Treasury of the Orient (PFRPG) PDF

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Behold the Riches of the Exotic East!

Treasury of the Orient brings you over 30 magical items ideal for Asiatic explorers, transcontinental caravans, and any campaigns set in the exotic East. Exotic woods and jade, ivories and silks, the treasures of the Asian lands are carved, embroidered, and embellished with a beauty to match form with function. Whether crafted to maximize tranquil contemplation or to bring elegance to bloody executions, craftsmanship is devoted in equal measure to the appearance of an item as to its mechanical effects. Whether PCs are themselves native to Asian-inspired fantasy kingdoms or are outlanders venturing into strange and foreign kingdoms and empires in search of wealth and glory in a land far from that of their birth, they may wrest these treasures from the dusty tombs of exiles and emperors, uncover them in the kami-haunted spirit-forests that blanket the land, or wrest them from the hoards and hands of oni, bakemono, weretigers, nagas, and wingless sovereign dragons. This tome contains items perfect for followers of the paths of peace or the ways of war, from the teapot of serenity and feathered mat of paradise to the stalking serpent, typhoon fan, and beheading blade. There are items of great practical utility like the ink set of shifting, ki capstan, and samisen of the seven spheres, from the simple alchemical kokowai salve up to the divine artifacts known as the lucky mallets. Some items carry great power but potential danger, like the malicious skull and the circlet of the imperial dragon, while others bring great beauty alongside deadly efficiency, like the sovereign lungguang, kimono of the honored ancestors, rod of the monkey king, and the biting blade of ten thousand blossoms. From the sublime artistry of the cane of butterflies and the rod of shadow puppetry to the simple brutality of the bloodthirsty blade, your heroes are going to love what they find in the Treasury of the Orient.

Pick up this 22-page compilation of terrific treasures by Alex Augunas, Tim Hitchcock, Jason Nelson, and Victoria Jaczko and Make Your Game Legendary!

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Exotic treasures brought straightly from beyond the Silk Road!

4/5

Treasury of the Orient is a collection of magical items with an Eastern theme by Legendary Games for Pathfinder, for use with the Jade Regent adventure path in mind but usable in any campaign with the right mood.

What’s inside?
Without taking into account covers, table of contents, introduction, legal stuff and advertising, 14 pages of crunchy content, which include:

-1 Alchemical item, which is a red paste that makes you stink like a troglodyte for an hour. Nice inclusion in a magical item book!

-2 Armors: Bestial Haramaki can store spells, but when one of the physical enhancement spells are stored, it gets a physical motif of the animal in question (bull hide, cat fur etc.), and gives the user the enhancement bonus of the spell continuously. Unraveling Silks is an awesome ceremonial armor that lets you change into a tangle of silken threads! This armor is just plain awesome and you can build an entire adventure around it (the legend of the moth vampire, here we go).

-7 Weapons: The incredible Beheading Blade is a fantastic version of the Flying Guillotine (youtube it, it’s a movie and there’s an old and a new version, they are outrageously awesome), and it is more useful in the hand of a ki user. Biting Blade of the Ten-Thousand Blossoms is a garish pink holy katana that explodes into sakura blossoms when it crits. Bloodthirsty Blade, also called the Muramasa (again, google or wiki it for cool ideas), is a version of the infamous cursed berserker axe but in katana flavor; it is a really good interpretation of the legendary blades. Laughing Spirit Bow is kind of weird, since it makes incorporeal creatures hit by it to laugh (hence the name), which is cool; the spell this is based on, however, is a mind-affecting effect, so incorporeal undead wouldn’t be normally affected, but the bow doesn’t mention it; cool weapon but it should note if it affects undead or not. Ronin Blade grows in power the more opponents the wielder faces, which is very cool but I think it is too pricey since the max bonus is +4 and a +4 weapon costs… Not much more. Here I would have preferred the ability as a + ability, or reduce the cost since it is really circumstantial. Stalking Serpent is a cool-looking naga-headed flying blade, with some bonuses when making AoO. We finish the section with the iconic Typhoon Fan, which can create powerful winds to attack foes in a line. I would have loved to be able to spend ki or spell slots to create more powerful winds, or use the fan more often.

-3 Rods: The Rod of Butterflies allow the user to appear old, or to change literally to another age category; the name comes from the other ability, however, which is summon a “harmless” butterfly swarm, which just hinders a target. I say “harmless” since trying to damage the butterflies can change you into one! The Rod of the Monkey King is awesome, as it should, since it can change from the size of a needle to the size of a weapon accord to the wielder size! The coolest ability of course is the traditional ability to elongate, adding to the user’s reach. Finally, the Rod of Shadow Puppetry lets you paralyze and the control foes! A few times per day only and again, I would like to be able to spend ki or spell slots to use it more often but one can only dream.

-19 Wondrous Items: Since there are too many of these, I will mention the ones that I liked the most. Ghost food is an encounter gold-mine and a hilarious item to present to undead characters or characters with undead pets/cohorts what-have-you. It is missing its DC however, but I would use DC 13 because of the caster level. The Ink Set of Shifting is one of those items everybody has seen the effects of somewhere, but here you have it ready to be used in many adventures. Ki Capstan is a magical items FOR SHIPS, and needs to be imbued with ki points to function (really easy if you have Legndary Games’ The Way of Ki). Kimono of the Honored Ancestors let you commune with your linage spirits and has an awesome benefit for Samsarans. Koto of Ki Shards is one of those items inspired by wuxia, letting a performer unleash devastating sonic attacks, and the user can use his ki instead of the items charges! Noh Masks are similar to scrolls and potions in the sense that they come in many types and powers, and they have enough details to give an enterprising game master tons of encounter ideas. Papercraft Sheets let you origami anything you want, making objects as strong as mithral but lighter and weak to fire, and they can be further enhanced! Here I would have preferred this item as a Special Material instead.

-3 Magical Teapots: This group of items basically let you cast specific spells and grant their powers to a group of individuals, excellent for starting adventures.

-1 Powerful Item: The White Peacock Crown is variant Helm of Brilliance, but with more flavor and it doesn’t explode with fire damage. It is a reprint from the “Under Frozen Stars” adventure from the same product line, so if you are a collector like me, one less item, but one which took a column from an otherwise novel product.

-1 Minor Artifact: The Lucky Mallet is a fairly weak melee weapon but with the powerful ability to create miracles. It includes a clause for destruction that can work very well to make an adventure around it, following the mallet around.

Of Note: The extra benefits for ki users is very welcome especially for owners of the amazing The Way of Ki which lets most characters into the ki fun. Some items are weird in a good sense, since they are example of the sometimes not-so-mysterious-anymore Orient.

Anything Wrong?: Beyond the minor bugs here and there, I could only complain about the repetition of the Crown, but I won’t. There are also too many items from Japanese and Chinese cultures and the Asian continent is so big I would have loved more Korean, Thai, Mongol and Hindu-inspired items.

What cool things did this inspire?: I know I want to make an adventure around the Lucky Mallet’s destruction and the Ghost Food!

Do I recommend it?: Yes, but only if you want to introduce exotic Eastern items. Some could work for other cultures but a couple are too Oriental. I would give 3.5 or even 3 stars for such a niche product, but it does SAY in the title they are from the Orient and a couple are worthy adventure seeds, so I will settle for 4 ninja stars of the shinobi.


An Endzeitgeist.com review

4/5

This collection of magic items clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 14 pages of raw content, so let's take a look!

All right, so the items featured herein, as depicted on the handy table in the beginning span the range from humble 30 gp alchemical items to 180K gold (and one artifact) - but what kind of items do we actually get?

Well, the first one would be kokowai, a protective salve that supposedly wards off demons and temporarily nets the user the stench-quality. There are two magical armors herein and both are truly interesting: The first would be the Bestial Haramaki - a spellstoring armor - when bull's strength, cat's grace or bear's endurance is stored, the armor provides the bonus of the spell for an extended period while it stores it - nice expansion of the base concept! The second armor would be unraveling silks, allowing the wearer to turn into threads as a move action to duplicate gaseous form with a climb speed instead and prevent lethal falls. Evocative imagery, neat modifications of abilities - that#s how it's done!

A total of 7 specific magic weapons are part of the deal as well: The first of these is the beheading blade, and O-M-G, is it glorious: A flying blade that can be unhooked from its chain to be used at range, returning to the user, with abilities like dancing being powered by ki...absolutely awesome and best of all: The tight wording manages to get the complex mechanics just right. Two thumbs up! Or what about a katana that, upon a critical hit, generates a spray of razor-sharp cherry blossoms? Yes, this is evocative imagery with awesome mechanics. (Yes, you can designate squares to exclude so your allies aren't cut to ribbons...). There is also a cursed katana that cannot be sheathed unless you've crited an opponent or reduced him to 0 hp or below, though, alas, the lack of HD-restrictions here means you can bag-of-kitten-cheese the curse, which is an unnecessary oversight in my book. Another bow allows you to forego damage to instead make an incorporeal creature laugh (and unable to act for 3 rounds), allowing the user to pinpoint the target - this would be pretty OP sans its limitations, but with them, the bow works. A keen flying blade sans penalties, a katana that increases in power when pitted against overwhelming odds and a fan that can generate a nonlethal damage-dealing line of wind that knocks foes prone complement this section of the pdf for an overall, nifty arsenal.

The cane of butterflies allows the owner to disguise himself as older/younger and benefit from threefold aspect as well as conjure forth a massive, hampering swarm of butterflies. The rod of the monkey king can assume the shape of different weapons and extend at command, with concise rules regarding the extended reach and its rules-interactions, while the rod of shadow puppetry allows the wielder to paralyze foes whose shadow was touched and then direct such creatures to do his bidding - interesting and once again, evocative imagery. However, at the same time, Touching the creature's shadow" is pretty wobbly as far as design tenets are concerned - while this is nothing a good GM can't handle, e.g. playing with light-sources etc. can pretty much radically change how this works and the range, so some guidance for less experienced GMs would have been appreciated for this item.

There is also a truly diverse selection of wondrous items in this book: There is a circlet crafted from the horn of imperial dragons that fortifies the wearer against fear and activate a frightful presence that scales with Cha and level in potency, while expenditure of ki can extend this effect - however, the circlet also amkes the wearer subject to easier control by imperial dragons, so beware! There are also clothes that can adapt to surroundings, duplicating different styles of nonmagical outfits, a feathered map that provides quicker rests and the evocative concept of ghost food is also represented in this book. A magical inkset allows the user to hide special messages in the art he creates and there is also a damn cool kapstan that can store ki and, provided a threshold is met, then allows creatures with ki pools to command the ship to which it has been added to move. Additionally, this item allows the user to command the ship to use ki to try to evade missiles, obstacles etc. - all in all, a glorious item.

The kimono of honored ancestors allows the user to ask the spirits of old for advice, while the koto of ki shards can duplicate an array of spells...but is powered by Perform, with scaling difficulties...and instead of its charges, users may have ki power the effects. Cool blending here! A rather nasty skull emitting cursed vapors and a bowl that produces a meditative hum can also be considered to be rather inspired, if less complex items. The Monkey's head charm is visuals-wise all awesome: You throw it at foes for damage...and potentially command it to erupt in eerie laughter, which penalizes foes and renders them even flatfooted, with a chance to cause spellblights...However, the item states that Will can negate the effects, but not the DC - I assume the same as for the spellblight, but I'm not sure.

There is also a massive array of shapechanging-themed noh masks, covering the base beast shapes as well as vermin shape, giant form and form of the dragon - and yes, they take daily use ability abuse is prevented - kudos for catching that! A magical papercraft sheet, a prayer scroll amulet that protects against the undead (and can soak up negative levels) and a fire-themed robe as well as an enchanted samisen are next - and the latter is particularly cool, since it has an alternate use when utilizing downtime rules, generating 7 labor a day that must be immediately spend (and can thus not be hoarded)- cool! A variant dragon-form-granting lungguang and a flute that renders targets ethereal (and subject to the wrath of spirits) as well as a sugegasa that can turn into a raft complement this section.

Pretty cool idea: There are three magical tea-pots in this book, all working by casting one of three spells into the pot while preparing a tea ceremony; all sporting three different effects for those partaking in the tea ceremony. These items are cool and can't be cheesed, but I do believe the pdf should specify just how many people exactly can partake in such a tea ceremony. I assume an army couldn't, for example, but RAW, we have alas, no guidance for this.

Obviously, the pdf also offers full stats for the White Peacock Crown, which is a rather awesome item, just fyi. The artifact, in comparison, is a bit of a let-down, being basically a mallet that can provide miracles that don't require diamond dust. Yeah...wasn't impressed by that one.

Conclusion:

Editing and formatting are very good, though not as streamlined as in some Legendary Games-supplements - I noticed italicization-glitches here and there and rules-language-wise, there are a couple of minor, yet noticeable hiccups. Layout adheres to the elegant, nice, two-column full-color standard of Jade Regent plug-ins and the pdf sports a blend of previously seen and new full-color artworks of a rather high quality. The pdf comes fully bookmarked for your convenience, with a rather nice little typo "magucal teapots" - does have an interesting ring, doesn't it?

Alexander Augunas, Tim Hitchcock, Jason Nelson and Victoria Jaczko have crafted, content-wise, one of my absolute favorites among the treasury-pdfs by Legendary Games - there is literally no filler in this little book and even items that are based on spells in a can modify the effect in unique ways. The items universally are evocative, though some of them have minor rough edges - which is understandable, considering that they tackle rather complex concepts and do their very best to be interesting. With the surprising exception of the artifact, they actually succeed in this endeavor and can be considered inspired. The rating, however, is a bit tricky - you see, the rough edges do mean I can't rate this the clean 5 stars I'd like to grant - however, at the same time, I'd rather have the rough edges and awesomeness than bland perfection -hence, I arrived at a final verdict of 4.5 stars, rounded down to 4, but will still add my seal of approval to this pdf for its intriguing arsenal of unique items. Highly recommended!

Endzeitgeist out.


Community Manager

Now available!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Unleashed in the East! And for you mythic fans, check out Mythic Minis 76: Far Eastern Racial Feats, available right here on Paizo as soon as it gets processed!


Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.


Reviewed after a year of purchase.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Yay, many thanks for the review!

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