Falcon's Hollow MiniAP Round 2 (Inactive)

Game Master Azure_Zero

Maps
Falcon's Hollow
DarkMoon Vale

Droskar's Crucible

Character Images
Character renders

NPC Folder 1
NPC Folder 2


351 to 400 of 661 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

Male Human (Ebou Dari) Wilder 5 Hp 40/40 Init +3; Perception +13 AC 18; Fort +5, Ref +7, Will +7

Are you rolling, or are we? And is there a Surprise Round?


You roll and you do have a surprise round.

Other group near hut is about 80ft away.


Male Human (Ebou Dari) Wilder 5 Hp 40/40 Init +3; Perception +13 AC 18; Fort +5, Ref +7, Will +7

Initiative: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20

Surprise Round

Adroushan bends a bit closer to the ground. The cleric picks up a handful of dirt, flinging it into the air above the group.

Erastil bless this group.

Standard action:
PFS Legal Bless
Source PRPG Core Rulebook pg. 249 (Amazon)
School enchantment (compulsion) [mind-affecting]; Level adept 1, cleric/oracle 1, inquisitor 1, paladin 1, shaman 1, warpriest 1
Casting
Casting Time 1 standard action
Components V, S, DF
Effect
Range 50 ft.
Area The caster and all allies within a 50-ft. burst, centered on the caster
Duration 1 min./level
Saving Throw none; Spell Resistance yes (harmless)
Description
Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

Bless counters and dispels bane.


Male Aasimar Sorcerer 1 | Scaled Fist 1

Initiative: 1d20 + 4 ⇒ (12) + 4 = 16

Carth moves around to the left, beginning to circle the other group.


Female Erinyes Warpriest (Sacred Fist)/Erinyes 1

Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Do I even have a target? I botched my perception, but others pointed them out.


Urban Barbarian 1 || Rogue 1 | HP 14/14 | AC 17 T 13 FF 14 | CMB +5 CMD 18 | F +4 R +5 W +2 | Init +6 | Per +4 | Speed 30 feet

Initiative: 1d20 + 8 ⇒ (19) + 8 = 27

Same question above. Also, is everyone acting in the surprise round, or just some people?


Male Angel Inactive

Initiative: 1d20 + 2 ⇒ (2) + 2 = 4

Mahonrai will shoot if we have a target, but with only the information given, he does not act in the surprise round.


F Dwarf Elementalist Shifter (1) HP 14/14 | AC 12, FF 10, Touch 12, +2 vs Water/Aquatic | Fort +6 Ref +4 Will +4, +3 Hardy | Init +2 | CMD +16 (MF-17) | Perception +8 | Minor Form (4/4)

i think it is best for the GM to roll initiative. Otherwise it takes 3-5 days for everyone to roll

Init: 1d20 + 2 ⇒ (3) + 2 = 5

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

init: 1d20 + 4 ⇒ (10) + 4 = 14

Anatoli will fire spark an enemy at ranged touch

attack: 1d20 + 2 ⇒ (2) + 2 = 4

damage: 1d6 + 3 ⇒ (2) + 3 = 5


I use group initiative.

GM Eyes:

noticeHag1: 1d20 ⇒ 13
noticeHag2: 1d20 ⇒ 2

noticeWitch1: 1d20 ⇒ 8
noticeCleric1: 1d20 ⇒ 13

noticeHost1: 1d20 ⇒ 15
noticeHost2: 1d20 ⇒ 12

Init Hostages: 1d20 ⇒ 19
Init Coven: 1d20 ⇒ 9

For those that failed their wisdom checks and had fear misdirect their attention some you can role play your split focus or take a round to try and center yourself (Wis check DC: 11) and know what is in the fog is not real.

Players go first then Hostages, then Coven.


Male Human (Ebou Dari) Wilder 5 Hp 40/40 Init +3; Perception +13 AC 18; Fort +5, Ref +7, Will +7

Was it a spell? Would it had been a Will save not a Wisdom check? Dhamphir have bonuses...


It was not a spell but your own mind and your awareness,
ever been out in the woods at night when it's spooky, yeah it's that


Male Angel Inactive

So, the mention of the Wisdom Check DC 11... was that the DC to pass the previous check, or is this a new one if we saw or heard something in the fog? Also, are we in battle now against the coven? Do we all see something to fight, or just what you told us in individual spoilers?


Male Human (Ebou Dari) Wilder 5 Hp 40/40 Init +3; Perception +13 AC 18; Fort +5, Ref +7, Will +7

Wis: 1d20 + 2 ⇒ (8) + 2 = 10

Any bonuses for being Dhamphir? We kind of have a partnership with spooky...


Male Angel Inactive

Mahonrai shoots at one of the hags that Anatoli pointed out. He doesn't have anything against witches in general, but since these ones have hostages, they must be rescued.

Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 ⇒ 1


Adroushan, I'll give you a +1, so you pass by a hair.

@Mahonrai which one are you targeting, the Large one, or the smaller one?


Male Angel Inactive

I guess the larger one.


Female Erinyes Warpriest (Sacred Fist)/Erinyes 1

Seeing the angelic being shoot, Ashlyn fires her bow at the same target.

Ranged: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d8 ⇒ 6


Male Human (Ebou Dari) Wilder 5 Hp 40/40 Init +3; Perception +13 AC 18; Fort +5, Ref +7, Will +7

Adroushan shakes iff the feeling of woe. The cleric sees the two strange-looking females, accosting (what appear to be) hostages. He then takes his bow, aiming an arrow, and releasing his trust in the Angel's decision at the larger female.

longbow: 1d20 + 3 ⇒ (7) + 3 = 10
damage: 1d8 ⇒ 8

Just live 1st level...lol.


Urban Barbarian 1 || Rogue 1 | HP 14/14 | AC 17 T 13 FF 14 | CMB +5 CMD 18 | F +4 R +5 W +2 | Init +6 | Per +4 | Speed 30 feet

Zegenva will attempt to center herself. Which I believe takes her whole turn, yes?
Wisdom: 1d20 ⇒ 8


F Dwarf Elementalist Shifter (1) HP 14/14 | AC 12, FF 10, Touch 12, +2 vs Water/Aquatic | Fort +6 Ref +4 Will +4, +3 Hardy | Init +2 | CMD +16 (MF-17) | Perception +8 | Minor Form (4/4)

Brunhild runs towards the hags with her sword at the ready.

Double move


Zegenva Delen wrote:
Zegenva will attempt to center herself. Which I believe takes her whole turn, yes?

Yes it is a full round action

Brunhild are you ending next to one of the hags and which one?

No more waiting, Anatoli and Carth forgo their round 1 actions.

Hostages go
Vona attacks
1d20 + 3 ⇒ (19) + 3 = 22
1d4 + 3 ⇒ (2) + 3 = 5

Eve attacks
1d20 + 1 ⇒ (19) + 1 = 20
1d4 + 1 ⇒ (4) + 1 = 5

Hags let go and turn to the party.

I'll wait until I've got a better idea of Brunhild's position.


F Dwarf Elementalist Shifter (1) HP 14/14 | AC 12, FF 10, Touch 12, +2 vs Water/Aquatic | Fort +6 Ref +4 Will +4, +3 Hardy | Init +2 | CMD +16 (MF-17) | Perception +8 | Minor Form (4/4)

Is there a combat map? If not whichever is closer. Current AC17


sorry no map

Which Hag: 1d100 ⇒ 78 Annis Hag
Brunhild takes an AoO from the Annis Hag

AoO: 1d20 + 13 ⇒ (12) + 13 = 25
Damage: 1d6 + 7 ⇒ (4) + 7 = 11

GM Eyes:

??: 2d2 ⇒ (1, 1) = 2

Annis Attacks Brunhild
Atk: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 1d6 + 7 ⇒ (4) + 7 = 11

Brunhild is down

Green Hag goes invisible

Priestess cast CLW on Annis.

Witch Cast MM to Mahonrai
MagicMissle: 1d4 + 1 ⇒ (1) + 1 = 2

Players go.


F Dwarf Elementalist Shifter (1) HP 14/14 | AC 12, FF 10, Touch 12, +2 vs Water/Aquatic | Fort +6 Ref +4 Will +4, +3 Hardy | Init +2 | CMD +16 (MF-17) | Perception +8 | Minor Form (4/4)

Acrobatics to avoid AOO: 1d20 + 2 ⇒ (4) + 2 = 6

Oh well. HP goes down to 4. Goes up to 6 with rage. AC now 15.

Hit: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 2d6 + 14 ⇒ (6, 6) + 14 = 26

Brunhild swung with a blow, that if it had hit, could have cut a raging berserker in half. Unfortunately, it was not swung with as much skill as strength.


You've taken 22 damage, your down and needing a stabilization check


Male Aasimar Sorcerer 1 | Scaled Fist 1

Round 2

Carth paused to take in hi surroundings but Waited too long and suddenly his foes were moving, taking down Brunhild swiftly and brutally. Shaking his head clear Carth dashes forward and opens his mouth wide spitting forth a flash of swirling colors at the enemy..
color spray on as many of the enemy he can hit


F Dwarf Elementalist Shifter (1) HP 14/14 | AC 12, FF 10, Touch 12, +2 vs Water/Aquatic | Fort +6 Ref +4 Will +4, +3 Hardy | Init +2 | CMD +16 (MF-17) | Perception +8 | Minor Form (4/4)

Ah, in that case Brunhild went down from 15 to -7HP.

Stabilize. DC10: 1d20 + 2 - 7 ⇒ (1) + 2 - 7 = -4

Down to -8. I guess I'm lucky that the hag didn't use all 3 of it's attacks.


1 person marked this as a favorite.
Male Human (Ebou Dari) Wilder 5 Hp 40/40 Init +3; Perception +13 AC 18; Fort +5, Ref +7, Will +7

Round 2

Seeing Brunhild go down quickly, Adroushan points at her, speaking a sharp word of healing.

Cast Stabilize. Range 25', so will move if needed...Annis hags, you say..."goodbye cruel world, I'm leaving you today"...


Male Angel Inactive

Mahonrai casts Shield, thankful that Adroushan has already helped Brunhild.

(AC up to 19, negates Magic Missile)


F Dwarf Elementalist Shifter (1) HP 14/14 | AC 12, FF 10, Touch 12, +2 vs Water/Aquatic | Fort +6 Ref +4 Will +4, +3 Hardy | Init +2 | CMD +16 (MF-17) | Perception +8 | Minor Form (4/4)

Brunhild’s eyes snapped open. She could barely move, given the state of her injuries. If not for Adroushan she would have surely bled out. With a heaving gasp, she shouted as loud as she could ”Run, you fools!”

+13 To Hit means they are hitting, at worst on a 6+. 1d6+7 means that they have about a 50% chance to take most of us out in one Hit. They might have multiple attacks, and because of then aoo, have reach. They also can go invisible and have healing support. This isn’t a fight that can be won. Get away while there is still time.


Male Angel Inactive

Mahonrai looks over at Brunhild and says I agree. Retreat. Now.

Agreed, although maybe we should see if we can get the hostages away with us, since they were dropped?

He beckons to the hostages to run to them, desperate for a chance to save them.


1 person marked this as a favorite.
Female Erinyes Warpriest (Sacred Fist)/Erinyes 1

Where would we run? Ashlyn thinks bitterly. She sends another arrow at the big one.
Ranged, point blank shot of within 30': 1d20 + 4 ⇒ (13) + 4 = 17
Damage (+1 if within 30'): 1d8 ⇒ 6

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

I used my clerical fire spark and assumed I missed, it was up above


Adroushan Gets attacked by Green Hag as he casts

AoO: 1d20 + 13 ⇒ (3) + 13 = 16
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Adroushan needs a Concentration check

Brunhild even if your Stable, your KOed, so you can't talk.
So the idea of running given by her can't be used.

Carth you'll be hitting party members with that spell do you wish to proceed?

Anatoli Ghrymm wrote:
I used my clerical fire spark and assumed I missed, it was up above

a touch attack of 4 misses.


Male Aasimar Sorcerer 1 | Scaled Fist 1

Ah, he will target just the priestess then.


Male Human (Ebou Dari) Wilder 5 Hp 40/40 Init +3; Perception +13 AC 18; Fort +5, Ref +7, Will +7

Unless she has 25' reach, I should be fine.


Adroushan No need for reach she's next to you, as she move invisibly

Carth you'd need to move into range of the priestess.


F Dwarf Elementalist Shifter (1) HP 14/14 | AC 12, FF 10, Touch 12, +2 vs Water/Aquatic | Fort +6 Ref +4 Will +4, +3 Hardy | Init +2 | CMD +16 (MF-17) | Perception +8 | Minor Form (4/4)

She was Invisibile and then attacked. So she isn’t invisible anymore, right?


Male Human (Ebou Dari) Wilder 5 Hp 40/40 Init +3; Perception +13 AC 18; Fort +5, Ref +7, Will +7

She missed.


Male Aasimar Sorcerer 1 | Scaled Fist 1

I will do that then, if I dont have enough movement, i'll just move into a position to cast next turn.


F Dwarf Elementalist Shifter (1) HP 14/14 | AC 12, FF 10, Touch 12, +2 vs Water/Aquatic | Fort +6 Ref +4 Will +4, +3 Hardy | Init +2 | CMD +16 (MF-17) | Perception +8 | Minor Form (4/4)

” The spell ends if the subject attacks any creature.”

http://www.d20pfsrd.com/magic/all-spells/i/invisibility/


Green Hag visible,
Carth just go in range to cast


Male Angel Inactive

Mahonrai keeps calling the hostages to him. He uses his angelic voice, and all the diplomacy he can muster under the circumstances:

Come over here, let us help you!

Diplomacy: 1d20 + 9 ⇒ (8) + 9 = 17

He also keeps attacking the big one (same target as Ashlyn).

Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 1 ⇒ (2) + 1 = 3


Urban Barbarian 1 || Rogue 1 | HP 14/14 | AC 17 T 13 FF 14 | CMB +5 CMD 18 | F +4 R +5 W +2 | Init +6 | Per +4 | Speed 30 feet

Zegenva, seeing Mahonrai's attempts to get the hostages to flee, will attempt to get them to come towards them as well. "Yes, we should get out of here as fast as possible. These woods are not safe. Come on!"

Diplomacy: 1d20 - 1 ⇒ (4) - 1 = 3

Then, noticing the green hag appear next to Androushan, she will activate Controlled Rage, boosting her Strength, and will charge at the ugly monster.
Attack: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 2d6 + 7 ⇒ (2, 4) + 7 = 13


F Dwarf Elementalist Shifter (1) HP 14/14 | AC 12, FF 10, Touch 12, +2 vs Water/Aquatic | Fort +6 Ref +4 Will +4, +3 Hardy | Init +2 | CMD +16 (MF-17) | Perception +8 | Minor Form (4/4)

If Brunhild was standing she would have laughed at your attempts at diplomacy. Keep it up and they may turn on us. ;)

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

Anatoli will also charge the green hag if able attempting to create a flank

attack: 1d20 + 6 ⇒ (20) + 6 = 26

damage: 1d8 ⇒ 6

sneak attack: 1d6 ⇒ 5

channel negative energy: 1d6 ⇒ 2

crit confirm: 1d20 + 6 ⇒ (4) + 6 = 10


GM Eyes:
Green Hag
HP: 32/58
AC: 19:11:18
Saves: 6:7:7
SR: 16
Melee 2 claws +13 (1d4+4 plus weakness)
Weakness (Su)
A green hag’s claws sap strength from those she strikes. Each time a green hag hits a foe with her claw attack, the victim takes 2 points of Strength damage unless he resists the weakness with a DC 16 Fortitude save. Alternatively, a green hag can attempt to inflict even greater weakness on a foe by making a touch attack—this variant requires a standard action, and cannot be attempted in the same round the hag makes claw attacks. The opponent touched must succeed on a DC 16 Fortitude save or take 2d4 points of Strength damage. The save DC is Charisma-based.

Annis Hag
HP: 66/66
AC: 20:10:19
Saves: 8:6:6
SR: 19
DR 5/bludgeoning
bite +13 (1d6+7), 2 claws +13 (1d6+7 plus grab)
rend (2 claws, 2d6+10)

Priestess:
HP: 8/8 -> 1/8
AC: 13:11:12

Witch:
HP: 7/7 -> 3/7
AC: 16:12:14

1/4 Round

The Hostages Go after the Priestess and Witch

Vona v P
atk: 1d20 + 3 ⇒ (11) + 3 = 14
dam: 1d4 + 3 ⇒ (4) + 3 = 7

Eve v W
Casts magic Missle
dam: 1d4 + 1 ⇒ (3) + 1 = 4


Coven Priestess:
"Do not interfere with the Pallid Princess's plans."


The Annis Hag charges Mahonrai whom is at the center of the group.

Atk: 1d20 + 13 ⇒ (13) + 13 = 26
Damage: 1d6 + 7 ⇒ (1) + 7 = 8

The Green Hag goes invisible again (at will SLA)

The Priestess steps back 5 feet and cast CLW on herself

The Witch casts Sleep on one the one of the big groups of people
Chance: 1d100 ⇒ 98
Anatoli and Zegenva you'll need to make will saves

Oh before I forget I should of mentioned this house rule.
Cure and Inflict spells heal or damage a fixed amount.
CLW = ILW = 10, CMW = IMW = 20

I mainly have this rule since it I've been in major fights characters really need healing and get a 1 on the cure dice.

351 to 400 of 661 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Falcon's Hollow Mini-AP Round 2, another Round please. All Messageboards

Want to post a reply? Sign in.