensional sentient paintings, with the ability to meld onto surfaces.
  • SHADOWFRIENDS: Frail fey giants created by a child's wish, disturbing in form but remarkably kind.
  • BLESMOLFOLK: Sluggish, pain-immune mole rats, carving out vast labyrinths and dungeons. Blesmolfolk are divided between four distinct racial castes: industrious workers, crafty warriors, conniving consorts, and willful queens.

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Scarab Sages Webstore Coordinator

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Now Available!


Pathfinder Adventure Path, Rulebook Subscriber

....you have my attention.

Shadow Lodge

It's finally out! This one has some crazy stuff in it.

Enjoy!


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Thank you, Zenith Games, for allowing my particular absurdities to cross the page in this text (and for steadfastly editing away my persistent errors!). This volume was basically born out of an effort to embrace the strange and work with unexpected prompts to come out with unexpected answers, and that's an exercise in creativity I think everyone should try once in a while.

Of these seven, my favorite is probably the merriepetals. I'm just a sucker for extremely sensual and emotional creatures with virtually no recognizable human anatomy. Also, they're adorable—I pretty much directly based them on the dancing flowers in Fantasia.


This looks interesting.


Mmm, I wonder how frowned upon eating bunnytaurs should be in most campaigns that aren't bunnytaur-centric... No reason.

The races are sufficiently bizarre. The layout and spread of their racial abilities is good without making them significantly better than a standard race, other than optimizing to a class of course. Although some get burrow, which could be troublesome in some locations, I suppose you should expect that if you're allowing naked mole rat people in the game. I like the options and range of alternate racial traits, nothing seems to go out of whack or with any one trait becoming an obvious choice over the others.

Kobold Cleaver wrote:
Of these seven, my favorite is probably the merriepetals. I'm just a sucker for extremely sensual and emotional creatures with virtually no recognizable human anatomy. Also, they're adorable—I pretty much directly based them on the dancing flowers in Fantasia.

Me too. Different reasons; mostly I like turning chumps into drooling idiots but that's... kind of sensual and romantic... in its own way. Right?

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