A5: Winter Flower (PFRPG) PDF

3.70/5 (based on 3 ratings)

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A Pathfinder Roleplaying Game/3.5 Compatible Adventure for 4-6 PCs of Levels 4-5.

Adventureaweek.com PDFs are fully supported by Hero Lab files (included in download), minimum requirement: Pathfinder Roleplaying Game core system.

The annual Winterflower Festival & Dance is just around the corner! What originally started as a festival to honor the rare Winterflower has grown into an annual gathering for families, soldiers, and hunters to eat, drink, and dance the night away.

The festival is named after the rarest flower in the world. It thrives in a cold mountainous region and has a reputation for growing on sheer mountain peaks and cliffs. It is the only flower known to grow through layers of snow in order to reach the sunlight. When carefully transplanted near the village the Winterflower is considered a blessing which protects the village from harm.

It is customary for the men of the village to ask the women to the dance by presenting them with rare, difficult to obtain gifts. A woman will usually select from the men based on the rarity of the gift with which she was presented.

This year, a beautiful maiden by the name of Gwendolyn has come of age and many men vie for her attention. Three such men are Nicoli Vrodle, Alem Dulgra, and Vladimir Pelchonal- all of which are willing to go to great lengths to attend the Winterflower Festival & Dance with the maiden Gwendolyn on their arm.

Each of the three men hire the PCs to retrieve the rarest gifts in the land.

The catch? The Winterflower Festival starts in just 5 days so the PCs must hurry!

Also included in "Winterflower":

  • Maps and Illustrations by 3x ENnie Award winner Todd Gamble
  • Optional story arc transitioning from A4 into A5 depending on the PCs actions in the previous adventure.
  • Three main quests, of which the PCs may choose to take only one or all three if they so wish. Adventure conclusion varies greatly depending on the PCs choices and actions.
  • New Trap: Stone Walk
  • New Puzzle: Entrance to the Dwarf Realm
  • New Map: Old Rybalkan Shipwreck
  • Illustration: Winterflower and the Solitary Giant
  • New Monster: Snow Roc
  • Paizo reviewer ENDZIETGIEST calls the final encounter "one of the coolest environmental showdowns I've read in any PFRPG adventure and feels truly unique."

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3.70/5 (based on 3 ratings)

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Lots of GM Work

3/5

Where should I start with this module? I’ll start where the ad venture starts in the town of Rybalka. The PCs arrive in town 5 days before a winter festival where the men of the town try to court the young ladies by giving them the most extravagant gift. The PCs are approached by 3 different men to go on quests to retrieve valuable items to give to the same woman. The catch is the PCs only have 5 days before the festival to do the quests. From the map provide it is clear at most the PCs can do 2 quests unless they have flying mounts or strong magic at level 4.
Now this is the start of what I didn’t like, although the PCs are approached by 3 different men 2 of them are scum bag creepers. So if they are a party of good characters they really only have 1 option. My PCs did not like getting railroaded like this. This wasn’t the only issue the one quest for the only decent man is the most deadly and offers the smallest rewards.

The mission itself had no meat to it. There was 1 encounter with a harpy and 3 skill checks for environment challenges. One harpy is a joke for a party of 4 PC decently geared. The checks were a little better but it seemed like the author wanted TPKs which if the group is smart and cleaver isn’t very likely based on the challenges. I flushed out the mountains a little more by having Yetis attack while the PCs were camping for the night and had the NPC accompanying them tell them that if they did not damage the fur he would make them yeti cloaks when they got back to town. When the party reaches the mountain they are supposed to climb to retrieve the “Winter Flower” the worst part of the mission begins.

The PCs have to climb 300 ft. up a rock and ice cliff DC climb 25 or 30. WTF this took forever. The NPC accompanying them only had a climb skill of +6 and 9 yes 9hp. How the hell he was supposed to climb that high without dying I have no idea. Fortunately I gave him 4 potions of cure light wounds. I’m a lucky roller and had the NPC tie off to a piton ever 10 ft. but failing a climb check by 5 means falling and even 10 ft. is a d6 which adds up fast because he only has 9hp! I don’t think the writer took into account hauling up PCs that aren’t very good at climbing by ropes either.

Once the PCs climb about 3 hundred feet the NPC wants to climb the last 100 feet to the winter flower by himself. Again I had the same climbing issues as before and the NPC barley made it. Once there a Roc circles and PCs have a free round to ready actions. I had a few problems with this encounter. First a Roc is a CR9 and these are level 4 characters. The Roc strategy in the mod was to grab the NPC and fly off. The Roc also has a 30% chance to just circle because it is more curious than anything else. Before even playing the encounter I saw a problem with the Roc being paralyzed/ stunned and falling to its death. Of course this is exactly what happened. I’m good at saves but I think I had to make 3 and failed the second 1 for the roc. So there goes the exciting encounter, the fight with the harpy was more dramatic.

So it took the PCs 3 days to do this leg of the mission which didn’t leave time for any others. When the NPC gives the flower to the love of his life she informs him that she already has a date to the festival with a man with nothing to offer but love. This made my PCs very mad and one of my female PCs offered to take him.

On a finale note I had my PCs make deal with another of the gentlemen that had a map to a half sunken ship just for profit. While more profitable and exciting this quest still needed lots of GM work, it was more of an outline than anything else. The ship was filled with undead but there are no stats for a captain! Come on you have to have a captain.

There were a few good things. First the art work of the Roc was good and I made a cool paper mini out of it. Second the environmental settings were cool. This mod should be used as an outline and would be very hard to play without a GM fleshing out the environment and encounters before hand.


An RPG Resource Review

4/5

This is a rather strange adventure, as there are three completely separate paths that the party can take - indeed, it's almost three separate adventures, and time constraints are such that they can probably only manage one, maybe two if they're quick about it, in time.

The situation is quite simple. The village of Rybalka, that has been serving as the base for all the adventures so far (assuming, that is, that you have been using Adventureaweek's campaign world, recommended given the online support available if you subscribe) holds an annual festival, the Winter Flower Festival. This celebrates a rare flower that grows high in the mountains, but has also become a traditional time for young gentlemen to press their suit with local ladies - the custom being to present the lady of choice with some rare and costly gift.

Now, this year a particularly beautiful young lady has just come of age and plenty of young men are eyeing her up and wondering how to win her favour. Three of them approach the party in order to seek their aid in obtaining suitable gifts - hence the choice before them, there isn't time to manage all three quests before the Festival starts!The three young men are quite different - and nicely-developed - individuals, and this may influence the party's choice as to whom they will aid. Only one asks for support as he collects the item he's chosen, the other two offer to pay the characters to fetch their items for them.

Each quest should prove quite a challenge, and all present varying opportunities for thought as well as combat skills. One task involves retrieving treasure from a sunken ship, one involves negotiating with local dwarf miners for a gem and the third is a quest high into the mountains to retrieve a Winter Flower itself! This last is a feat that has only been done once in the past decade, and will bring great honour to whoever manages it... never mind a maiden's hand!

As we've come to expect, each quest is laid out clearly with information placed at the GM's fingertips to facilitate easy running of whichever one the characters choose to undertake. The introduction could do with a thorough proof-read, but the rest of the text is fairly error-free. There are also additional suggestions for embedding events more closely into the party's own story, if they have been involved in earlier adventures...

But there's a gaping plot hole that is never addressed. What if one (or more) of the characters fancies that beautiful young lady for himself? Or indeed, having heard about the Winter Flower, what group of adventurers out to make a name for themselves will not at least consider going to find it to gain the renown? I suggest you decide how to accommodate these options before you run the adventure, because if I think of them pretty much as soon as I've read the synopsis, so will plenty of players when they are presented with the situation.

That aside, the three quests should provide for some solid adventuring fun, and those not completed in time for the Festival may perhaps be slotted in later, certainly the wreck-exploring one. Good solid material firmly rooted in a setting that I'm beginning to be quite fond of.


4.5 stars - Excellent, fairy-tale style module

4/5

This pdf is 24 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving 21 pages of content for this adventure, so let's take a look!

This being an adventure review, the following contains SPOILERS. Potential players may wish to jump to the conclusion!

Still here? All right! The annual Winterflower Dance and Festival is upon Rybalka and emotions and hormons run high: The beautiful maiden Gwendolyn has many a suitor, and three men, Nicoli Vrodle, Alem Dulgra and Vladimir Pelchonal vie for her hand with increasingly heroic quests - which, of course, the PCs can assist. Whether they assist one, two or all of the quests, they're in for a challenge: Nicoli wants them to acquire a broach from a capsized Vikmordere ship, which is unfortunately near the location of the last adventure, "Forest for the Trees" - depending on the outcome, the PCs may have an interesting first look at the consequences of their actions as they make their way to a stranded ship. The PCs may meet a scouting party of Vikmordere on the way and when they reach the ship (with its beautiful map, unfortunately with numbers), they will have to brave the undead that now inhabit the frozen shipwreck. They might even salvage a cannon from the ship - IF they succeed in getting its massive bulk back to Rybalka, that is.

Unfortunately, poor Nicoli's advances fall on deaf ears and Alem is next: Quite popular and wealthy, this unscrupulous man deals in illicit narcotics and want to secure a rare dwarven gem, Alexandrite, to effectively buy Gwendolyn's heart. He might also prove to be a way for the PCs to get back to good graces with Rybalka after choosing the "Path of the Druid" in "Forest for the Trees". In order to reach the entry to the secret subterranean dwarven holds, the PCs will have to brave kobold traps and succeed at a kind of sliding puzzle (WITH a hint, this time), which comes with actual ways to find the solution without brute-forcing it - GREAT! In order to get the gem, though, the PCs will first have to get some cave-moss from a grick-infested cave. Once this task is complete as well, they may return to Rybalka, only to realize that Alem might not be a good choice for Gwendolyn - he might even be harassing her.

The strikingly handsome Vladimir has perhaps the most romantic of the three ideas - he wants to bring the Winterflower to Gwendolyn to ask for her heart - reminiscent of the tradition in the alps to bring the Edelweiß to one's beloved, I did consider this idea in particular to be awesome. Especially with the map and location: The flower only grows on the mountain known as "Solitary Giant", a huge thing of ice and basalt, circled by a vast snow roc. To make matters worse, the weather is taking a turn for the worse as well. Climbing the solitary giant will have the PCs brave potential avalanches and other obstacles to have an awesome climax: Fending off against the snow roc while being tied to the wall. the creature is not overtly hostile and easily confused and the objective is not victory, but survival. Hopefully, the PCs can keep brave Vladimir alive.

Upon their return, though, Gwendolyn may spurn Vladimir as well to follow her own choice and heart unless the PCs intervene on behalf of the brave man. Whether or not for the better, the PCs have helped a romance by showing what can and cannot be achieved by bravery, money and suaveness and thus ends the adventure and concludes the festival. Which I would have loved to see being described in the module, but oh well.

Conclusion:
Editing and formatting are very good, though not perfect - I did notice some minor glitches, though not many or glitches that impeded my understanding or enjoyment of the text. Layout adheres to Adventureaweek.com's 2-column standard with its colored background. No printer-friendly version is included in the deal, though herolab-files are. The cartography, as I've come to expect from adventureaweek.com, is stellar, though I'd love for player-friendly maps sans the numbers etc. or a similar file of collated handouts as e.g. Run Amok Games provides. The pdf comes with extensive bookmarks. Of all the adventures in and around Rybalka I've read so far, Winterflower is perhaps the most unconventional. A sense of personal involvement can be just as enticing as the promise of epic loot and the module provides an intriguing backdrop and interesting motivations for the players. The climactic climbing of a mountain is one of the coolest environmental showdowns I've read in any PFRPG adventure and feels truly unique. I do have some complaints, though: In direct comparison to other modules by adventureaweek.com and other publishers, "Winterflower" is a bit on the short side for the price - TPK Games' "Ship of Fools", for example, provides about twice the content and multiple full-color maps for the same price. Additionally, the festival that is an integral component of the module's background gets no description or the like. Its rites and dances could have made for a cool end and a way to convey more of the unique cultures and customs of the setting/settlement. It is due to these two gripes, especially the bang-for-buck-ratio, that I'll settle for a final verdict of 4 stars - a bit on the expensive, but unconventional and rather cool side. For future modules, I'd love to see a bit more content/maps etc.

EDIT: New verdict - 4.5 stars, as the price was reduced to $5.00.

Endzeitgeist out.


Contributor

Now available!


Thank You Liz, hadn't noticed it was up, geez I got to start poking my head up a little more often, lol.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

You might want to rethink the product descriptions for this product line:

Quote:
As a free bonus, it includes the HeroLab file necessary to run the adventure!

This makes it sound as if ownership of HeroLab is "necessary to run the adventure", which I hope isn't true (and which would be bad news for anyone not running Windows).


Very true, I'll contact Jonathan about getting that changed, thanks for bringing that to my attention Zaister.

And no, you certainly don't need the Hero Lab program or files to run any of the adventures offered by AdventureaWeek.com, they're just included for the folks who enjoy the program as much as we do.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
KTFish7 wrote:
And no, you certainly don't need the Hero Lab program or files to run any of the adventures offered by AdventureaWeek.com, they're just included for the folks who enjoy the program as much as we do.

I certainly thought so, but the way it's worded might confuse people and could possibly hurt your sales.


Reviewed here, on DTRPG and sent to GMS magazine. Cheers!


Endzeitgesit, I Thank You for the time and the review, glad to see the guys are hitting some notes you like, lol. You'll be happy to know that Player Maps have become a standard in the last few PDF's, see, we listen, lol. As always, your words are not falling on deaf ears my friend, and we Thank You.


Megan, I Thank You for the review. Your comments sparked a most amusing conversation in regards to the fact that it didn't occur to any of us that the PC's themselves might undertake motives a little closer to home as it were.

Liberty's Edge

It leaped out at me as soon as I started to read... perhaps it's the way my local players tend to think!

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