Herland: Perfect Genetic Utopia (QAGS) PDF

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Welcome to a world split in two, where women live in harmony in Greater North America while men live across the sea in a society of their own. The society of women seems perfect, but what is the true cost of their luxury and peace? There's a war going on, a war hidden from the public view. And if that doesn't draw you in, how about this: all of the PCs must be female.

Herland: Perfect Genetic Utopia is a futuristic RPG setting designed for use with the QAGS 2nd Edition rules. This book includes detailed descriptions of the Greater North American government and society, as well as description of the Underground rebellion, rules for playing both sides, tips and optional rules for playing an all-female campaign with male players, plot ideas for your campaign, an introductory adventure, sample Words and GMCs, sidebars, a fancy new character sheet, and hilarious generalizations about the fairer sex.

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An RPG Resource Review

3/5

After a rather uncomfortable introduction which takes the standpoint that there is some kind of fundamental difference between males and females, we move on to an introduction to the setting which is presented as a series of edited (and scribbled upon) textbook pages and propaganda leaflets. These suggest that the current state of affairs - an all-women society, with all men living on another continent - came about as an exercise in feminism gone very, very wrong; and that it is nothing like the 'utopia' that the powers-that-be would have women believe.

Players will need to decide if they want an idyllic life but be lied to and know that while they live in comfort others do not, or if they'd rather work to tear it all down, and probably drag everyone down rather than allieviate the suffering of the downtrodden males... neither is presented as Right or Wrong, but they'll have to choose. There are some sidebars giving advice on how to play, including one which addresses the difficulties that male role-players might encounter in playing females - again with the standpoint that 'all men are like...' rather than recognising that gender is nowhere as fundemental in real life as it is within the confines of this particular game.

Overall, I don't quite know what to make of this. It's a philosphically-interesting concept, to take feminism to such an extreme; but this is a game not an academic treatise. How many role-players, irrespective of gender, are going to be comfortable enough with the situation to play it? And if gaming is all about having fun, is this level of challenge appropriate? It's a thought-provoking read, though, even if you never end up playing the game.


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