Looking for some good, mid-to-high level modules for our campaign


Advice


Our party is looking for what I think most parties are looking for from modules: a great story as well as memorable, well-designed encounters.

So far we're playing Dragon's Demand, trying to slide in Carrion Hill somewhere during it followed by From Shore to Sea right after. This should easily take us to level 7, maybe 8.

The plan was to do Expedition to Ravenloft after that (and we're still up for it), but I've never converted 3.5 stuff and I'm leery of it, seems like a lot of work doing that much content. If we don't play it there's a gap from level 7 or 8 up to 11.

The only thought I had was Realm of the Fellnight Queen (level 7-8), assuming it's any good? Suggestions from levels 7 up to 11 or 12 are very welcome!

I'm interested in using The Demon Within (levels 11-13). Has anyone played or run it? I know, I'm a hypocrite because it's 3.5, but I love the flavor. Besides, converting a module covering two levels' worth of material is still less work than converting EtR. Having said that, if someone can come up with something equivalent to Demon Within in flavor that I don't need to convert I'd be open to it.

Of the higher level modules I've heard good things about Tomb of the Iron Medusa (14), The Moonscar (16) and The Witchwar Legacy (17). Any thoughts about high level modules are very welcome also.


Ah, an underwhelming response. Guess I'll ask elsewhere.

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