In the Company of Gargoyles (PFRPG) PDF

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A Defender of the Night or Nightmare in Sky! From an urban protector to a hunter from on high. A 1st–20th level player character racial class balanced for play alongside your adventuring companions. Let them play In The Company of Gargoyles.

This new race and racial class is designed for use by player characters at every level of play, with custom special abilities and feats based on the very nature of being a gargoyle, from 4-armed powerhouses to fighting apparitions that swoop and dive into battle. They are designed to allow you to play something completely new, or a classic gargoyle. Presented with this is a plug-and-play 1st-person-point-of-view descriptive text that allows for an easy introduction of this new race and paragon class into any existing campaign.

  • Stonewarden Gargoyle race
  • Stonewarden Paragon Raical Class 1st–20th level
  • 15+ Special Abilities
  • 7 Feats
  • 10 Spells
  • Options for playing Watchers (half-dwarf/half-gargoyles)

From the same designer who crafted the immensely successful Kavit M. Tor's Emporium of Collectible Curiosities comes the fifth book in the extraordinary Questhaven Campaign Setting. This new line brings you the new customer content along with the best of the 3.0 and 3.5 Open Gaming Content updated for the Pathfinder Roleplaying Game. Each element is customized yet kept modular, providing game components beyond the core products helping to create an evocative campaign experience.

Author: T. H. Gulliver
Artist: Mark Hyzer
Pages: 12 (16)

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Gargoyles as a PC race? Suprisingly, it works!

5/5

In the Company of Gargoyles
This pdf is 16 pages long, one page front cover, one page editorial, one page advertisements and one page OGL. That leaves 12 pages of content.

The pdf kicks off with the by now obligatory, glorious and well-written in character introduction to the race I’ve come to expect from Rite Publishing. In this case, I was almost immediately taken in by both the elegant solution of the problem of the Bestiary gargoyles as well as a flash of nostalgia: The concept reminded me of the gargoyles animated tv-series I grew up with and I love it. A permeating sense of melancholy is present within the writing and serves well to convey the mindset of the Stonewardens (the PC gargoyles), that have been betrayed by mankind and still, oath-bound, silently guard the thin-skinned races.
After 2 beautiful one-page artworks and the introductory texts on age, height, mindset and so on, we get the Stonewarden Paragon racial class.

The class gets 4+Int skills, a good BAB, a good Fort and Will save, claws, bite and gore attacks. Better yet, they get so-called enticements, mutations you can choose for your Gargoyle. You can e.g. get a tail, spit acid, grow extra arms and become a damn hard hitter in melee – a gargoyle with several arms, a tail and bite attack is a potentially fearsome for to behold indeed! What really sold the class on me, though, is that even mundane things like a bonus on survival and perception gets fluff: The Stonewarden touches a stone and communicates with them. Oh yeah, and the lvl 20 ability is GOLD for high-level investigations or food for a truly mastermind-type villain. Each and every ability has been written with flavor in mind and practically screams “gargoylish” to me.
After that, we get 7 new feats, most of them developing the ability and combat tactics being able to fly entails.
Finally, we get 10 new spells ranging from 1st to 9th level that just ooze earth elemental coolness and which I’d really like to throw at my PCs: From rolling shockwaves over partial petrification up to a devastating hail of boulders, the spells serve as a nice closing for the pdf.
On another note: In contrast to Jotunnar, Stonewardens may freely class in and out of their racial paragon class, which really helps to integrate them and make them more versatile in their usability.
The editing is top-notch, the b/w artwork is great and the amount of information cramped into the pdf is stunning, especially with the high-quality prose.

Conclusion: Would I want to play a gargoyle? Hell yeah! Would I work as a DM to implement them in my campaign world? Oh yes, I would, even if it were harder than it is thanks to the great prose. Would I recommend this file to you? Yes, definitely. Even if you are only remotely intrigued by the concept, go for it. My final verdict is 5 stars.


In the Company of Gargoyles by Rite Publishing.

5/5

In the Company of Gargoyles by Rite Publishing.

This product is 16 pages long. First page is cover, then credits followed by a Introduction and the next page has a full page B&W art. (4 pages)

Racial information. (6 pages)
Next is pages of information of what the race is like and how they get along with humanity. Followed by another full page B&W art. Next is a page about racial traits.

Next is the paragon class. (4 pages)
D10, 4 skills, Full BaB, 2 good saves, simple weapons, no armor. The get natural claw and bite attacks which they can improve. They get several preset abilities as they level up as well as enticements. Enticements are a pool of abilities the gargoyle can choose from to learn, including stone based spells.

Next is feats and spells. (2 pages)
There is 7 feats, 5 of which deal with flying. Some of which I think would be open for other creatures to take. There is 10 new stone based spells, some of the ones that caught my eye.
Mire of Stone and Earth – Cause a area of entanglement. I liked the spell but not the fluff. The fluff is ok but I would have prefered the effects to be described as the earth clinging to the targets instead of moving.
Stone Arm – makes a limb useless
Stone Snare – sucks the target into the ground.
Stoney Gaze – Medusa anyone?

It finishes with a OGL and single page ad.

Closing thoughts, I am guessing this was done on purpose but this product reminded me a great deal of the Gargoyles cartoon which I loved. These gargoyles take a oath to protect humanity but fear humanity too. So they live in the cities but hide from most humans. Several of their abilities are ubran based, but not enough that they still wouldn't be effective in the wilderness. But they would shine in their choosen city. The racial history and information is interesting and pretty easy to drop into any setting.

The beginning of the product is told in the first person by a gargoyle who's human friend he befriended has grown old and is about to die of old age. The race seems a bit sad and traggic due to their nature which makes them interesting. The art work is all B&W and pretty good. So my rating is going to be a …. 5 star. I really couldn't find anything wrong. The worst thing was the fluff on the one spell or things like that. Which is more of personal taste than anything wrong. So if you like the idea of gargoyle PC's then you will love this product.



I wanted to thank Vic for getting this up there.

The Exchange RPG Superstar 2009 Top 8

Woohoo!

Scarab Sages

Congragulations.

The Exchange RPG Superstar 2009 Top 8

Wicht wrote:

Congratulations.

Thanks for your feedback on the earlier drafts.

Sovereign Court

Adventure Path Charter Subscriber; Pathfinder Adventure, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

wow...i totally want to be a gargoyle! This is an amazing product, way to go guys!


Tarren Dei (T. H. Gulliver) really did an amazing job on this product.

Dark Archive

Pathfinder Roleplaying Game Superscriber

I have skimmed it so far, it make me think of the Gargoyles cartoon which I was always a fan of.

The Exchange RPG Superstar 2009 Top 8

DitheringFool wrote:
wow...i totally want to be a gargoyle! This is an amazing product, way to go guys!

Thanks, DitheringFool. It means a lot to hear you say that.

Dark_Mistress wrote:
I have skimmed it so far, it make me think of the Gargoyles cartoon which I was always a fan of.

I didn't let myself watch the cartoons again until the third or fourth draft, but, by emphasizing the 'guardian' aspect but keeping the reclusiveness of gargoyles, the feel became very similar. You could probably build similar gargoyles.

I'm waiting to get my hands on the Advanced Player's Guide so I can build a bomb dropping gargoyle paragon / alchemist.


One problem with the printer friendly copy; it only consists of one page (22).


So are there plans to release more PDFs using ITCoG (different racial variants, etc.)?


Hey congratulations Tarren!

And I had know idea you've had previously published stuff; that 'Collectible Curiosities' volume sure looks interesting too! ; ^ )


bump.

The Exchange RPG Superstar 2009 Top 8

Twin Agate Dragons wrote:
bump.

I'm not sure what Steve's plans are with this line. Personally, I'm still trying to sell him on a playable ettercap but he seems unmoved by my pleas.


Dennis "Orge" Baker is are working on a "In the Company of Minotaurs" right now.

I have to be very careful about which monsters I do as we have a certain threshold when I do original artwork and commision a author like did for this one (compared to writing it myself and using stock art). It will really depend on how well this book does financially.

I will also see about getting a corrected version of the printer friendly version up.

The Exchange RPG Superstar 2009 Top 8

Unmoved, I say.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Rite Publishing wrote:

Dennis "Orge" Baker is are working on a "In the Company of Minotaurs" right now.

Shouldn't he be doing Ogrekin? ;-)


Find quality stock art for Ettercaps and I would be more moved than I am now. You also have not sold me on their place in Questhaven :) Also just because I can't do it in a retail product does not mean there is not a place for it in the Questhaven patronage project, but your going to need a better pitch than "they eat spiders"

Ogres were covered in "In the Company of Giants" :)


I would buy an ettercaps project. I also know some starting artists that work cheap...

The Exchange RPG Superstar 2009 Top 8

Rite Publishing wrote:
... you're going to need a better pitch than "they eat spiders"

[eleven-year-old boy voice]They eat spiders and ... and ... and ... get spider powers.[/eleven-year-old boy voice]

;-)


Rite Publishing wrote:
I will also see about getting a corrected version of the printer friendly version up.

Thanks.

Dark Archive

Pathfinder Roleplaying Game Superscriber

Well my review is up here, at ENworld and Drivethru.


Great review, DM.

The book looks intriguing, TG!


If I end up publishing my second campaign setting, I might want to license this from you, with a variant for water, air and fire gargoyles.

In other words this is really awesome and I like how you used something similar to the evolutions to simulate the monster. You also used my love of four armed creatures against me. Jerks.

The Exchange RPG Superstar 2009 Top 8

Thanks, Dark Mistress, for the five star review.

I'm glad you liked the evolutions, Madcap. We wanted you to be able to play the four-armed gargoyles of Greyhawk, the gargoyles of the cartoon, etc.

BTW, Mark Hyzer's gorgeous illustrations show two very different gargoyles. The female will be my gargoyle alchemist when I finally get the Advanced Player's Guide.

Scarab Sages

Rite Publishing wrote:
Dennis "Orge" Baker is are working on a "In the Company of Minotaurs" right now.

But... you already have a kick ass Minotaur book.

Or is this one a PFRPG version?


Tarren Dei wrote:

Thanks, Dark Mistress, for the five star review.

I'm glad you liked the evolutions, Madcap. We wanted you to be able to play the four-armed gargoyles of Greyhawk, the gargoyles of the cartoon, etc.

BTW, Mark Hyzer's gorgeous illustrations show two very different gargoyles. The female will be my gargoyle alchemist when I finally get the Advanced Player's Guide.

You did a really good job of it too. One recommendation I can think of is adding "multiattack" to the bonus feat list. Because it's not like you won't want it anyway. Another suggestion is to allow the paragon to be enhanced in the way a monk would, like a manufactured weapon. You could've already done playtesting in this area, but it seems balanced enough to me.

The way you handled additional claws works pretty well, I'd say. I've played a lot of natural attack builds and the thing that really pushed it over the edge was gillaron's blessing, the two extra claw attacks made a good build into a scary build. For four levels of investment, that seems about right.

I also just noticed that you can grow multiple tails.

That's really scary and kind of awesome.


I wanted to thank Dark Mistress for taking the time to do a review of our product.

@Madcap Storm King: Good catch on the multiattack, should have been in there; I was contemplating some gargoyle magic items for a web enhancement just so much to do so little time.

Dark Archive

Pathfinder Roleplaying Game Superscriber

You're welcome.


@ Or is this one a PFRPG version?

Yes this is the PFRPG version with some revision by Dennis.


Rite Publishing wrote:

I wanted to thank Dark Mistress for taking the time to do a review of our product.

@Madcap Storm King: Good catch on the multiattack, should have been in there; I was contemplating some gargoyle magic items for a web enhancement just so much to do so little time.

Count me on the list to buy that as well.


Question: Do gargoyles heal naturally?
Also, if a gargoyle is using statue on itself for 8 hours, does that mean it gets the normal healing of its level in hit points, plus a cure light wounds?


Yes and yes.

The Exchange RPG Superstar 2009 Top 8

Thank you Endzeitgeist for a 5 star review.


Free Web Enhancement Gargoyle Magic Items

Right Click Save As


Gargoyles, along with Giants, are my favorite pdfs so far from Rite Publishing! I'm really glad I had these printed.

Going back to the feat question raised earlier in the thread, what would the paragon's bonus feat list look like now with the various PF supplements now out?

Its heavely biased toward flying feats but it would be nice to round it out a bit for other gargoyle traits.

My own suggestions are to include the following:

PFRG Core: Skill Focus (Pick a paragon Class Skill), Weapon Focus (claws, or bite, or tail)

Beastiary: Multi-attack

I thought about including Improved Natural Attack & Improved Natural Armor but that would start impinging on Enticement territory and you can pick it up with normal feat selections anyway.

Advanced Player's Guide: Bodyguard (Why not for a race devoted to guardianship?), In Harm's Way, Eldritch Claws (definitely need this to take care of a lack of magic items that enhance natural attacks), Swift Aid

House Rule: Gargoyles count as having the Improved Unarmed Strike feat for purposes of other feats that require it.

New Feat:

Extra Enticement
Prerequisite: Enticement class feature
Benefit: You gain one addtional Enticement. You must meet all of the prerequisties for this enticement.
Special: You can gain Extra Enticement multiple times. You may not select this feat more than once per five levels of Stonewarden class (once for levels 1-5, twice for levels 6-10, three times for levels 11-15, etc).

The Exchange RPG Superstar 2009 Top 8

R.A.Boettcher wrote:

Gargoyles, along with Giants, are my favorite pdfs so far from Rite Publishing! I'm really glad I had these printed.

Going back to the feat question raised earlier in the thread, what would the paragon's bonus feat list look like now with the various PF supplements now out?

+ some great suggestions

That's a fun question. If I ever do a product for Rite Publishing in which I have a reason to slip in an alchemist/stonewarden gargoyle, I'll consider some of your suggestions. (I love the idea of a alchemical bomb dropping gargoyle so the Advanced Player Guide will get some stonefaced gargoyle love.)


I just got this and read through it, and while the Minotaurs are still my favorite "Monster PC" from Rite Publishing the Gargoyles are exceedingly cool as well. I like that you gave as many Enticements as you did; you struck the right balance between enough to individualize PC gargs and avoiding overload.

Is there any chance there will be more such Monster PC PDFs from Rite Publishing in the future?

Scarab Sages

Eric Hinkle wrote:
Is there any chance there will be more such Monster PC PDFs from Rite Publishing in the future?

I can take that one. :)

The answer is "Yes."

The "In the Company of Kappa" was recently released (though it's in the wrong section of the Rite offerings.) "In the Company of Hengeyokai" and "In the Company of Tengu" are both with the editor as we speak.

With the hengeyokai, I tried to create a base class with multiple customization options, all focused on shape-changing.

The tengu paragon class is all about swords, leaping and flying.

All three of these books contain a full racial write-up, multiple archetypes, and some feats.


Wicht wrote:
Eric Hinkle wrote:
Is there any chance there will be more such Monster PC PDFs from Rite Publishing in the future?

I can take that one. :)

The answer is "Yes."

The "In the Company of Kappa" was recently released (though it's in the wrong section of the Rite offerings.) "In the Company of Hengeyokai" and "In the Company of Tengu" are both with the editor as we speak.

With the hengeyokai, I tried to create a base class with multiple customization options, all focused on shape-changing.

The tengu paragon class is all about swords, leaping and flying.

All three of these books contain a full racial write-up, multiple archetypes, and some feats.

I'm already looking forward to both the Hengeyokai and Tengu books. Thanks for letting me know about them.

RPG Superstar 2013 Top 8

After reading this, this has some really cool mechanics in it! I recommend it.


New Hero Lab Files from Rite Publishing!

In The Company Of Monsters (PFRPG), contains six evocative player races and racial paragon classes that are sure to bring new and exciting player options to your game. Includes new options for the Gargoyle, Giant, Ironborn (constructs!), Minotaur, Restless Soul (a soul returned from the dead), and Wyrd (half-elf/half ogre mage) races. ($9.99)

http://www.wolflair.com/index.php?context=hero_lab&page=pathfinder_rpg_ packages#ritepublishing

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