Merlino |
I just wrote a whole long post and my page timed out. very frustrating. I apologize that my question is blunt and impersonal.
Thanks and again I apologize.
Merlino
Robert G. McCreary Developer |
This is just a case of slightly confusing language. What it means is that the PCs can attack the tentacles (with any weapon), or they can attempt to sunder the tentacles with slashing weapons. The tentacles don't have any DR or immunity to slashing damage, but only slashing weapons can be used to sunder them.
Merlino |
Thank you for clearing that up for me.
This is just a case of slightly confusing language. What it means is that the PCs can attack the tentacles (with any weapon), or they can attempt to sunder the tentacles with slashing weapons. The tentacles don't have any DR or immunity to slashing damage, but only slashing weapons can be used to sunder them.
Dustin Ashe |
I didn't see this question in previous posts, so I'll ask here:
Due to certain events in a previous adventure the PCs are sailors on a ship. It seems like the perfect introduction to From Shore to Sea but I wonder if they'll just try to bypass Blackcove altogether and go to the island right away. At the very least, they'll skip a certain encounter on the boat ride over. Has this happened to anyone else and, if so, how did you modify?
Brandon Hodge Contributor |
I didn't see this question in previous posts, so I'll ask here:
Due to certain events in a previous adventure the PCs are sailors on a ship. It seems like the perfect introduction to From Shore to Sea but I wonder if they'll just try to bypass Blackcove altogether and go to the island right away. At the very least, they'll skip a certain encounter on the boat ride over. Has this happened to anyone else and, if so, how did you modify?
I think this one's easy--the PCs run aground near Blackcove in a storm, and don't see or even know about the island until told of it by the villagers in the council. Would that work?
Brandon Hodge Contributor |
Dustin Ashe |
2 people marked this as a favorite. |
Or even: "Ye Gods! We've a storm churnin' and fog thick as guttersludge, mates, and the Blackcove lighthouse isn't a'light as we'd expect! Hold for the stern to meet the shore, men!!!"
*crash*
This is what I love about Paizo messageboards. The freakin' writers of these modules answer my questions.
Awesome solution. Thanks, Brandon.
The 8th Dwarf |
1 person marked this as a favorite. |
Or the ship could pull in to re provision and find a guide or pilot to take them around the fog shrouded reef.
When the "thing" happens the ship can be run aground and 2/3rds of the crew be taken. The village promises to help re-float the ship if they go to the island.
You have 4 motivations for your players, get your crew back, get your ship re-floated, investigate the mystery and make the sea-way safe for other ships.
James Thomas RPG Superstar Season 9 Top 32 |
Dustin Ashe |
My party has a dhampir inquisitor with the holy brand ability. Would it work on the many-tentacled abomination that attacks them in the lighthouse? I ruled that it did though now that I've read it only affects creatures of the evil *subtype*, not just any evil creature as I mistakenly believed, I'm thinking that was a mistake.
Anyway, now that it's branded (and I don't really want to take back my ruling) where is this creature probably going to go? Where doors it hang out? Nal-Kashel? Or somewhere deep in the ocean or maybe even on the elemental plane of water?
Brandon Hodge Contributor |
Speaking of the lighthouse attack, I just had a Pharasmin cleric use Gentle Rest on a tentacle in a PbP. On the one hand, the tentacles are immune to mind-affecting effects. OTOH, Gentle Rest is not listed as a mind-affecting effect. Thoughts on how to handle this?
That is a tough one. You could split the difference--give it the staggered condition since it is representing a creature, but not the sleep effect--which is most certainly mind-affecting. Probably your easiest bet to award the PC's action without unduly crippling the encounter.
Albanus RPG Superstar 2013 Top 16 |
long-staff sixpenny striker |
1 person marked this as a favorite. |
This is one of my favorite modules of all time.
I was just getting back into running RPGs and I was getting into gaming podcasts for the first time.
I heard Brandon interviewed on Chronicles: The Pathfinder Podcast and I decided to make this the first module I ran using Roll20.
My players loved it - especially the lighthouse encounter and the finale.