martinaj |
Not 100% certain if this is the right forum for this, but it seemed the closest. In any case, I'm thinking of starting up a psionics heavy game with Psionics Unleashed and Psionics Expanded, and given that the wilder and the vitalist classes both seem to be heavily reliant on manifesting, I was wondering why they had so few powers known? Would it be unbalancing to increase them by a bit? Has anyone who's played either of these classes ever had an issue with this?
wombatkidd |
Not 100% certain if this is the right forum for this, but it seemed the closest. In any case, I'm thinking of starting up a psionics heavy game with Psionics Unleashed and Psionics Expanded, and given that the wilder and the vitalist classes both seem to be heavily reliant on manifesting, I was wondering why they had so few powers known? Would it be unbalancing to increase them by a bit? Has anyone who's played either of these classes ever had an issue with this?
The wilder's wild surge class feature makes the limited powers known they have very effective. Playing one now, and at level 13 and beyond I was never out of things to do in combat.
Powers known can also be easily increased with the Extra power known feat or expanded knowledge (which lets you take powers from any class list. My wilder totally used it to nab Heal Injuries). You get a boatload of expanded knowledge feats fro free if you're a student wilder too.
TLDR: The wilder doesn't seem like it has a lot of powers, but the ones it has are very effective and it can easily get more above and beyond that.