Pathfinder Society Scenario #15: The Asmodeus Mirage (OGL) PDF (Retired)

2.50/5 (based on 12 ratings)

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A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

Appearing only once a century in the western deserts of Katapesh, the Asmodeus Mirage has plagued Golarion for thousands of years. Powered by a crystal bone devil skeleton and legendary for trapping unwary travelers, the Society has a vested interest in studying and cataloging the source of its power. You have been sent deep into the deserts of northern Garund to enter the Mirage—but there's a catch! The Mirage only exists on Golarion for 24 hours every 100 years. Get trapped in the Mirage, and you may never see Golarion again.

Written by Christopher Self

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

This scenario was retired from Pathfinder Society Organized Play on March 29, 2010. After March 29, 2010, it will no longer be legal for Pathfinder Society Organized Play and will no longer be available in the Pathfinder Society Organized Play reporting system.

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Average product rating:

2.50/5 (based on 12 ratings)

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Confusing and badly designed

1/5

I ran this scenario at a con recently. As a Judge, my opinion is that the module is written poorly, the encounters (at all tiers) are poorly balanced, and the designer failed to put in a mechanism for the random nature of the adventure. Ultimately, because of the very randomness, the adventure becomes repetitive and un-enjoyable.


Could have been better

2/5

Asmodeus Mirage gives a nice setting, reminds me of the Dune trilogy. The premise, as always, bodes well and keeps going good until you get to the mirage itself. It has a needless minigame attached to it, and the most random encounters yet to be seen in an adventure.

For the DM at some times it seems hard to understand what the motives of the monsters are. And frankly they seem to go the "he/she/it is just mad" line. With slight modifying and more reasoning with less odd encounters this can be made a whole lot better. In its current form it's a pile of random encounters.




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Liberty's Edge

The module has some minor problems with certain combatants being mis-placed. Nothing serious but may leave the players scratching their heads wondering if they missed something.

Spoiler:

A bear? Seriously? ...in the middle of a desert and trapped in the a dragon's lair for like what... 100 years? How did he survive in the blistering heat with the confusing desert terrain and only bugs to eat? And then end up in a room with the doors shut. On top of that, it's a POLAR bear! (Or dire bear depending on level) With all due respect to the author, the encounter is a little silly as written -- how does a polar bear get into a desert mirage that only opens once every 100 years?

For potential DM's, my advice is to replace the polar bear with an displacer beast that is an escaped pet from the Gnoll camp and call it a day. Yes, Displacer Beast's natural climate is temperate hills so technically he doesn't belong either, but the Gnolls kept him in a cave to guard mushrooms. He escaped a few days ago, wandered in the desert before coming here to rest and he attacks the PCs on sight because he's starving.

It's a tactically interesting combat (and same CR as the polar bear) which makes a tiny bit more sense than a fur covered, arctic animal in a room with shut doors and no food. At least the Displacer Beast is smart enough to work the doors with his tentacles.


It's important for me to point out 2 things: (1) Displacer beasts aren't open content and (2) Who says the bears were in the mirage for 100 years? The dragon uses his lair to collect menagerie's and since he's old, insane, and bored, he forces people to occasionally clear his menagerie. That could have been spelled out better in the scenario, but I don't think it's silly in the least.

Liberty's Edge

This is so far the only scenario I was disappointed in. The reasoning behind the mission was... confusing at best. There were too many combats. Some of which, at the high tier, were just overpowering. A healthy sense of danger is one thing, knowing the creature is going to kill the entire party is another. It was also hard to follow the sequence of events, which may have been the point. This would have been better if it were a two round scenario.

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