Skeld
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1) Sure, but I mean: what classes/races are they? I was told there's a Tyrant Antipaladin in there.
Ah, ok. I misunderstood what you asking for!
Diabolist (Tiefling Sorcerer 7)
Hellguard (Human Antipaladin (tyrant) 7)
Infiltrator (Half-elf Inquisitor (infiltrator) of Asmodeus 8)
Martenet (Human Monk (hellcat*) 8)
Hellpriest (Human Warpriest of Asmodeus 9)
Firebrand (Half-elf Bard (demagogue) 10)
Eliminator (Human Slayer 10)
Infernalist (Human Cleric of Asmodeus 11)
Knight Tyrant (Human Antipaladin (tyrant) 12)
Grand Inquisitor (Human Inquisitor (sanctified slayer) of Asmodeus 12)
Hierarch (Human cleric of Asmodeus 13)
2) So the GM gets to choose?
3) Fair enough.
:)
-Skeld
| Axial |
Axial wrote:1) Sure, but I mean: what classes/races are they? I was told there's a Tyrant Antipaladin in there.Ah, ok. I misunderstood what you asking for!
** spoiler omitted **Axial wrote:2) So the GM gets to choose?** spoiler omitted **
Axial wrote:3) Fair enough.:)
-Skeld
Ok, now I want to use the Diabolical Church in Hell's Rebels. I can see a lot of those NPCs doing Barzillai's dirtywork.
What's the listing of the Demon Knights?
Skeld
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What's the listing of the Demon Knights?
Abrikandilu Sunderer (Dwarf Barbarian (breaker) 11)
Babau Poisoner (Human Slayer 9)
Nabasu Tracker (Human Ranger 12)
Babau Murderer (Human Rogue (knife master) 10)
Shadowcaster (Human Illusionist 13)
Marilith whirlwind (Elf Fighter 12)
Glabrezu Outrider (Human Cavalier 14)
Vrock Ritualist (Half-orc Cleric of Lamashtu 14)
Succubus recruiter (Human Skald 11)
Merciless Balor (Human Antipaladin 15)
-Skeld
Skeld
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Skeld,
Any feats relating to any of the groups that might be worth mentioning?
Spells? Magic Items? Rituals even?
There is, but like BotB, it's scattered throughout the book in individual sections and would take a lot of time to piece back together.
There's a lot of stuff in here though. I don't think you'll be disappointed.
-Skeld
Skeld
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Who's in he Secret Society? Is hat where we find our psychic class representatives?
Last one tonight.
Rake (Human Aristocrat 1/Rogue 6)
Cad (Human Fighter (cad) 8)
Channeler (Human Medium (relic channeler) 7)
Bearer (Middle-aged Human Occultist 8)
Caller (Half-elf Arcanist (occultist) 10)
High Sire (Old Half-elf Summoner 12)
High Talon (Old Human Mesmerist 13)
Grand Dam (Young Human Spiritualist (haunted) 13)
-Skeld
Samy
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What's the rough spread of page count taken up by statblocks versus other material? If at one end of the spectrum we have Bestiary or NPC Codex with 100% statblocks/0% other material, another end has Advanced Player's Guide with 0% statblocks/100% other material, and Monster Codex is somewhere in the middle with 80% statblocks/20% other material...what would you estimate the spread is in Villain Codex?
| Mark Seifter Designer |
| 2 people marked this as a favorite. |
What's the rough spread of page count taken up by statblocks versus other material? If at one end of the spectrum we have Bestiary or NPC Codex with 100% statblocks/0% other material, another end has Advanced Player's Guide with 0% statblocks/100% other material, and Monster Codex is somewhere in the middle with 80% statblocks/20% other material...what would you estimate the spread is in Villain Codex?
It is literally the same chapter format as Monster Codex (except a major villain instead of a new monster as the one stat page that's alone with the encounters page).
| Pnakotus Detsujin |
| 1 person marked this as a favorite. |
Axial wrote:What's the listing of the Demon Knights?** spoiler omitted **
-Skeld
I totally love how this guys are tailored around demons ... also because it totally screams "Make your favorite pet among them return as demons of that species after they are defeated to oppose the high level pcs" ...
| Major_Blackhart |
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I'm genuinely excited for this book and can't wait til the pdf comes out. Let me ask is any group defined as particularly mercenary?
I'm curious about that because if so, could have a PC have a background as part of that group. Could lead to interesting role play options and encounters for the rest of the group.
| Mark Seifter Designer |
Yes, I'm GMing, and I find myself much in need of the Regal Court (or at least bits of it).
Notably the elven spy. Damnit, now I need to relearn the ninja. Also her art is excellent.
Yeah, for sure! The court is the highlight organization for the next blog and I almost considered getting her art in there because it was so good, but she was more tangential to the story of the court compared to the half-page intro and the character I picked for a full spotlight seemed like a nice highlight to match the previous pair's theme (the theme being a powerful member of the group but not the top leader).
| Fourshadow |
Dale McCoy Jr wrote:Skeld, I'm assuming there's a half page of artwork at the front of each group section, like with the Monster Codex. If so, what is your favorite? Please describe it.Page 222, Slayer's Guild and the origin of Bat-vigilante.
-Skeld
Um, Bat vigilante?! Really?!?! Very cool...
Skeld
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Skeld wrote:Um, Bat vigilante?! Really?!?! Very cool...Dale McCoy Jr wrote:Skeld, I'm assuming there's a half page of artwork at the front of each group section, like with the Monster Codex. If so, what is your favorite? Please describe it.Page 222, Slayer's Guild and the origin of Bat-vigilante.
-Skeld
That was the first thing that came to my mind when I saw the picture.
-Skeld
| Luthorne |
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Got mine today, here's a teaser some might enjoy...
This list indexes the new rules introduced in this book.
ARCHETYPES
fortune-teller (bard) 32
hellcat (monk) 92
hunting serpent (ninja) 104
mirror witch (witch) 152
seasoned commander (fighter) 164
vaultbreaker (alchemist) 236
voice of the void (medium) 212
CLASS FEATURES
ascetic (oracle mystery) 104
atavism totem (barbarian rage power) 140
atavism totem, greater (barbarian rage power) 140
atavism totem, lesser (barbarian rage power) 140
erratic charge (barbarian rage power) 176
erratic charge, greater (barbarian rage power) 176
furious barrage (barbarian rage power) 176
furious draw (barbarian rage power) 176
incendiary charge (alchemist discovery) 236
order of the whip (cavalier order) 20
penetrating charge (alchemist discovery) 236
savage hurl (barbarian rage power) 176
toxic blood (oracle curse) 105
two-fanged pounce (barbarian rage power) 176
EQUIPMENT
alchemical cleaner 44
breathing tube 128
caravan master’s wagon 116
cutlass 188
dragoon cartridge 57
dragoon musket 57
dragoon pistol 57
guard’s kit 44
hook hand 188
loaded shell game cups 236
pallid suspension 69
quick-pack table 236
shoddy item 116
smuggler’s wagon 116
sucker’s barrel 117
zip-line hook 128
FEATS
Balor Whip 80
Balor Whip, Greater 80
Balor Whip, Improved 80
Coordinated Capture 44
Covering Fire 56
Craft Shoddy Item 116
Cunning 128
Deadly Kiss 224
Favored Community 44
Musketeer’s Daring 56
Musketeer’s Dodge 56
Musketeer’s Reposition 56
Musketeer’s Sidestep 56
Nature’s Wrath 140
Plague Resistance 68
Position of Strength 188
Position of Strength, Improved 188
Protective Line 56
Quick Stow 128
Reap the Infirm 68
Terrifying Assassination 224
Twin Fang Lunge 105
Twin Fang Strike 105
Twin Fang Style 105
Two-Weapon Grace 224
Vishkanya Perfume 224
MAGIC ITEMS
aerialist’s rod 32
animal mask 201
ankle chains of walking 21
arrow of latching 128
badge of authority 45
balor’s lash 81
battle strider’s boots 177
branding iron of tracking 21
cestus of security 224
clandestine voucher 225
commander’s tent 165
crate of preservation 117
cutlass of waves 189
darkness arrow 21
devil’s spit 92
diabolus bell 93
doorknobs of peregrination 237
erasing book 45
eyes of embersight 93
eyes of the damned 93
fool’s malady 33
fungal slippers 141
gag of silence 21
ghungroos of entrancement 225
hat of the seven winds 189
hood’s flair 129
hook of ascension 129
home away 33
ivory succubus 81
mage shot 57
mountebank’s megaphone 33
moss cloak 165
necklace of stolen breath 141
periapt of devotion 213
periapt of utter devotion 213
pirate lord’s patch 189
plagueborn mantle 69
pliability elixir 45
powerhouse pelt 33
quill of verification 45
reaper’s lantern 69
ring of rulership 153
rod of burning blood 93
satchel of plentiful feed 165
sigils of the great cataclysm 213
sleeping sap 21
slippers of scampering 237
smoke bomb of forgetfulness 225
society ring 201
unbalanced scales 117
Urgathoa’s breath 69
vagrant’s hood 129
vine arrow 21
vishkanya periapt 225
OCCULT RITUALS
atavistic reversion 140
blush of youth 8
cats and mice 200
enter the inner circle 200
natural reclamation 140
unwavering vigilance 9
SPELLS
amnesia 8
appearance of life, greater 8
beacon of guilt 44
burning entanglement 140
cloak of shadows 80
covetous urge 8
cursed treasure 188
dousing rain 176
escape alarm 45
fool’s gold 117
geomessage 237
hide bruises 20
hobble 200
hoodwink 212
nature’s paths 164
outbreak 69
reinvigorating wind 177
resist starvation 21
rotgut 188
sand table 165
shadow claws 81
shadow jaunt 81
steady saddle 177
virulent miasma 69
walk the plank 188
wicker horse 177
TEMPLATE
pallid vector 68
Also. Cunning. Thank you! Been waiting for the skillful counterpoint to Toughness for so...so...long...!
| Luthorne |
| 1 person marked this as a favorite. |
Could we get a roster of the Regal Court? I might want to modify my upcoming Curse of the Crimson Throne game to incorporate that
Half-elf bard 8
ROYAL GUARD CR 8
Human fighter 9
CAPTAIN OF THE ROYAL GUARD CR 10
Half-orc ranger (skirmisher) 11
PETITIONING PALADIN CR 9
Human paladin (divine defender) 10
ELVEN SPY CR 10
Elf ninja 11
PRINCE CR 10
Human fighter 7/rogue 4
QUEEN’S CHAMPION CR 11
Dwarf fighter (unbreakable) 12
VIZIER CR 12
Human mesmerist (vizier) 13
KING CR 13
Human rogue (rake) 14
QUEEN CR 14
Human witch (mirror witch) 15
| Luthorne |
| 1 person marked this as a favorite. |
Spoiler:What does the Seasoned Commander do and what is the Pallid Vector template?
Pallid Vectors were exposed to a special Urgathoan disease and formed a symbiotic bond with it. They are treated as undead in many ways, and their attacks carry disease with every strike that can turn their victims into undead. If they themselves are killed they become undead themselves quite rapidly.
Spoiler:Some details on the Balor feat tree, the occult rituals, and maybe amnesia?
The atavistic reversion ritual lets you regress humanoids within miles to a brutish, primitive state.
The blush of youth ritual lets you sacrifice people to become young and attractive for months on end, and if undead, become mostly alive but still with your undead defenses.
The cats and mice ritual lets you temporarily transform the heads of helpless humanoids into the heads of mice while giving them an enormous fear of cats and things that resemble cats, while making them take damage if they go too far away.
The enter the inner circle ritual lets a secret society attempt to swear in a new member, while revealing who the member actually is and any lies they may have spoken during the ceremony. If all goes well, they get an attuned token that helps them with passing along secret messages with other members of the secret society.
The natural reclamation ritual lets you sacrifice someone to have vines overtake a settlement and attempt to destroy all buildings, though particularly sturdy ones cannot be destroyed by the vines.
The unwavering vigilance ritual lets the casters gain a status effect on one another, and whenever any of them are in trouble, once a day any of the others can choose to teleport to them.
Amnesia is a particularly nasty spell that permanently erases almost all of the target's memory, which also makes them lose the benefits of many class abilities, feats, and skill ranks, though some things remain. It can only be cured via heal, limited wish, miracle, psychic surgery, or wish.
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