Pathfinder Society Scenario #15: The Asmodeus Mirage (OGL) PDF (Retired)

2.40/5 (based on 13 ratings)

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A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

Appearing only once a century in the western deserts of Katapesh, the Asmodeus Mirage has plagued Golarion for thousands of years. Powered by a crystal bone devil skeleton and legendary for trapping unwary travelers, the Society has a vested interest in studying and cataloging the source of its power. You have been sent deep into the deserts of northern Garund to enter the Mirage—but there's a catch! The Mirage only exists on Golarion for 24 hours every 100 years. Get trapped in the Mirage, and you may never see Golarion again.

Written by Christopher Self

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

This scenario was retired from Pathfinder Society Organized Play on March 29, 2010. After March 29, 2010, it will no longer be legal for Pathfinder Society Organized Play and will no longer be available in the Pathfinder Society Organized Play reporting system.

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This product has been retired.

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Average product rating:

2.40/5 (based on 13 ratings)

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Seconded

3/5

I wish to add my input to Chad's. I played at the same table and we were expecting a blood bath. We prepared accordingly. We spoke to everyone who didn't immediately try to bash us to paste (and we were surprised to find such denizens weren't all that rare), used our strengths to counter or neutralize those of our enemies, and found good success on this adventure. I wish to reiterate that we ONLY found good success BECAUSE we prepared and used our collective experience as players. This is NOT a suitable mod for the inexperienced. A poor table mix could cause problems as well. Play, but play with caution.


Need to bring your "A" game

4/5

Most of the Pathfinder Society scenarios I've played to date have not needed extraordinary measures to complete. Having been warned of its difficulty, our group listened to the material, took appropriate precautions, and used coherent tactics. We did very well at the highest tier (at a table with 2 bards no less). This will be difficult for pick-up style convention games with players that are unfamiliar with each other.


Ow, ow, ow, ow, ow, OW!!!!

1/5

I would like to state that I only gave this scenario a 1 because there is no 0 star option.

I played this mod this last Saturday and a few things that happened to me and my friends that played.

1) The fighter/rogue with nearly 24 AC (normally) almost got killed in the first encounter.
2) The ulfen fighter was inches away from being slain due to the last encounter.
3) Our ranger/rogue/druid buddy got hit really hard a few times and had his little bear cub companion turned into a rug in the last encounter.
4) My sorcerer nearly died twice, once in one of the encounters where we got swarmed by the critters shown on the cover, and the guardian of the crystal skeleton.

If you are a person with a good heart and don't want what could end with a near or full TPK...never run this mod. If however you are sadistic, cruel, and love making players squirm then feel free to run this mod.


Just Shoot Me

1/5

Apologies to Christopher Self. This is the worst PFS scenario I’ve played. It makes almost no sense. The encounters are a pushover at the low tier and rapidly ramp up at the higher tiers. Opportunities for interesting environmental effects in the desert are missed. It encompasses too many combats to come near to finishing in four hours. Creatures with immunities like hardness, DR and fast healing cause almost every fight to drag on and eat up precious time. There’s no plot, there’s very little role-play and it amounts to the same thing in the end. I played this and then ran it once and I don’t look forward to doing it again. The maps were very hard to draw because there were scant guidelines given. Campaign world flavor was absent, this could have been set in any campaign. Faction missions were forgettable. The only positive thing I can say is that the author’s next submission has to be an improvement over The Asmodeus Mirage.


Deserting adventuring at its finest

5/5

I played this adventure at tier 3-4 with my 4th level ranger. It perfectly suited my dunewalker character as well as my spell selection. :)

I actually picked this adventure as a filler to end my GenconOz 2009 experience but I was really surprised. There is a real threat that the party will be trapped in the mirage. The hot sun and heat does strange things to travellers and it is hard to believe that you can finish this adventure with a tribe of lost gnolls as your prize.

The travelling is very confusing but is designed to be as it is part of the challenge. This is not a good adventures for inexperienced players and demands respect... it has a dragon in it. :)


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Liberty's Edge

The module has some minor problems with certain combatants being mis-placed. Nothing serious but may leave the players scratching their heads wondering if they missed something.

Spoiler:

A bear? Seriously? ...in the middle of a desert and trapped in the a dragon's lair for like what... 100 years? How did he survive in the blistering heat with the confusing desert terrain and only bugs to eat? And then end up in a room with the doors shut. On top of that, it's a POLAR bear! (Or dire bear depending on level) With all due respect to the author, the encounter is a little silly as written -- how does a polar bear get into a desert mirage that only opens once every 100 years?

For potential DM's, my advice is to replace the polar bear with an displacer beast that is an escaped pet from the Gnoll camp and call it a day. Yes, Displacer Beast's natural climate is temperate hills so technically he doesn't belong either, but the Gnolls kept him in a cave to guard mushrooms. He escaped a few days ago, wandered in the desert before coming here to rest and he attacks the PCs on sight because he's starving.

It's a tactically interesting combat (and same CR as the polar bear) which makes a tiny bit more sense than a fur covered, arctic animal in a room with shut doors and no food. At least the Displacer Beast is smart enough to work the doors with his tentacles.


It's important for me to point out 2 things: (1) Displacer beasts aren't open content and (2) Who says the bears were in the mirage for 100 years? The dragon uses his lair to collect menagerie's and since he's old, insane, and bored, he forces people to occasionally clear his menagerie. That could have been spelled out better in the scenario, but I don't think it's silly in the least.

Liberty's Edge

This is so far the only scenario I was disappointed in. The reasoning behind the mission was... confusing at best. There were too many combats. Some of which, at the high tier, were just overpowering. A healthy sense of danger is one thing, knowing the creature is going to kill the entire party is another. It was also hard to follow the sequence of events, which may have been the point. This would have been better if it were a two round scenario.

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