Pathfinder Adventure Path #88: Valley of the Brain Collectors (Iron Gods 4 of 6)

4.30/5 (based on 7 ratings)
Pathfinder Adventure Path #88: Valley of the Brain Collectors (Iron Gods 4 of 6)
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After unearthing clues pointing them toward the legacy of a mysterious prophet, the heroes of Numeria must brave a remote canyon known as the Scar of the Spider, where they hope to uncover ancient knowledge to aid them in defeating the sinister Iron God of the Silver Mount. But the heroes aren't the first visitors to the distant valley—alien monstrosities from the darkest reaches of space have colonized the canyon, and hold their own horrific agendas. Can the heroes escape with their brains intact, or will they become the latest additions to a sinister, otherworldly collection?

This volume of Pathfinder Adventure Path continues the Iron Gods Adventure Path and includes:

  • "Valley of the Brain Collectors," a Pathfinder adventure for 10th-level characters, by Mike Shel.
  • A treatise on the galaxy-spanning horrors known as the Dominion of the Black, by Mike Shel.
  • A study of the technology used by four alien cultures, by David Schwartz.
  • A hero's solemn return home in the Pathfinder's Journal, by Amber E. Scott.
  • Four horrendous new monsters, by Mike Shel.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN-13: 978-1-60125-704-8

"Valley of the Brain Collectors" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (874 KB zip/PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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4.30/5 (based on 7 ratings)

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Wonderfully alien

5/5

Read my full review on Of Dice and Pen.

Overall, Valley of the Brain Collectors is a very good adventure and it would be great for PCs (or players) who think they've seen it all. It does a particularly good job of making its aliens truly alien, while still providing them with personalities and motivations. At its barest, this is an adventure where the PCs explore an area of wilderness and fight monsters there, something done many times before in countless other adventures. But nevertheless, this adventure is unlike any other adventure out there. As much as I've always loved brain collectors, I haven't seen an adventure before that effectively uses them. This adventure rectifies that.


good ideas, lots of filler

3/5

Blah blah blah, horrors from beyond the stars.

Look, there's some fun stuff here. There's some great information on an important faction in the AP, and one side encounter that's just creepily well conceived. Unfortunately there's just so. much. filler. The entire book takes place in one geographic location, and most of the action exists to justify that, rather than advancing the overall plot of the AP.


They Came for Our Brains!

5/5

ALIENS! They came from outer space to harass my PCs, and harass they did! The adventure had some excellent flavor around every corner. They made lasting allies that they carry to this day, and were well and truly bothered by some of the alien activity happening right on the ground with them. If you were hoping for an adventure of the third kind, this is the book for you!

They found some foreshadowing for later adventures, clever toys to play with, and even turned an alien into a fuzzy animal for their fun and friendship.


Unfortunately what i expected

4/5

First of all i have to say that i don't like the lovecraftian things, either in their pure form or in the form that PF uses them.
For some reason when Lovecraft makes his appearance in PF the encounters are going to be weak (extremely so), that was the case with Shattered Star 5 Into the Nightmare the Rift and that's the case with Valley of the Brain Collectors, fortunately the encounters aren't as weak as they were in the Into the Nightmare Rift but they are still weak and you need to beef them up considerably in order to not have the game being a walk in the park.
This book is the conclusion of act 2 where the heroes learn more about their enemy and finally gather the means to go and confront the evil that's about to befall the world.
The overall story is there, although it's lessened by the sandbox-ish nature of the book.
The technological aspects and themes are well presented albeit at a much lower ratio than in previous books.
To sum up, i didn't very much liked this module and i would have rated at 3 stars (or less) but the article on alien technology and the article on Dominion of the Black were both superb, so the final rating of the book bumped up to 4 stars.


Hold onto your brains

4/5

Short Version: If you like Giger, you'll probably like this. And I like Giger.

This adventure really showcases the Dominion of the Black. Even if it weren't for the excellent back matter, the Dominion would be the star of the show.

But the way the adventure is structured, I never really felt any Dominion threat. They're hella creepy and super dangerous, but they really just sort of happen to be in the PCs way.

That said, I think this is one of those adventures that can easily slide from merely average to one of the best adventures your group has ever had. It all depends on the GM's ability to pull the players into the atmosphere of the adventure.


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nighttree wrote:
What's the scoop on the DOMINION ???

That's... not an easy answer.

Spoiler:

They're an intergalactic empire comprised of several species, with even more species serving them. Among actual members of the Dominion: neh-thalggu, yah-thelgaad (evolved neh-thalguu), rhu-chalik (from Lords of Rust), bah-thegga, bah-uurla, deh-nolo, jah-tohl, haeshi-shaa, and chyzaedu. Only the first three have been statted. The others are mysteries.

Some servant races include yangethes (from Dragon's Demand), intellect devourers, lunarmas, and neshmaals (from Pyramid of the Sky Pharaoh). They frequently ally with vespergaunts.

The Dominion is ruled by enigmatic beings with names like The-Five-Who-Speak-As-One and Infinity-Ceases-Now. Infinity is a gigantic amoeba housed (imprisoned?) inside a planet, and it spawns the raw material for shipminds. Shipminds are ooze creatures that control the Dominion's massive bio-mechanical ships.

Much of the Dominion's technology is bio-mechanical. They create/grow their creations on "fleshfarms" - enormous, nation-sized factories staffed by slaves who are both workers and materials. This is where whole planets' worth of creatures go to be processed. They are rendered into raw material for use in the Dominion's experiments and creations.

The Dominion is perhaps religious, though they seem to worship the Dark Tapestry itself. Black holes are particularly significant. They are actively opposed to the Great Old Ones and Outer Gods.


1 person marked this as a favorite.

That sounds cool about the Dominion of the Black.

Thanks for the info everyone.

Lantern Lodge RPG Superstar 2014 Top 4

2 people marked this as a favorite.

Oh my god, I can't believe how awesome the article about the Dominion is.

It's ă̼̞͆̏͡b̡̟͕͖̮̬̟ͥͣ͋͑͌ͥͣs̡̞͛ͨ̌ͥͅǫ̠͕̓l̷̳̖̬̞̆̈u͙͈̪̘͇ͫͫͪt̰͓̪̱̘̠̉͌ͦe̜̰͎̍̇͐ͦ͐̚͠lͩ ̮̙͔͙y̜̖̦̮̞̎̒̕ ̣̰̩͂͆w͔ͮ͆̓ͦ͆́͞h̲̲̗̮̯͓͖ąẗ͚̌̾ͪͦ ͯ̏͏̳̠͍I̙͍͍͔̫̊̂̔ͧ ̣̬̟̐͊e̮̯̫̎̉x̏̏ͣp͇̣͓͉̮̌̉̀̌ͪe̛͈ͣ͛ͫ̆̉̇c͒̂̈́tͮ͊ͬ̎ͩ̚e̴͈͎͕̮͎̥̝̒͌d̢͔̟̳̩͙̲̃̑͋ͬ̔.͆͌̓̿ ̨̱͎̠̺͔̞ͪͨ̃ͅ ̳͚̍̑̀̂̒ͅͅE͖̿͋̇̃̇ͥͅv̩̓ͥé͍̹̞̐̇r͓͕͚̖̮̒̋́̚̚͝y͔̖͈̥͓̦̆̊ͥ͑ͭ̽̏t̤͌ͬ̌ͫ̑ͦ͞ͅẖ̸̺ͫ̽į̘͍ n̘̝̯͒̈́g̹̱̑̄̌̕ ͚͇ỉ̿̌̊̔̈́͐҉̬̙͍͉̟͈ṡ̖̞͇̔ ̠̱̽́̀ͪͫ̾̚͡ḭ̫͉̭̩̟̖͆͛̋́̑̓̈n̪͇̩͚͋͊̑̓ͣ̚ ͉͇͎̬̿̚a̓̾͋̑ͥ͆͑ç͈̘͛̋͐̊c̯̜̳̰̈́̑ͤ̊̏̆oͭ̾҉̳ͅr̙̟͍̣̥͎ͣͥͪd̬̻͎̘̱̦͖ͧ̽ͮ̉͑̿͛a͔̱̥̥̫ͣ́ͤ̂͐ ṋ͇̻̺̯̭̞ͣ̊̌̃c͌ͮ̉̂̿e̼̥̳̯̞̩ͪ̌.̘̝̬͍ͦ̉̑͂ ̥̪͊̈̃̽T͕̟̽ͫ̾̽̏ͯͯh̫̘̟̖̹̹̽ͫ̿ͯ̎͒e̙ͩ̏͛ͮ̍̕ ͪ̒̑̋ͦ̅H͎̣̱ͬͩ̃a͕̺̺͛͛ͮͣ̆ͮr̠̽ͣv̵e͍̳s͙̭̗̎̓ͧ͒̒̑̆t̏͌ͤ̂҉ ̤̰̳̾͋̈́̀ͅc̛̜͓̥̲̗ͦͮ̉ͨ͊͛̊o̯͚̮m̖̙̯̝͊͑e̞̯̪̫̞̭͚̍̆̐ͪ͠s̓͌̐.̭͕̟̼̙ͅ


Generic Villain wrote:
nighttree wrote:
What's the scoop on the DOMINION ???
** spoiler omitted **

So they're like

spoiler:
the Borg that worships Lovecraftian gods.

Except that

Spoiler:
They apparently oppose the Great Old Ones and the Outer Gods.

But, nontheless, that's a cool-sounding article and I'm really looking forward to reading it myself when I get my hands on the dead tree version at my FLGS.

Paizo Employee Creative Director

1 person marked this as a favorite.

One of the key things about the Dominion that comes out more in the adventure than the article is...

Spoiler:
...that they use and control diseases in a way similar to how other advanced societies use nanites.

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Interesting...I wonder if the Dominion...

Spoiler:

...had System Shock's The Many to thank for one of their inspirations.


1 person marked this as a favorite.

What's the scoop on

Spoiler:
Casandalee?

Grand Lodge

Pathfinder Adventure, Adventure Path, Maps Subscriber; Starfinder Charter Superscriber

After several PFS Scenarios, a custom home game, and a certain modular, there are 4 things I know my players are afraid of:

1) Axebeaks
2) Temel Passad
3) Anything related to the Blakros family
4) "Brian Collectors" of any sort

I am standing by patiently to peek at this AP. The only thing that could be better then this would be is a PFS scenario that uses all four of the above mentioned fears in it, or maybe an AP or modular that did it too.


2 people marked this as a favorite.

Oh no! Not the dreaded Brian Collectors! :o

Run Brian!!! Noooooooooooo!!! They collected him, I told him to stay out of that valley!


3 people marked this as a favorite.

That explains the space ship sequence in Life of Brian.

Liberty's Edge

Hello, I can join us in the game??

Liberty's Edge

pd: I am new in pathfinder


I haven't had the chance to read the adventure portion, but this was the volume that most interested me. Tons of info on the Dominion, and we get a good chunk of info on Eox and Verces. Mikaze may actually spontaneously combust when he reads this.


Only had a really brief time to flip through before work but...the thing that caught my eye was the oracle curse they used for one of the NPCs. Not sure it is brand new or I had missed it previously, but darn I think it's awesome!


Something I found interesting is the additional information on kytons and Zon-Kuthon.

Spoiler:
First Sacristans apparently can gain free will. Very different from the bestiary description. We have sacristan cleric who grew bored with their current location and opted to join the Dominion. Interesting. Also, the Kyton/Zon-Kuthon have enslaved entire worlds. Our cleric is from one such place.


Lloyd Jackson wrote:

Something I found interesting is the additional information on kytons and Zon-Kuthon.

I get what you're saying, and I noticed that as well, but I think it's more a matter of mutual interest than anything deeper.

Spoiler:
Indeed, the adventure text says as much on page 61, stating that Paajgat was recruited due to her skill and artistry with a razor. Besides both groups being into body horror, there's such a huge disparity between them: kytons are lawful evil fiends of shadow, torture, and self-perfection, while the Dominion is a loosely aligned empire of chaotic evil aberrations.

On the other hand...

Vasoov the loony Night Herald seer claims that he was born on "a sphere of living chains and iron claws." Could the living chains refer to chain-like biomechanical appendages? Or actual, magically animate chains? Because if it's the latter, that sounds awfully kyton.

So yeah, there's evidence for either side. The turd in the punchbowl for me is the huge difference in alignment, origins, and philosophies between kytons and Dominion...ers. Dominionites? Dominionistas.

*Edit: D'oh. Upon a second reading, I completely misunderstood your post. I thought you were suggesting kytons and the Dominion may be linked. But, since I sort of think they may possibly be, I'll leave the post as-is.

Good catch with the apparently free-willed you-know-who; I hadn't noticed that.


2 people marked this as a favorite.
Troodos wrote:
What's the scoop on ** spoiler omitted **

Spoiler:
She's a neutral CR 12 artificial intelligence loaded into a Compact AI Core - a technological artifact. In life she was a cyborg oracle of the ancestor mystery who had been "reincarnated" 112 previous times. Her past lives occasionally resurface, so she's a bit of a conglomerate. Her oracle curse reflects this.

She reminded me of GLaDOS in the potato.


Aleron wrote:

Only had a really brief time to flip through before work but...the thing that caught my eye was the oracle curse they used for one of the NPCs. Not sure it is brand new or I had missed it previously, but darn I think it's awesome!

DO TELL ???


Look at Generic Villain's post above yours, nighttree. He talks a little about it there.


Are the yah-thelgaad in the bestiary ?
What are they like ?


1 person marked this as a favorite.

Indeed they are.

Yah-thelgaad (aberration) (CR 14) - Tentacled thing with a pincer-tipped tail and six blisters on its back containing brains.


1 person marked this as a favorite.
nighttree wrote:
DO TELL ???
Quote:

Shattered Psyche: Your mind is crowded with dozens of

voices, fragmented snippets of your past lives.

It mentions while it is rare, it can be used with other oracle characters. Gives some penalties to various skills and concentration checks but makes you better and eventually immune to a lot of mental conditions.

The flavor really could fit something like a Samsaran or something. Or a dual cursed Haunted character with spirits chattering away at them constantly perhaps.


Aleron wrote:
nighttree wrote:
DO TELL ???
Quote:

Shattered Psyche: Your mind is crowded with dozens of

voices, fragmented snippets of your past lives.

It mentions while it is rare, it can be used with other oracle characters. Gives some penalties to various skills and concentration checks but makes you better and eventually immune to a lot of mental conditions.

The flavor really could fit something like a Samsaran or something. Or a dual cursed Haunted character with spirits chattering away at them constantly perhaps.

Now THAT'S probably the curse I have been waiting for ;)


Generic Villain wrote:
nighttree wrote:
What's the scoop on the DOMINION ???

That's... not an easy answer.

** spoiler omitted **

Hmmmm they seem oddly similar to the Migo. Are they actively opposed to the Outer Gods and Great Old Ones or is it more of a passive agressive hate like the Migo.


samuraixsithlord wrote:

Hmmmm they seem oddly similar to the Migo. Are they actively opposed to the Outer Gods and Great Old Ones or is it more of a passive agressive hate like the Migo.

Spoiler:

There are in fact mi-go in this adventure, and they are engaged in hostilities with the Dominion. For the PCs, this is not a case of "the enemy of my enemy is my friend" however.

Is it active opposition? Can't say for sure, but it certainly looks that way. In Valley, the Shub-Niggurath-worshiping mi-go are at war with the Dominion. In Dragon's Demand, the Nyarlahotep-worshiping grioths are at war with the Dominion. All told, this seems like a hot war rather than a cold one. What do the Great Old Ones and Outer Gods themselves think of the Dominion? James Jacobs shed some light on that. Also Here.

In short, it looks like the Dominion is actively hostile towards the Great Old Ones and their cults; the Great Old One cults are happy to reciprocate this hostility; the Great Old Ones and Outer Gods themselves see the Dominion as pawns, if they notice them at all; and all three groups hate people. Sucks to be people...


2 people marked this as a favorite.
Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Generic Villain wrote:
… sucks to be people …

"An' dat's de troof!" -- Edith Ann, age five.


What's even more interesting (to me) is something else we learn about the Dominion in this adventure, to wit:

Spoiler:
The Neh-Thalggu are not, as I thought would be the case, the primary members and rulers of the Dominion, but are instead just its foremost scouts and explorers. They, in turn, are lead largely by the "evolved" yah-thelgaad. But that still leaves the question of whom and/or what the Dominion rulership is a mystery. Several speculations are made, of which I found the theory of it being the Dark Tapestry itself to be the most interesting and compelling. It makes me think of Shub from the Deathstalker series or the TechnoCore from the Hyperion Cantos- a biological or psychological version, in any case, rather than a technological one.


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

I have a subscription to this product so how is it that all of you seem to have your pdf and I haven't got mine yet. just wondering I thought subscribers got it early but the pdf goes on sale in 1 day to everyone and they haven't given me my copy yet and yes my credit card works so that is not the reason.


You should probably contact customer service, Lisa. Dropping a message in the customer service part of the forum is usually quicker than sending them an email.


1 person marked this as a favorite.
Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

I don't have mine yet either, Lisa.

Grand Lodge

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Adventure Path Charter Subscriber

When you subscribe, the perk is that you get the PDF for free. While you certainly might get your PDF before the book's street date, I don't think it's guaranteed that all subscribers will get PDFs before the book goes on sale to the general public.

-Skeld


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Cthulhudrew wrote:

What's even more interesting (to me) is something else we learn about the Dominion in this adventure, to wit:

** spoiler omitted **

Spoiler:

In yet another post from James Jacobs, he mentioned that he wasn't ready to pin down exactly what the Dominion's gods were, but liked the idea of them worshiping black holes.

What I'm curious about is why the Dominion is hostile towards Lovecraft's gods. Yog-Sothoth has frequently been speculated as being a personification of the Dark Tapestry itself, but apparently the Dominion rejects that notion. Actually, maybe that's where the animus comes from; the Great Old Ones/Outer Gods claim - or rather, are claimed by others - to be the lords and masters of the void, but the Dominion sees no need for such "representatives." It could be like the difference between druids worshiping the god Gozreh and just revering nature itself.

To put it another way, the Outer Gods are certainly potent representatives of the Dark Tapestry, but even those potent entities can die - the void is eternal.


Misroi wrote:

Interesting...I wonder if the Dominion...

** spoiler omitted **

Spoiler:
GLORY TO THE MANY. YOU ARE A VOICE IN THE CHOIR.

Generic Villain wrote:
Cthulhudrew wrote:

What's even more interesting (to me) is something else we learn about the Dominion in this adventure, to wit:

** spoiler omitted **

** spoiler omitted **

Movie plot spoiler:
I like that idea. Maybe they also see the Outer Gods and Great Old Ones as competition and seek to supplant them for stewardship of the Dark Tapestry.... or they just want to tear them down and enforce the fundamental idea of nothing being of any significance in the great void. Not humanoids, not Mi-Go, not Star Spawn, Cthulhu, or even Azathoth.

Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Did the release date just move back on the very night before its supposed to be released? wow, great move paizo.

I guess another week won't hurt.


zergtitan wrote:

Did the release date just move back on the very night before its supposed to be released? wow, great move paizo.

I guess another week won't hurt.

Twice in one AP set for the move back on us poor pdf users.

No this does not tempt me to buy a hardcover. I'm done killing trees.

Glad my party is spending time moving stuff back to Torch. I can use hassle encounters to slow them down this weekend. That production lab is going to get fixed or I'll have a mutiny.

Grand Lodge

Adventure Path Charter Subscriber

The Dominion article was really good.

-Skeld

Grand Lodge

Pathfinder Adventure, Adventure Path, Maps Subscriber; Starfinder Charter Superscriber
Lisa Kellogg wrote:

I have a subscription to this product so how is it that all of you seem to have your pdf and I haven't got mine yet. just wondering I thought subscribers got it early but the pdf goes on sale in 1 day to everyone and they haven't given me my copy yet and yes my credit card works so that is not the reason.

You get the PDF when the sub ships. They are still swamped order wise from The Great Golem Sale last month so some are still waiting. I am waiting as well.

Contributor

My take on the delay can be found here.


Lisa Kellogg wrote:

I have a subscription to this product so how is it that all of you seem to have your pdf and I haven't got mine yet. just wondering I thought subscribers got it early but the pdf goes on sale in 1 day to everyone and they haven't given me my copy yet and yes my credit card works so that is not the reason.

I still don't have mine yet, either. They're still working through the backlog generated by the Great Golem Sale.

Paizo just pushed the general release date back to 11/24, so subscribers should still get their PDFs before the general public.

Honestly, I've been subscribing to the AP for years, and this is the first time I can recall that this happened to me. I know that there was a similar problem in August for subscribers to the hardcover line, where the APG was available in stores before some subscribers received their PDFs.


Heine Stick wrote:

The new tech items are:

Compact AI core
Fleshnet cannon
Memory facet

In addition, there are two magic items:
Staff of the Dark Tapestry
Touch of avolition

Any word on what the new Memory Facets do?

Dark Archive

Graeme Lewis wrote:
Any word on what the new Memory Facets do?

Compassion: Gives a bonus to Will saves, Diplomacy, and Sense Motive. It also gives the AI an attack bonus against things that have hurt individuals the AI has formed an emotional bond with.

Ingenuity: Gives a bonus to Disable Device, the Tech-crafting feats, and a 1/day-per-target repair-robot touch-action.


I went to my FLGS to pick this up today. I will try again next week. I love this series. I am extremely interested in this installment. As disappointed as I am, I still want this.


Oooo, aliens. Can't wait.

Do we know what the four alien races are yet? Kasatha and what else?

Dark Archive

Guang wrote:
Do we know what the four alien races are yet? Kasatha and what else?

Eoxians, Mi-Go, Neh-Thalggu, and Vercites. There's Kasatha in the module, but Kasatha tech isn't a topic of discussion in the alien tech article (probably because the ones brought over to Golarion were brought over from a point when their homeworld's tech levels were lower than Golarion's current tech level).

The Eoxians, interestingly (and appropriately) have a form of necromantic magitech; their sample item requires both magical and technological components and counts as both magic and tech (having both a magic aura and tech-like charge-use).


Lord Gadigan wrote:
Guang wrote:
Do we know what the four alien races are yet? Kasatha and what else?

Eoxians, Mi-Go, Neh-Thalggu, and Vercites. There's Kasatha in the module, but Kasatha tech isn't a topic of discussion in the alien tech article (probably because the ones brought over to Golarion were brought over from a point when their homeworld's tech levels were lower than Golarion's current tech level).

The Eoxians, interestingly (and appropriately) have a form of necromantic magitech; their sample item requires both magical and technological components and counts as both magic and tech (having both a magic aura and tech-like charge-use).

Ooo, very nice! I'm loving that the alien category is filling out so much! Pathfinder monsters - categories no one else has, with enough in them to fill them out.


Yeah, I think last month's Great Golem Sale really put the warehouse behind. Not sure if that's the cause of the delay, but it would make the most sense. Too bad this AP is so good, because it makes waiting for it really hard.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Okay the due date now says Monday, if the PDF is not available on Monday at 3:00 AM EST, I will flip my table.

Contributor

It seems that the mi-go fungus implanted itself on the pages of the AP more quickly than anticipated...I mean, glad to see they were able to deal with the...delay. Yes, the completely mundane shipping delay having nothing to do with otherworldly fungal infestation of the product. Enjoy!

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