Pathfinder Adventure Path #196: The Summer That Never Was (Season of Ghosts 1 of 4) (Foundry VTT) CODE

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A terrible curse descends upon the town of Willowshore! Located in haunted Shenmen in the heart of the sprawling continent of Tian Xia, this horror-themed campaign pits the heroes against supernatural threats and the harsh realities of facing an upcoming winter when all contact with the outside world has been cut off by a mysterious wall of fog. What fiendish menace might be behind the Willowshore Curse, and can it be stopped before everyone in town is lost?

The Season of Ghosts Adventure Path is a four-part series of connected adventures that form a complete Pathfinder campaign for characters of 1st to 12th level. In this opening adventure, the heroes awaken disoriented and alone in a forest clearing after taking part in a traditional festival on the last day of Spring. They soon discover their hometown of Willowshore has been invaded by monsters and has fallen under a sinister spell. Yet defeating the monsters is only the first step in discovering the frightening nature of a supernatural curse that has gripped the land, and as the days of a summer plagued with rain trudge on, the grim reality facing the people of Willowshore will need true heroes to confront!

The Summer That Never Was is a horror-themed Pathfinder adventure for four 1st-level characters. This adventure begins the Season of Ghosts Adventure Path, a four-part monthly campaign in which a group of adventurers fight to protect their home town from monsters and mysterious events that have isolated them from the rest of the world. This adventure also includes a detailed look at the small town of Willowshore, a selection of new magical items to discover, and several new monsters ready to bring a dose of fear to your table! Experience this Adventure Path using the full suite of Foundry VTT features, using maps, tiles, tokens, sounds, and much more to bring you content which truly cannot be experienced in the same way anywhere else.

This purchase will grant you an activation code which can be activated through your Foundry VTT account page at https://foundryvtt.com/me/purchases (downloadable from your My Downloads page on paizo.com). Afterwards you will be able to install the "Season of Ghosts – The Summer That Never Was" module on the Foundry Virtual Tabletop setup screen. To learn more about activating and installing premium content in Foundry Virtual Tabletop, visit https://foundryvtt.com/article/premium-content/.

Note: This product contains just the Foundry module code for Pathfinder Adventure Path #196: The Summer That Never Was (Season of Ghosts 1 of 4), and requires the user to have or purchase the corresponding PDF. If you'd like to purchase both the module code and the PDF for $34.99, you may do so here.

The Summer That Never Was for Foundry VTT includes:

  • High-resolution character artwork and tokens for the unique monsters and NPCs in this AP.
  • Completely remade, highly detailed, and immersive adventure maps with support for Foundry Virtual Tabletop's Overhead Tiles and Foreground Layer features, re-created by Sigil Entertainment Group using assets from Forgotten Adventures.
  • Journal Entries for the entire contents of the book with additional encounter notes and Foundry VTT tips.
  • Scenes pre-configured with walls, lights, sound, tokens, and hazards already placed to provide GMs the most convenient experience running the adventure.
  • Soundscapes provided as ambient playlists and local sound sources to immerse your players, created by Michael Ghelfi Studios.

The Foundry Virtual Tabletop software is required to use this product. For more information, visit https://foundryvtt.com/.

Note: You must purchase Pathfinder Adventure Path #196: The Summer That Never Was (Season of Ghosts 1 of 4) PDF in order to purchase Pathfinder Adventure Path #196: The Summer That Never Was (Season of Ghosts 1 of 4) (Foundry VTT) CODE.

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So if I have picked the book up from a FLGS, do I have to buy the pdf bundle? I would only need the foundry code.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Dragbehind wrote:

So if I have picked the book up from a FLGS, do I have to buy the pdf bundle? I would only need the foundry code.

yes it's tied to the pdf and not the physical book.

Dark Archive

Adventure Path Charter Subscriber

Hi - will the Foundry VTT adaptation of this AP be compatible with the last pre-remaster version of PF2e on Foundry (I think v5.2.3)? Thanks!


Pathfinder Roleplaying Game Superscriber
rokeca wrote:
Hi - will the Foundry VTT adaptation of this AP be compatible with the last pre-remaster version of PF2e on Foundry (I think v5.2.3)? Thanks!

No. Modules are made to be compatible with the latest versions of the system and Foundry at the time they release. To do otherwise would require us system devs to go back and add actors to the old versions of the system and we aren't going to do that.

Dark Archive

Adventure Path Charter Subscriber
Tikael wrote:
rokeca wrote:
Hi - will the Foundry VTT adaptation of this AP be compatible with the last pre-remaster version of PF2e on Foundry (I think v5.2.3)? Thanks!
No. Modules are made to be compatible with the latest versions of the system and Foundry at the time they release. To do otherwise would require us system devs to go back and add actors to the old versions of the system and we aren't going to do that.

Thanks for the response. Not the response I wanted, but I appreciate the rationale. I'm running 2 other legacy PF2e games on Foundry and we've decided not to upgrade to the remaster rules until those campaigns wrap. If I was to start this campaign in Foundry, I believe it would require me to upgrade to the post-remaster rules (which would be a challenge for players in my other campaigns) - and the player in the new campaign also want to use their old rulebooks - several are casual players/students who either don't want or don't have the funds to upgrade at this point.

I know Paizo said that the transition to Remaster would not inconvenience players - you could still use your old stuff. But that isn't really the case here with Foundry (unless there is a more user friendly solution I'm not aware of) . I am hoping that Roll20 will handle this in a way that's friendlier to legacy PF2e players. I know it would take a lot of work (I don't think Season of Ghosts is available on Roll20) but perhaps that would be a better platform to use to best serve the needs of my players.


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Pathfinder Roleplaying Game Superscriber

You can still play with all the legacy options. Some things will get tweaked slightly but we are moving copies of the renamed and reprinted items to a module, and while alignment will be vanishing from the sheets in a dedicated section it will stay accessible in actor data and the same module will make it show up in the actor traits (which, they probably should have been in there all along actually).

The remaster is not the giant change people seem to think it is, and we are trying to make it as seamless as possible for people while also not ballooning our compendium size to unmanageable levels or offering conflicting sets of legacy/remaster data and rules to people. We're treating the remaster as errata, and most groups will hardly notice the changeover.

If roll 20 works better for your group, great. Use the VTT that works best for your group. We'll keep working to make the PF2e system better, and trying our best to manage a fairly difficult situation data wise in a way that makes the most sense going forward.

Dark Archive

Adventure Path Charter Subscriber
Tikael wrote:

You can still play with all the legacy options. Some things will get tweaked slightly but we are moving copies of the renamed and reprinted items to a module, and while alignment will be vanishing from the sheets in a dedicated section it will stay accessible in actor data and the same module will make it show up in the actor traits (which, they probably should have been in there all along actually).

The remaster is not the giant change people seem to think it is, and we are trying to make it as seamless as possible for people while also not ballooning our compendium size to unmanageable levels or offering conflicting sets of legacy/remaster data and rules to people. We're treating the remaster as errata, and most groups will hardly notice the changeover.

If roll 20 works better for your group, great. Use the VTT that works best for your group. We'll keep working to make the PF2e system better, and trying our best to manage a fairly difficult situation data wise in a way that makes the most sense going forward.

Thank you for going deeper into this. I personally prefer Foundry - it does almost everything better than Roll20 (and the one or two things I prefer about Roll20 is probably a matter of me not finding the right modules yet). Plus Foundry does more, makes character creation a snap, and the production value of the AP adaptations are on a totally different level, allowing me to run a more cinematic game.

Your reply has me leaning back towards using Foundry for this adventure. My biggest concern is that I've got 2 university students with limited funds who just purchased the Core Rulebooks on my recommendation since we're planning to stick with the legacy rules and I don't want to invalidate their purchases. As long as the legacy system spells & feats etc are available, then we'd be fine.

One other thing that might might help - I accidentally upgraded to the most recent version of Foundry with the Rage of Elements upgrades included. When I tried looking up the original names of renamed spells in the compendium, I couldn't find them. Having the legacy/OGL names included in brackets in the description during this transition period could be a simple fix (although I know the purpose of this exercise is to put the OGL in the rear view mirror).

Shadow Lodge

Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
rokeca wrote:
Tikael wrote:

You can still play with all the legacy options. Some things will get tweaked slightly but we are moving copies of the renamed and reprinted items to a module, and while alignment will be vanishing from the sheets in a dedicated section it will stay accessible in actor data and the same module will make it show up in the actor traits (which, they probably should have been in there all along actually).

The remaster is not the giant change people seem to think it is, and we are trying to make it as seamless as possible for people while also not ballooning our compendium size to unmanageable levels or offering conflicting sets of legacy/remaster data and rules to people. We're treating the remaster as errata, and most groups will hardly notice the changeover.

If roll 20 works better for your group, great. Use the VTT that works best for your group. We'll keep working to make the PF2e system better, and trying our best to manage a fairly difficult situation data wise in a way that makes the most sense going forward.

Thank you for going deeper into this. I personally prefer Foundry - it does almost everything better than Roll20 (and the one or two things I prefer about Roll20 is probably a matter of me not finding the right modules yet). Plus Foundry does more, makes character creation a snap, and the production value of the AP adaptations are on a totally different level, allowing me to run a more cinematic game.

Your reply has me leaning back towards using Foundry for this adventure. My biggest concern is that I've got 2 university students with limited funds who just purchased the Core Rulebooks on my recommendation since we're planning to stick with the legacy rules and I don't want to invalidate their purchases. As long as the legacy system spells & feats etc are available, then we'd be fine.

One other thing that might might help - I accidentally upgraded to the most recent version of Foundry with the Rage of Elements upgrades included. When I tried looking up the...

Unfortunately if you put in the terms from the OGL into the product, then it can't be licensed under the ORC. To use anything from the OGL, you have to follow the OGL license and include it in your product, and it conflicts directly with the terms of the ORC. It's one or the other, you can't have both.


Pathfinder Lost Omens, Rulebook Subscriber

I'm trying to add this to my cart since I own the physical and pdf of Book 1 but it says "Unavailable." I bought the physical book and pdf through Paizo. What's going on?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Slater54 wrote:
I'm trying to add this to my cart since I own the physical and pdf of Book 1 but it says "Unavailable." I bought the physical book and pdf through Paizo. What's going on?

You should email customer service.

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