Pathfinder Roleplaying Game: Ultimate Equipment (OGL)

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Pathfinder Roleplaying Game: Ultimate Equipment (OGL)
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Choose your weapon and stride boldly into battle with Pathfinder RPG Ultimate Equipment! Within this handy, all-in-one reference, you'll find 400 jam-packed pages of magic items and adventuring gear, from simple camping equipment and weapons up to the most earth-shaking artifacts. Included as well are handy rules references, convenient price lists, and extensive random treasure generation tables, all organized to help you find what you need, when you need it. With this vast catalog of tools and treasures, the days of boring dragon hoards are over, and your hero will never be caught unprepared again.

Pathfinder RPG Ultimate Equipment is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

Pathfinder RPG Ultimate Equipment includes:

  • Thousands of items both magical and mundane, including the best weapons, armors, magic items, and gear from the Pathfinder RPG hardcover line and select other Pathfinder sources, as well as hundreds of never-before-seen items.
  • Tons of special materials and magical abilities to help you create exactly the magic item you've been looking for.
  • A wealth of specific magic items, organized by type to ensure your character is always wearing as much magic as possible.
  • An innovative new treasure generation system, designed to help GMs roll up exactly what they need, every time.
  • New alchemical weapons, tools, and poisons.
  • Kits to help your character get the most out of her skills or profession, plus new mounts, animal companions, and retainers.
  • Descriptions of every item, plus hundreds of full-color illustrations to aid in window-shopping.
  • ... and much, much more!

ISBN-13: 978-1-60125-449-8

Errata
Last Updated - 5/19/2016

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

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If It's Not Here, You Probably Don't Need It

5/5

Ultimate Equipment is a whopping, 400-page collection of stuff to kit out your Pathfinder character. With stats and prices included for everything, the book is a shopper’s dream. It compiles, occasionally revises, and significantly expands the gear options from previous Pathfinder hardcovers as well as various other Paizo products. The book doesn’t have *everything*, of course—new books continued to be published after it, containing new items—but it does have a wealth of gear for the vast majority of characters and builds. The lists of items and their descriptions is broken up with a lot of illustrations, and the book is in full-colour. Structurally, the book is sectioned into an introduction, six chapters, and three appendices (plus an index, crucial for a book like this).

The book’s introduction is just two pages long. It starts by going over where the items in the book are drawn from, noting that there are also several new ones (it’s great to see several contributions from the RPG Superstar contests). Each chapter then gets a paragraph or two of description, but the structure of the book is pretty self-explanatory.

Chapter 1 is Arms & Armor, surely the most visited part of the book. The 46 pages of material here cover all of the well-known weapons and armor in the game, but also includes a *lot* of fairly obscure ones. There are good descriptions of the equipment and helpful, clearly-written refresher on rules elements related to them (so you don’t have to switch to the Core Rulebook to remember what Armor Check Penalty affects, for example). There’s an extensive overview of the firearms rules, an organisation of the fighter weapon groups, a section on special materials (including some really interesting ones!), and a section for gear made of primitive material like bone or stone.

Chapter 2 is Gear and comes in at 56 pages. Everything from general adventuring gear (like rope) to mounts to clothing to lodging and services are covered here. Alchemical items receive several pages of coverage (a lot of the alchemical remedies are as good as spellcasting, and much cheaper), and there’s a couple of pages on poisons (with a good, clear explanation of how they work). I’ve always found particular value from the section on services—the book has costs for things like hiring a lawyer, a doctor, or a scribe. A lot of players (i.e., those not as interested in equipment) will appreciate the expanded list of class kits to get things done quickly.

Chapter 3 is Magic Arms and Armor and is 38 pages long. This chapter has weapon and armor special abilities as well as specific named weapons and armor. Some of the named weapons are really cool because they can do some things you just can’t do with the generic list of special abilities. Other items I noticed were things like folding plate (a brooch that instantly covers or removes a suit of full plate mail—like Iron Man in the movies!) and burrowing bullets (staggers living creatures as it burrows through their body).

Chapter 4 is Rings, Rods, and Staves (28 pages). I find most of the items in this chapter too expensive with effects easily duplicated more cheaply elsewhere. Most staffs, for example, just aren’t worth it apart from the few with one-of-a-kind abilities. On the other hand, the metamagic rods are surprisingly cheap for the instant versatility they give spellcasters, and probably should have been priced higher.

Chapter 5 is Wondrous Items and is the longest in the book at 122 pages! The chapter is broken down into body slots, so it’s easy to find something to fill an empty slot on your inventory sheet. There’s a ton of fun things that one hardly ever sees because folks are too busy with optimising every +1 they can out of the game. Neat things I noticed include the belt of the weasel, the shirt of immolation, the cloak of fiery vanishing, the bracelet of friends (in case you *do* split the party), and abjurant salt (could be a real life-saver!).

Chapter 6 is the shortest chapter (26 pages) and covers Artifacts and Other Items. The “Other” category referred to consists of cursed and intelligent items. I’m not a fan of intelligent items--they require the GM to role-play an omnipresent NPC and their ability to cast spells makes the action economy of the game too unbalanced. On the other hand, I am the evil type of GM who likes cursed items, and wishes we saw more of them--classics like the berserker sword and innovations like the dust of sneezing and choking really twist things around! Artifacts aren’t something I’ve ever had much opportunity to use.

The three appendices contain *extensive* random tables to generate various types of treasure, gems, and art objects. If you want a random level 1 potion or level 4 wand, this is the place to come.

Everything in Ultimate Equipment is setting-neutral, so you don’t have to worry about adventure spoilers (unlike those naughty players who just start googling stuff!). The items are also better vetted, and I wish more tables just limited available options to this book. If you can’t find what you want here, you probably don’t really need it!


By far my favorite PF book

5/5

I didnt realize how much I would be using this book when I picked it up. It is by far one of the most valuable PF books available. Get it to add all the right contexts to your partys equipment.


2/5

I'm rather disappointed with Ultimate Equipment overall. It reminds me an awful lot of the 3.5 Magic Item Compendium, with insanely cheap items and an overabundance of swift actions.

I find UE nearly useless for treasure generation since "common" Core items end up being so rare, and 80% of what else it generates are broken (too powerful), over-exotically flavored, or too niche. The Treasure Tables themselves, while useful for certain situations, seem turn every NPC into a Christmas Tree of items, half of which I would have to look up to even know what they do.

There aren't quite so many over-powered/dirt-cheap items as the MIC, although the exceptions are pretty exceptional (e.g. the PFS-banned Quick Runner's Shirt and Bracers of the Falcon). At least it fixed the APG staff prices though, and yes, the layout is useful, though I find it encourages metagamy "fill every slot" mentality


excellent book

5/5

This is a great book for finding equipment when cashing out your loot in the game.


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Grand Lodge

I would rather not have an Ultimate Class book. That to me would mean a glut of classes to a system that is already well balanced with the amount of books put out a year along with the amount of information such as classes, prestige classes, and races. An Ultimate Race guide is fine as the Bestiaries give us a goodly amount of them already and does not upset the balance.

Contributor

Nightfall wrote:
I realize this book is about EQUIPMENT. However will it, in any detail, deal with say, special materials? You know something other than Mithril, Admantine, Cold Iron, etc?

Yes.

Golden-Esque wrote:
Call me a negative Nathaniel if you must, but since when are animal companions and mounts considered "equipment?"

Since the game and its predecessors listed them in the Equipment chapter. So, at least as far back as 1st edition AD&D.

Paizo Employee Chief Technical Officer

5 people marked this as a favorite.
Dragon78 wrote:
Now all we need is an "Ultimate Classes" book that gives us a system to create are own classes.

ka-BLAM

What was that?

...oh, just Jason's head exploding...

...again.


Hallelujah, new special materials!

Come ooooon, show me skymetals.


Dragon78 wrote:
Now all we need is an "Ultimate Classes" book that gives us a system to create are own classes.

Yes, please! I have a Word document called "The Classless Pathfinder System". It was a free download from a site that I can't recall and I can't find the names of any authors on it. However, from what I read of it I think it would make an interesting jumping off point toward an "Ultimate Classes" book. I loved 2e's "Skills and Powers" books, but they were so borked they were almost unplayable (and I'm a guy who doesn't worry about that stuff so much).


James Jacobs on the likelihood of a build-your-own-class book:

James Jacobs wrote:
John Kretzer wrote:

Hey James.

The build your own race section in the upcoming Advanced Race Guide has me thinking. Is it possible that you guys come out with a Tool kit type book filled with guidelines of 'How to Build X'...like thinga like Classes, Achetypes, PrCs, etc?

Or could we see those type of things in some future products?

Unlikely.

None of our current game components are built using a point-based system like you see with the Advanced Race Guide race builder. Retrofitting all the racial traits into a system like that was really complex, but we managed to pull it off in part thanks to our awesome designers and in part thanks to great feedback from the playtest, but also in LARGE part due to the fact that compared to something like classes, building a race is child's play. A class, for example, has twenty "levels of options", whereas a race only has one effective "level of options." Rebuilding the last 3 or so years-worth of class options into something that works as a class builder would take an extraordinary amount of time.

But perhaps more importantly... the class-based system is a huge part of the brand and identity of Pathifnder. It's actually VERY important to me that you be able to say "that's a wizard" and, regardless of the feats or spells or archetypes that wizard took, it's still a wizard.

A completely point-based class builder is essentially throwing out a class-based system in favor of a point-based system like GURPS or Champions. And while I do like building characters for those games... I don't like point-based character building for fantasy games at all.

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Good. I'm glad there will be no ultimate Classes book. That would be super hard to balance, and as James Jacobs mentioned it would basically turn pathfinder into a point based system. GMs can always create their own classless variants if they want, but I'm for one glad that pathfinder isn't going classless.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

The game is what it is. PF, like D&D before it, is a class-based system.

If you like point-based systems, just play GURPS or whatever your game of choice is and use the Pathfinder fluff.

As Freud might have said, "Sometimes a cigar is just a cigar."


1 person marked this as a favorite.
Vic Wertz wrote:
Dragon78 wrote:
Now all we need is an "Ultimate Classes" book that gives us a system to create are own classes.

ka-BLAM

What was that?

...oh, just Jason's head exploding...

...again.

Hmmm. If we ask for Ultimate Adventure Paths, would James' head explode?

Sovereign Court

What are the chances of details/prices for costumes characters might buy to attend masquerade balls? Or even the minor costumes such as the wait-staff of the Gold Goblin had in Second Darkness: Shadow in the Sky?

Paizo Employee Director of Narrative

1 person marked this as a favorite.
Ashram wrote:

Hallelujah, new special materials!

Come ooooon, show me skymetals.

Not to disappoint you, but skymetals are part of Golarion and the Pathfinder RPG line of books assumes a setting neutral stance. That said, one skymetal will be mentioned in Ultimate Equipment.

Stay tuned for more information on skymetals in our Golarion-focused products.


Will it be a sky metal that hasn't been statted up before?

Paizo Employee Director of Narrative

Dragon78 wrote:
Will it be a skymetal that hasn't been statted up before?

Nah, just adamantine.

That said, there are some cool new materials in the book. (As the catalog copy confirms.)


Regarding my earlier post about the Pathfinder Classless rules, I believe they were designed by Kirth Gersen and some of his associates.


Cheapy wrote:
Vic Wertz wrote:
Dragon78 wrote:
Now all we need is an "Ultimate Classes" book that gives us a system to create are own classes.

ka-BLAM

What was that?

...oh, just Jason's head exploding...

...again.

Hmmm. If we ask for Ultimate Adventure Paths, would James' head explode?

Would those be adventure paths in a whole different universe that's very similar to the existing one but without all the backstory so new readers can jump in at "the beginning" without having to know the existing lore going back to the 1960s?

Sczarni

Russ Taylor wrote:
And they should be very interesting special materials at that!

I look forward to that.

Adam and/or Sean,

If either of you can answer this: I was curious if these new materials would be suitable for something say like, bypassing epic level DR? Just as a starting point more than just a specific type/question.

I'm just trying to gauge if these materials will be anything like a certain Green Ronin product (IE Sovereign Materials in Advanced Game Master's Guide) or just something else.

Dark Archive

I seem to remember that this book said it would organized the equipment according to its slot.

I don't see that text any more in the product description.

Is this no longer the case?

Sovereign Court

1,000,000,000,000 thank yous!
I absolutely cannot wait for this to arrive. Since the Alpha playtest, based on a weekly campaign, plus my monthly campaign, I believe I nearly used every item in the Core RuleBook. lol

And yeah, I can make up my own magic items, but PAIZO design is top shelf and full of win!

THANK YOU AGAIN!
Please send me a courtesy advance copy PDF! Thanks ;)


Pathfinder PF Special Edition Subscriber

Through a combination of different factors my games tend towards a level range of 1st-10th. I love these kinds of books because it gives me plenty of fun items to equip both PCs and NPCs of those levels with.


1 person marked this as a favorite.

I am so incredibly excited for this book! I don't know who to thank for the Pathfinder line of fantasy RPG but if someone who does reads this, please give them my absolute and heartfelt appreciation. My most favorite things in fantasy are constructs and magic items. Pathfinder ALWAYS keeps me entertained. Best of luck with this book! Does anyone know if there will be augments (similar in function to the magic item compendium's augment crystals)?


Well I hope they update the weapons from earlier books with things introduced by later books. Like applying deadly (which was in Ultimate Combat) to weapons from the core rules. Maybe this is the forum to ask this. Can someone direct me to the weapon that is like a halberd with reach? I don't care about brace I just wanted to have a slashing/piercing weapon like a halberd with reach? Or is that going to be an option or new weapon introduced in this book?

Grand Lodge

Hey there everybody! This is mainly for the Paizo peeps, but I've made a post about preemptive errata from books that have information no doubt pulled into Ultimate Equipment. Mainly to help avoid copy-paste errors, you can find the link here!


ok..Skull & Shackles Part 2 AP has an advertisement for this product.

It states "thousands of items". I am looking forward for this product but this is vague adverstisement. Can some one share how many are there (actual total number) and of those how many are new. Please do not use percentages (that is vague too).

THX

Paizo Employee Director of Narrative

I'll apologize first for being vague, but it's the best I can do. I don't think anyone counted exactly how many items are in the book. When I was helping build out the index I counted well over a thousand items in the wondrous items section alone. I didn't make a separate count of which were new.

Contributor

Adam Daigle wrote:
I'll apologize first for being vague, but it's the best I can do. I don't think anyone counted exactly how many items are in the book. When I was helping build out the index I counted well over a thousand items in the wondrous items section alone. I didn't make a separate count of which were new.

Sounds like by the end you were all weeping with joy that it was finally done!

Dark Archive

I was hoping this might have some items from Numeria, but it has been mentioned that it is world neutral so I am assuming not. I have always liked magic and technology, I think I was first introduced to the concept in FF3 on Super Nintendo and was thinking of running a campaign like that.

Paizo Employee Director of Narrative

1 person marked this as a favorite.
Alexander Augunas wrote:
Adam Daigle wrote:
I'll apologize first for being vague, but it's the best I can do. I don't think anyone counted exactly how many items are in the book. When I was helping build out the index I counted well over a thousand items in the wondrous items section alone. I didn't make a separate count of which were new.
Sounds like by the end you were all weeping with joy that it was finally done!

You would be correct. :D

Liberty's Edge

Nimon wrote:


I was hoping this might have some items from Numeria, but it has been mentioned that it is world neutral so I am assuming not. I have always liked magic and technology, I think I was first introduced to the concept in FF3 on Super Nintendo and was thinking of running a campaign like that.

I love Final Fantasy 6 (US 3) actually playing through it again right now.

But as for Numeria, join me in hoping for some stuff in Campaign Setting: Artifacts and Legends which seems to be a bit of a companion book to this.

Dark Archive

Just a random thought I have had will this book have art in it and if so will it just be item pictures or will there be characters using items? Also will this book follow the rest of the line in having large picture/story chapter openers?


I wouldn't mind if there wasn't a lot of art in in it, then there would more room for the actual items.


Kevin Mack wrote:
Just a random thought I have had will this book have art in it and if so will it just be item pictures or will there be characters using items? Also will this book follow the rest of the line in having large picture/story chapter openers?

I seem to recall reading that there will be lots of art of the items in the book.


Laschoni wrote:
Nimon wrote:


I was hoping this might have some items from Numeria, but it has been mentioned that it is world neutral so I am assuming not. I have always liked magic and technology, I think I was first introduced to the concept in FF3 on Super Nintendo and was thinking of running a campaign like that.
I love Final Fantasy 6 (US 3) actually playing through it again right now.

Me too!

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Lilith wrote:
Laschoni wrote:
Nimon wrote:


I was hoping this might have some items from Numeria, but it has been mentioned that it is world neutral so I am assuming not. I have always liked magic and technology, I think I was first introduced to the concept in FF3 on Super Nintendo and was thinking of running a campaign like that.
I love Final Fantasy 6 (US 3) actually playing through it again right now.
Me too!

Oh my gods yes!!! I wanna play, I wanna play

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.
Sub-Creator wrote:
Kevin Mack wrote:
Just a random thought I have had will this book have art in it and if so will it just be item pictures or will there be characters using items? Also will this book follow the rest of the line in having large picture/story chapter openers?
I seem to recall reading that there will be lots of art of the items in the book.

There is an *astounding* amount of art. And an *astounding* number of items.

Paizo Employee Creative Director

Cheapy wrote:
Vic Wertz wrote:
Dragon78 wrote:
Now all we need is an "Ultimate Classes" book that gives us a system to create are own classes.

ka-BLAM

What was that?

...oh, just Jason's head exploding...

...again.

Hmmm. If we ask for Ultimate Adventure Paths, would James' head explode?

Yes.

But mostly because the idea of doing an entire Adventure Path that doesn't have any world flavor in it is so nonsensical.


you shouldnt ask for an ultimate adventure path from james jacobs.

you should either ask for an ultimate collection of adventure paths.

which would contain the ris of the runelords and the hard copy form of the top 6 adventure paths....

which btw isnt likely to happen either.

you'd do better to ask for the bastard hall one thats done at the pathfinder thing....

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
James Jacobs wrote:

Yes.

But mostly because the idea of doing an entire Adventure Path that doesn't have any world flavor in it is so nonsensical.

How about Ultimate Worlds? A book with tons of different settings? It wouldn't be all that large, just the size of the space needle...

Paizo Employee Creative Director

1 person marked this as a favorite.
Stratagemini wrote:
James Jacobs wrote:

Yes.

But mostly because the idea of doing an entire Adventure Path that doesn't have any world flavor in it is so nonsensical.

How about Ultimate Worlds? A book with tons of different settings? It wouldn't be all that large, just the size of the space needle...

We already did Ultimate World. Only we called it "Inner Sea World Guide" instead. Ha.


Well the Races book was marginally interesting...but this? Sorry, I have enough hard cover books I don't use without adding to the pile.So I'll be giving this a miss.

And as I'll be missing out on the NPC Codex as well it looks as if my RPG subscription will be getting a long term cancellation..

RPG Superstar 2015 Top 8

Stratagemini wrote:
James Jacobs wrote:

Yes.

But mostly because the idea of doing an entire Adventure Path that doesn't have any world flavor in it is so nonsensical.

How about Ultimate Worlds? A book with tons of different settings? It wouldn't be all that large, just the size of the space needle...

I wouldn't want Ultimate Worlds, but an Ultimate World BUILDER.... I want SO bad.


While Advanced Races is the most interesting hardcover this year since it hasn't been done with all playable races before. I will be getting this one because I love magic item books even if it has items from the core book.

I would prefer a Psionics book or Advanced Players Guide 2 over most other hardcover books, well other then another Bestiary,I just can never get enough of those. I also would love hardcovers for the other continents of Golarion, the planets, and the Planes.

Dark Archive

Lilith wrote:
Laschoni wrote:
Nimon wrote:


I was hoping this might have some items from Numeria, but it has been mentioned that it is world neutral so I am assuming not. I have always liked magic and technology, I think I was first introduced to the concept in FF3 on Super Nintendo and was thinking of running a campaign like that.
I love Final Fantasy 6 (US 3) actually playing through it again right now.
Me too!

If i lived near you I would be down to play that. I am in Colorado Springs and don't plan on going to VA anytime soon. Looks like a good game though.


As much as I love Paizo's products, I have to say that out of Ultimate Equipment, the NPC guide or the Races book (whatever they're called) only the Equipment guide has any appeal for me. And it more than makes up for any appeal the others are lacking for me!


Will this book have more firearms and/or firearm related gear?

Grand Lodge

Hopefully this will have insight on other gear made of established special materials. Adamantine beer mugs for dwarven lords!
Let us also not forget prosthetics, and more equipment traits!

Contributor

7 people marked this as a favorite.

Mithral pots and pans! They're non-stick!


Durable darkwood switches for spanking naughty elflings! One will last their whole childhood!

...oh gods that's horrible please forgive me.


There are some things that's very, very hard to forgive. But I'll try. Besides, turns out that darkwood is really good tinder.


Sean K Reynolds wrote:
Mithral pots and pans! They're non-stick!

LOL!

I really want this book.

Paizo Employee Chief Technical Officer

Sean K Reynolds wrote:
Mithral pots and pans! They're non-stick!

Ahem! The text says "food rarely sticks to it." If you want *completely* nonstick, I think you're gonna need magic.

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