Tothric RPG Superstar Season 9 Top 32 |
Malikjoker |
CHALLENGE: Oyapok PC Build
Do you want a free book? Our upcoming Hybrid Classes Vol. 2: Horror Heroes is coming out July 29 and here's a chance to win a free copy!
Simply design an Oyapok PC and the coolest/toughest one will receive a free copy of our next product. The deadline for PC's is July 26th. Coolest background will be decided by me and toughest build will be decided by Tothric.
Anyone accept the challenge?
Andre Roy |
I was afraid I'd miss the deadline, but was glad to see I've made it on the 11th hour:
Loic was built using a 20 point built, WBL and randomly rolled HP.
Loic Deeprooter CR 6
Male Oyapok Medium (Storyteller archetype) 6
NG Small humanoid (Oyapok)
Init: +2; Senses: Low-light vision, Perception +6
DEFENSE
AC: 19, touch: 15, flat footed: 14 (+4 armour, +2 dexterity, +1 size bonus, +1 Dodge, +1 Ring of protection)
HP: 33 (6d8- +6)
Fort: +3, Ref: +5, Will: +7
OFFENSE
Spd: 15 ft.
Melee: +2 Sickle +10 (1d4+2/x2)
Ranged: light Crossbow +9 (1d6/ (19-20/x2)) or (1d6+1/(19-20/x2))
Special Attacks: Sickle: Trip
Spells Known: (CL 6th)
0 level (Unlimited/day) - Daze, Detect psychic significance, Grave word, Light, Prestidigitation (DC 13)
1st (2/day) - Comprehend language, Object Reading, Summon Monster I, Ventriloquism (DC 14)
STATISTICS
Str 11 , Dex 14, Con 12, Int 12, Wis 14, Cha 16
Base Atk: +4, CMB: 5, CMD: 15
Feats: Agile Manoeuver, Dodge, Weapon Finesse
Skills: Appraise +2, Bluff +7, Climb +1, Diplomacy +7, Knowledge (History) +7, Knowledge (Local) +7, Knowledge (Nature) +4, Linguistics +5, Perception +6, Perform (Oratory) +9, Perform (Sing) +9, Sense Motive +6, Stealth +7, Survival +4, Swim +5
Languages: Common, Oyapok, Grippli, Aquan
Special ability: Knacks, Diminished Spirit (2 influence), Knowledge of Tales, Spirit power (Lesser/Intermediate), Versatile Surge (1d6), Storyteller Performance (Inspire Courage), Storyteller Performance (Inspire Competence), Location Channel,
Combat Gear: +2 Sickle, mwk Light crossbow (10 bolt & 10 +1bolt), +1 ring of protection, Bag of holding (Type 1), Darkleaf cloth Hide armour (Spell failure -10%, +2 dex, -3 armor penalty), 3 Cure Light Wound potion (CL5), 1 Everburning torch, 1 Tanglefoot bag, 33 gp.
Trait:
Sense: low light Vision
Other: Prehensile Tail
Vital Statistics:
Age: 49 years old
Height: 3’5”
Weight: 46Lb
Background:
Loic was born and raised in the small outpost of Fourche-Rouge (Red Fork) located at the edge of the Bayou Rouge. Loic’s birth was quite the talk of the as he was born completely black (Melanism) which was seen as an omen…although there was a lot of debate goingon about what type of Omen it was. Loic’s family didn’t pay much attention to those talks and Loic had a mostly normal childhood.
From an early age, Loic was interested with storytelling, legends and ballads. He would either learn known one or make up his own. In his early teens it was noticed that his voice or demeanor would change and he would recites stories that he couldn’t know about. Worried, the family went to see the Traiteur, who after a few rituals informed that that Loic was channeling Spirits who would be telling their own stories.
In a desire to nurture Loic’s gift, his Paw-Paw inquired around and eventually made arrangement with Anafa Silverbell, a Halfling Storyteller, to train Loic in his gift. For several years, she worked with the young Oyapok, helping him, teaching him what she knew and finding way to keep the fidgety youth interested. She would often go into the Bayou with him, find a new location and ask Loic what was the story of this area which would allow him to either create his own story or come in touch with the local Spirit and learn the story from them.
Meanwhile, Loic was also very popular at most festivals and gathering, entertaining guest and family with varied stories…usually adapting them to his public. He was always very popular with his younger siblings and cousins who thoroughly enjoy the epic yards he would spin for them.
About 6 years ago, Loic has finally finished his training and has gone out into the world, travelling primarily to various Oyapok settlements to share stories and pass along news. This wandering has made it that he sometimes has to leave the Bayou to go to other wetlands and had made contact with a few non-Oyapok settlements. He has recently teamed up with Odol Stonecutter a very odd –as in very cheerful and friendly- Dwarven Bard whose musical and bardic skills complete Loic’s Storyteller skills quite well.
Andre Roy |
Loic is pretty awesome by the way.
Thanks, I wanted to try something abit fidderent, thus the Occult class, but try to keep the Oyapok flavor to him also...so Storyteller seems to be the best fit. Then it was building him as "organicly" as I could for the skills and feat progression.
At one point I'll work on Odol Stonecutter and post him here too.
Andre Roy |
As promised here is Odol Stonecutter, Loic's partner "in-crime" so to speak.
2 things though before starting:
1) I forgot to factor in Loic's Favored class bonus. Raise his hit point by 3 (so 36 total) and his climb by 3 (+4 total).
2) Ihave no problem if anyone to make use of this duo howver:
I) please give me, my creditbue and;
II) feedback on how well or how poorly is provided (as a private message here works too).
Odol Stonecutter CR 6
Male Surface Dwarf Bard (Silver Balladeer archetype (Occult Adventures)) 6
NG Medium humanoid (Dwarf)
Init +1; Senses Darkvision, Perception +6
DEFENSE
AC 17, touch 13, flat footed 14 (+4 armour +1 dex, +2 ring of Protection)
DR 1/-
hp 50 (6d8 +12)
Fort +4, Ref +6, Will +6
Defensive Abilities
OFFENSE
Spd 20 ft
Melee Silvered Short sword +6 (1d6+1 / 19-20/x2); +1 Short Sword +6 (1d6+2 / 19-20/x2);
Ranged +6
Special Attacks
Spells Known (CL 6th)
0 (Unlimited/day) – Detect Magic, Know Direction, Light, Lulluby, Read Magic, Summon Musical Instrument (DC 12)
1st (5/day) – Charm person, Cure Light Wound, Grease, Remove Fear (DC 13)
2nd (4/day) – Calm Emotion, Glitterdust, Mirror image, Silence (DC 14)
STATISTICS
Str 12, Dex 12, Con 15, Int 13, Wis 12, Cha 15
Base Atk +4, CMB 5, CMD 17
Feats Spellsong(Ultimate Magic), Combat Casting, Extra performance
Skills (7): Appraise +6, Bluff +7, Craft (String instrument) +7, Diplomacy +8, Knowledge (Arcane) +7, Knowledge (History) +7, Linguistics +8, Perception +6, Perform (Sing) +10, Perform (String Instrument) +10, Perform (Oratory) +10, Sense Motive +6, Sleight of Hand +6, Spellcraft +5, Steath +6, Use Magic Device +6
Languages Common, Dwarven, Gnome, Aklo, Terran, Oyapok, Undercommon
Special ability Slow and Steady, Greed (+2 Appraise, non-magical good (precious metal/gemstone)), Hardy (+2 Save vs poison, spell and spell-like ability), Sky Sentinel (Negates enemy bonus for higher ground. Also +1 bonus to hit, +2 dodge bonus to AC, +2 perception bonus vs flying creatures), Stability (+4 CMD, vs Bull Rush and Trip), Weapon familiarity (Proficient : battleaxe, heavy pick, warhammer. Any weapon with « Dawrven » are Martial)
All simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are also proficient with light armor and shields (except tower shields).
Cantrips/Spells, Bardic Knowledge +4, Bardic Performance (22 rounds/day) : Countersong, Distraction, Fascinate, Inspire Courage +2, Inspire Competence +2, Break Curse, Pure Heart, Silver Mastery, Lore Master 1/day.
Favored Class : -6% to Arcane Spell failure while in Medium Armour. (Reduce arcane spell failure chance for casting bard spells when wearing medium armor by +1%. Once the total reaches 10%, the bard also receives Medium Armor Proficiency, if he does not already possess it).
Combat Gear Silvered Masterworked Short sword; +1 Short Sword; Silver-stringed masterworked mandoline; Osmosium Chain shirt, +2 Ring of Protection, Bag of Holding (Type 1), 3 vial of antitoxin, 2 vials of rusting powder, 100GP
Trait:
Warsong Warden (+1 bonus to Perform skill check and Bardic Knowledge check (Amazing Race: Dwarves; Fat Goblin Game) )
Clearheaded (+1 bonus on opposed check against Bluff and Disguise skill. +1 bonus on saving throws vs illusion (Dwarves of Golarion)).
Vital Statistics:
Age: 55 years old
Height: 4’ 1”
Weight: 178Lb
Background:
Odol was born and raised in various mining outpost. His parents were both miners and they would go where work was available. This lack of “root” was unusal, but Odel took to it naturally, even as a kid he was charming and was always able to make friends easily.
Growing up, it was also pretty obvious to his parents that Odol was more inclined towards scholarly pursuit. He wasn’t really interested in learning the family trait, but excelled in in history and always loved to hear or recites great dwarven sagas. Resolved to give their son a chance, his parents did all they could for him to get a better education and with the help of the colonies educators, they were able to get him accepted at a Bardic school.
It wasn’t a big or well-known school, but the instructors were competent and they had a fairly solid curriculum. And for the years to come, he was taught the bardic lore. In his last two years, the remaining students were able to specialize some of their study and this is where he specialized in combating lycanthropes, as wererats were often a problem in mining colonies.
Once his study completed he left and start wandering from one dwarven settlement to the other, learning what he could, performing and sometimes teaching youths and helping with any werecreatures’ problem. He has recently teamed up with Loic Deeprooter an Oyapok Storyteller whose wandering habit and skills completes his own.