Pathfinder Adventure Path #102: Breaking the Bones of Hell (Hell's Rebels 6 of 6)

4.30/5 (based on 6 ratings)
Pathfinder Adventure Path #102: Breaking the Bones of Hell (Hell's Rebels 6 of 6)
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Hell Hath No Limits...

With the Kintargo Contract recovered and alliances in place, the Silver City and the surrounding region of Ravounel is shielded from Chelish invasion. Yet as Kintargo's heroes ready treaties to secure the area's independence, enemies made in the liberation effort remain active. Worse, the onetime despotic ruler of Kintargo, Barzillai Thrune, lives on in Hell, and his plans have only been slowed. Strange manifestations and infernal hauntings throughout Kintargo reveal the truth—that the inquisitor's death has only empowered him, and the secret to stopping him hides in Hell's depths! Can Kintargo's heroes brave the Pit to forever save the city from Barzillai Thrune

This volume of Pathfinder Adventure Path concludes the Hell's Rebels Adventure Path and includes:

  • "Breaking the Bones of Hell," a Pathfinder adventure for 15th-level characters, by Amber E. Scott.
  • Advice and suggestions to expand your campaign beyond the Adventure Path's conclusion, by Adam Daigle and James Jacobs.
  • A glimpse into the faith of Mephistopheles, archdevil of contracts, devils, and secrets, by F. Wesley Schneider.
  • The wrenching conclusion of "Monsters Among Us" in the Pathfinder's Journal, by Stephanie Lorée.
  • A host of exciting new monsters, by Jenny Jarzabski, Mikko Kallio, and David Schwartz.

ISBN-13: 978-1-60125-808-3

Bring your campaign to life!
The Breaking the Bones of Hell SoundPack from Syrinscape is a complete audio solution when playing through the final chapter of the Hell's Rebels Adventure Path.

"Breaking the Bones of Hell" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (723 kb zip/PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
SoundSet on Syrinscape
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Average product rating:

4.30/5 (based on 6 ratings)

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Whoa Nelly!

5/5

This one is... a pretty big deal.

The word "Epic" is criminally overused these days, but rest assured: Breaking the Bones of Hell is epic.

You will not only delve into the psyche of your adversary in a very real and immediate sense, you will do it in the very bowels of Hell itself.

Note that this will not be for everyone as written- some of what you learn about the enemy might be a bit R-rated for some groups. Even more than usual, I would suggest a GM using this adventure read over the relevant sections very carefully, keeping their players in mind, and possibly making some edits.

But rest assured, done right, your group will feel like absolute aces for coming out on top. This right here is how you and an AP with a BANG.


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Grand Lodge

What level does this typically end at?

Contributor

About 17th level.

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