The Spire of Rappan Athuk (Inactive)

Game Master Diamondust


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Major Artifact

Not one regular dungeon. Not one large dungeon. Not one superdungeon. But multiple superdungeons put together to make one gestalt supersuperdungeon to challenge you. In the recruitment post I mentioned The Emerald Spire and Rappan Athuk. I also have DND 3.5 PDF's of The World's largest Dungeon and The World's Largest City by AEG that I will be making use of as well for locations and monsters. The city will be your only source of trade if you find it.

As everything will exist in a separate plane, your character should not expect to be able to go home any time soon. Last minute gear or character adjustments can be made now as we begin, let me know if you decide to make any changes. Please put important stats for quick reference in the 'gender', 'race' and 'classes/levels' lines of your character alias profiles. A full character sheet in your profile or a link to a mythweavers sheet is also needed and include your backstory in your profile too.

Any questions before you go willingly or unwillingly into the unknown?


Android | Wizard (exploiter) 2| Magus (Eldritch archer) 1/ Alchemist (Mindchemist) 1 | HP 20/20 | AC 15 | F 4 R 7 W 4 | Perception +8 | Init: +11

Woohoo! Glad to be selected and looking forward to this!

Question: Will crafting assume that we can turn the appropriate amount of gp into materials for crafting?


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

Reporting in!

Should we work out our own background connections to other characters, or will that happen in-game?


Conscript 2 /Incanter (Warlock) 2 | AC 18, T 15, FF 14 | HP 24/24 | Fort +5, Ref +7, Will +7 | Init +5 (+7 in surprise round) | Perception +10 | Spell Pool 6/6 | Door Sight: 6/7 | Move: 50, 20 climb, 20 fly, 30 swim | Darkvision 60'

Greetings everyone!

I'm looking forward to working with you for all sorts of fun shenanigans.

As far as backgrounds go and connections go, I just know that I'm now here with people who can see some of what I can even if the details are slightly different (I see a tower covered with vines.)

I wonder if everyone would be willing to share what their envisioned party role is? I'm certainly a scout and rogue-ish trap disarmer, skill monkey type, but it's not clear whether I'll be ranged or melee focused as we go forward, and how hard I focus on that vs. scouting/perception. I can also go almost anywhere with magic moving forward depending on what we need for the party.


| HP(t) 22/22 :: HP 24/24 | AC: 17 T: 13 FF: 15 CMD: 19 | F: 4 R: 4 W: 5 | Init: 3 Percep: 8 | Senses: LL Vis & DVis 60'
Daily Abilities & Counters:
Soul Reservoir 1/2 | Consumption Points 1/2 | MonSum 0/7 | DncLgt 0/2 | DeepDrk 0/2 | FaerFire 0/2 |FeathFal 0/2 | Lev 0/2
Synthesist/Vorpal Knight 2

Sweet. Wasn’t sure I would make the cut.

Hi everybody.


Android | Wizard (exploiter) 2| Magus (Eldritch archer) 1/ Alchemist (Mindchemist) 1 | HP 20/20 | AC 15 | F 4 R 7 W 4 | Perception +8 | Init: +11

Hi all! I'm planning to do a little ranged damage/debuff with my bombs while casting battlefield control and buff spells. I'll be a pretty decent scout too and would love to consider lookout/stealth synergy with any/everyone else.


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y
Kaillum wrote:
I wonder if everyone would be willing to share what their envisioned party role is?

I'm just about the tankiest tank to ever tank, and I work as an HP battery for the rest of the group. Allies near me will have a much harder time getting themselves killed.

Grey is a Necromancy-themed healer/tank. The long term goal is to be able to Channel Positive and Negative Energy at the same time, healing allies and harming enemies with the same burst. He steals enemy life force and gives it to allies.

Also, Undead minions. Those will be happening at some point too.

Think of Grey like Arthas. Hard to hurt, near-impossible to kill, and anyone who dies near him gets up to join his army.


| HP(t) 22/22 :: HP 24/24 | AC: 17 T: 13 FF: 15 CMD: 19 | F: 4 R: 4 W: 5 | Init: 3 Percep: 8 | Senses: LL Vis & DVis 60'
Daily Abilities & Counters:
Soul Reservoir 1/2 | Consumption Points 1/2 | MonSum 0/7 | DncLgt 0/2 | DeepDrk 0/2 | FaerFire 0/2 |FeathFal 0/2 | Lev 0/2
Synthesist/Vorpal Knight 2

I see myself primarily in a tank/knowledge/secondary arcanist role. Starting AC is low, but once I get Mage Armor and Shield going it jumps to 25. Because of character and eidolon HP I will probably always be the character with the most HP to soak hits.

Plan on investing in all the knowledge and keeping the monster identifying ones (arcane, dungeoneering, nature, planes, and religion) pretty close to max. Will need to invest in spellcraft at some point to. Also decided to use the high charisma to do a little bit of face, so I have a good bluff and intimidate as needed.

I don't mind lookout and stealth synergy, but my first few feats are spoken for. I think I have some slots available between levels 4 and 7...I don't know, don't have everything planned out just yet.

Open to feedback on the build since we are able to make minor adjustments. Here are his two links...

Yutin the Plain

Yutin the Buff


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y
Regulus IV wrote:
Hi all! I'm planning to do a little ranged damage/debuff with my bombs while casting battlefield control and buff spells. I'll be a pretty decent scout too and would love to consider lookout/stealth synergy with any/everyone else.

I love the idea of stealth synergy in this game. Running around like a special forces team ambushing everyone sounds like a blast.

That said, I'm a guy in Platemail with a 10 dex who doesn't have Stealth as a class skill. I'm not subtle. Stealth is not really an option for me until next level at the earliest.


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y
Yutin Rong wrote:
Because of character and eidolon HP I will probably always be the character with the most HP to soak hits.

I'll take that bet. :D


| HP(t) 22/22 :: HP 24/24 | AC: 17 T: 13 FF: 15 CMD: 19 | F: 4 R: 4 W: 5 | Init: 3 Percep: 8 | Senses: LL Vis & DVis 60'
Daily Abilities & Counters:
Soul Reservoir 1/2 | Consumption Points 1/2 | MonSum 0/7 | DncLgt 0/2 | DeepDrk 0/2 | FaerFire 0/2 |FeathFal 0/2 | Lev 0/2
Synthesist/Vorpal Knight 2

I didn't notice your deathless HP...that seems almost as unfair as my eidolon HP. :P


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y
Yutin Rong wrote:
I didn't notice your deathless HP...that seems almost as unfair as my eidolon HP. :P

Oh, there's more to it than that, but I don't want to spoil the surprise. ;)


| HP(t) 22/22 :: HP 24/24 | AC: 17 T: 13 FF: 15 CMD: 19 | F: 4 R: 4 W: 5 | Init: 3 Percep: 8 | Senses: LL Vis & DVis 60'
Daily Abilities & Counters:
Soul Reservoir 1/2 | Consumption Points 1/2 | MonSum 0/7 | DncLgt 0/2 | DeepDrk 0/2 | FaerFire 0/2 |FeathFal 0/2 | Lev 0/2
Synthesist/Vorpal Knight 2

Shoot. Gm, i just realized a mistake. I do not get the pseudo dragons sleep poison for free. It is an ex ability, I can’t absorb those until level 3. Thinking of swapping that soul out for one with a better natural attack, but don’t want to go too broken.

How would you feel about a dire wolf soul? 1d8 + 4 bite and a free trip attempt on hit.

Definitely better than possibly putting them to sleep for 10 minutes.


Major Artifact

As for background connections, you're all from such different places i don't think connections would make sense.

Yutin You can have the dire wolf soul instead


Major Artifact

For crafting you'll need materials. When you find the city you can buy and sell stuff there too.


Male Fiendish Enforcer 2 [ HP: 28/28 | AC: 20 T: 11 FF: 19 CMD: 17 | F: +5 R: +4 W: +5 | Init: +1 Per: +7 | 1st: 3/3 | B: 5/5, M: 1/1 | DM: 4/4 ]

Dot!

I have to go to work in a few, but I'll be back tonight to catch up!


Major Artifact

Just a short gameplay post to start us off slowly. Post when you can. I'm curious how everyone reacts to suddenly being somewhere vastly different than where you were moments ago.


Male Fiendish Enforcer 2 [ HP: 28/28 | AC: 20 T: 11 FF: 19 CMD: 17 | F: +5 R: +4 W: +5 | Init: +1 Per: +7 | 1st: 3/3 | B: 5/5, M: 1/1 | DM: 4/4 ]

Alrighty, home from work.

Victor is designed to be reasonably tanky and self-sufficient, though he will be picking up Infusion and attempting to be a bit more team-friendly as he levels up, as both personally and mechanically he's always been a lone wolf type. He's definitely a team player though, because why do five times as much work when the party can split the hardship?

He can sort of switch-hit, with both solid melee (at both 5' and 10' reach) and some bombs which will likely be mostly used for CC (probably choking bombs, frost bombs, etc.). His Dark Mark allows him to give any enemy he puts it on a penalty to attack anyone but himself, and he'll probably use it from behind the front line, meaning enemies will either have to eat the penalty or some AoOs to try and get at him. He should also be reasonably adept at grappling in additon to his standard PoW shenanigans, thanks to having Grab on his weapons.

I figure he'll likely end up mostly playing a damage-dealer/debuffer role in the party, who can take some hits if need be. Having two Alchemists will help for spreading around Personal buffs, too.

As far as crafting goes, I have Brew Potion and am willing to pick up other crafting feats later on. We can discuss all that down the line.

In regards to Stealth shenanigans, Victor's in much the same boat as Praetor: big dude, 12 Dex, heavy armor. Might be possible if I keep some Invisibility extracts, but I dunno.

If there's anything else you'd like to know about him, feel free to ask!


Android | Wizard (exploiter) 2| Magus (Eldritch archer) 1/ Alchemist (Mindchemist) 1 | HP 20/20 | AC 15 | F 4 R 7 W 4 | Perception +8 | Init: +11

Ok so maybe a couple of us pick up stealth synergy and possibly looking and form the scout sub-team.

Oh yeah and I'm a mindchemist/wizard so I'll have a significant amount of knowledge checks going on.


Conscript 2 /Incanter (Warlock) 2 | AC 18, T 15, FF 14 | HP 24/24 | Fort +5, Ref +7, Will +7 | Init +5 (+7 in surprise round) | Perception +10 | Spell Pool 6/6 | Door Sight: 6/7 | Move: 50, 20 climb, 20 fly, 30 swim | Darkvision 60'

OK, so it sounds like it makes sense for me to focus on ranged rather than melee, so I've reworked a bit of the character to do that. I'm now set to take stealth synergy at level 4 when I assume we'll be more used to working with each other.


Major Artifact

No problem with that.

Is everyone all set and happy with their characters for now?


| HP(t) 22/22 :: HP 24/24 | AC: 17 T: 13 FF: 15 CMD: 19 | F: 4 R: 4 W: 5 | Init: 3 Percep: 8 | Senses: LL Vis & DVis 60'
Daily Abilities & Counters:
Soul Reservoir 1/2 | Consumption Points 1/2 | MonSum 0/7 | DncLgt 0/2 | DeepDrk 0/2 | FaerFire 0/2 |FeathFal 0/2 | Lev 0/2
Synthesist/Vorpal Knight 2

I am good to lock it down. Probably going to wish I had range, but i can pick that up later. He isn’t built to fight at range. The anti-switch hitter.


Male Fiendish Enforcer 2 [ HP: 28/28 | AC: 20 T: 11 FF: 19 CMD: 17 | F: +5 R: +4 W: +5 | Init: +1 Per: +7 | 1st: 3/3 | B: 5/5, M: 1/1 | DM: 4/4 ]

I am pretty confident Victor doesn't need any fiddling with. He should be good enough at what he does! :)


Major Artifact

Also, what world is everyone from? Wondering if everyone is from golarion or another world/setting?


| HP(t) 22/22 :: HP 24/24 | AC: 17 T: 13 FF: 15 CMD: 19 | F: 4 R: 4 W: 5 | Init: 3 Percep: 8 | Senses: LL Vis & DVis 60'
Daily Abilities & Counters:
Soul Reservoir 1/2 | Consumption Points 1/2 | MonSum 0/7 | DncLgt 0/2 | DeepDrk 0/2 | FaerFire 0/2 |FeathFal 0/2 | Lev 0/2
Synthesist/Vorpal Knight 2

Not super familiar with the lore of Golarion drow, but I read over what is available on the internet about them and based Yutin on it. Since there is no Lloth apparently each household has a patron Demon Lord that they serve. Hence the story line of Yutin working to help Baphomet become an actual diety to rival Asmodeus.


Conscript 2 /Incanter (Warlock) 2 | AC 18, T 15, FF 14 | HP 24/24 | Fort +5, Ref +7, Will +7 | Init +5 (+7 in surprise round) | Perception +10 | Spell Pool 6/6 | Door Sight: 6/7 | Move: 50, 20 climb, 20 fly, 30 swim | Darkvision 60'

I'm not wedded to Golarion. Kaillum could be from any setting with grippli in it really.


Male Fiendish Enforcer 2 [ HP: 28/28 | AC: 20 T: 11 FF: 19 CMD: 17 | F: +5 R: +4 W: +5 | Init: +1 Per: +7 | 1st: 3/3 | B: 5/5, M: 1/1 | DM: 4/4 ]

Victor is from Golarion. He is originally from a small fiefdom on the outskirts of Cheliax, before he moved to a city closer to the capitol, living under the watchful eye of his grandfather.


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

Grey could be from Golarion. His patron god would probably be someone like Anubis (or anotehr neutral death god). So, if he's from Golarion it's probably Ossirion.

That said, his backstory involves already having been in Rappan Athuk before, so he might actually be from wherever we are now.


Major Artifact

Grey's former life is something I need to understand better. He was a psychopomp. Any kind in particular? Psychopomps are outsiders and don't have souls separate from their bodies. So I'm wondering how we was turned into an undead?

Reincarnate wrote:


A creature that has been turned into an undead creature or killed by a death effect can’t be returned to life by this spell. Constructs, elementals, outsiders, and undead creatures can’t be reincarnated. The spell can bring back a creature that has died of old age.

Reincarnate doesn't usually work on outsiders or undead. True Resurrection is the only 1 I know of to work on outsiders. I am confused how he became the way he is. Perhaps it was a special ritual that turned him into an abomination? If you can shed light that help how i integrate it into the story a little.


Android | Wizard (exploiter) 2| Magus (Eldritch archer) 1/ Alchemist (Mindchemist) 1 | HP 20/20 | AC 15 | F 4 R 7 W 4 | Perception +8 | Init: +11

Regulus would be from Golarion. As an android, he's likely from Numeria but I imagine he's spent most of his life in Absalom where there are much better libraries. XD


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y
The Sceptre of Ages wrote:
Grey's former life is something I need to understand better. He was a psychopomp. Any kind in particular? Psychopomps are outsiders and don't have souls separate from their bodies. So I'm wondering how we was turned into an undead?

Outsiders that are Called rather than Summoned leave behind corpses, and can become undead. [oo]Or, if you'd prefer he could have been Dominated or unwillingly Bound to service by the Goat Priests. It amounts to the same thing, but undead hits closest to home for him.[/ooc]

As for being reincarnated.... I didn't know that. I think I have a way for both these things to work though.

Native Outsiders can be reincarnated and turned into Undead. Soooo, obviously that means that Grey used to be a psychopomp that is Native to wherever this place is.

I'm not sure if that works with your cosmology, but if it does, problem solved!


1 person marked this as a favorite.
Major Artifact

In Golarion/Pathfinder lore, Psychopomps are usually native to the boneyard, so being called/physically sent by a powerful servant of Pharasma to combat the servants of Orcus(prince of undeath) makes sense since Pharasma opposes him and hates necromancy. Then the body could be raised by the priests to serve them when they defeated you.

For undeath/reincarnation i'm thinking something a little bit different to effectively make you a native of this plane. The priests put a binding curse on you to force you to become native and never be able to return to the boneyard if killed, so they could keep raising you, like a planar binding spell mixed with planar adaptation.

Let me know if this sounds ok.


Major Artifact

Yay everyone finally gets to meet.

I'm making my own maps here for some parts so they won't be incredible until I learn Dungeonographer or something. I'll be taking maps from the PDFs i have so will just copy the map image straight from there if possible.

If anyone uses Roll20, I put the maps in there to add icons and battle tokens and such, so in the campaign tab there is a link which will add you as a player to this game and you can see the current map and if you send a general message in there saying which character you are I can even let you move your token around. It is also good for drawing on spell aoe areas for cones, bursts, lines or whatever so I don't have to try as hard to figure out where exactly you cast a spell and so on.

Just to clarify, Roll20 is only to view and interact with the maps. All playing will be done in the gameplay thread here by PbP.


Conscript 2 /Incanter (Warlock) 2 | AC 18, T 15, FF 14 | HP 24/24 | Fort +5, Ref +7, Will +7 | Init +5 (+7 in surprise round) | Perception +10 | Spell Pool 6/6 | Door Sight: 6/7 | Move: 50, 20 climb, 20 fly, 30 swim | Darkvision 60'

I've created a Roll20 account and linked in to the game. Looks simple enough to use for what you're proposing!


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

Love it. That's a hell of a curse for a psychopomp. The side effect of it being that he could be reincarnated. Great stuff, thank you.


Android | Wizard (exploiter) 2| Magus (Eldritch archer) 1/ Alchemist (Mindchemist) 1 | HP 20/20 | AC 15 | F 4 R 7 W 4 | Perception +8 | Init: +11

Yes I'm fine with using roll20 for some map stuff.


| HP(t) 22/22 :: HP 24/24 | AC: 17 T: 13 FF: 15 CMD: 19 | F: 4 R: 4 W: 5 | Init: 3 Percep: 8 | Senses: LL Vis & DVis 60'
Daily Abilities & Counters:
Soul Reservoir 1/2 | Consumption Points 1/2 | MonSum 0/7 | DncLgt 0/2 | DeepDrk 0/2 | FaerFire 0/2 |FeathFal 0/2 | Lev 0/2
Synthesist/Vorpal Knight 2

To be clear, I have no intention of going PvP and getting kicked out of the game...just RPing how Yutin Rong would react to the situation. In a very American politics sort of way, you might say all options are currently on the table.

In other news, I have a roll20 account, perfectly happy with using it for any mapping that is necessary.


| HP(t) 22/22 :: HP 24/24 | AC: 17 T: 13 FF: 15 CMD: 19 | F: 4 R: 4 W: 5 | Init: 3 Percep: 8 | Senses: LL Vis & DVis 60'
Daily Abilities & Counters:
Soul Reservoir 1/2 | Consumption Points 1/2 | MonSum 0/7 | DncLgt 0/2 | DeepDrk 0/2 | FaerFire 0/2 |FeathFal 0/2 | Lev 0/2
Synthesist/Vorpal Knight 2

Victor, with such a high modifier in Know (Rel) and as a worshiper of Asmodeus, you likely recognize the significance of a minotaur with an upside down pentagram on its forehead and have identified me as a worshiper of the Demon Lord Baphomet. I am not sure how your character would react to this knowledge, but it seems unlikely that we would be friends; what with my patron wanting to kill your god and all.

You have the symbol of Asmodeus on your armor only when not under the effects of your mutagen?


Male Fiendish Enforcer 2 [ HP: 28/28 | AC: 20 T: 11 FF: 19 CMD: 17 | F: +5 R: +4 W: +5 | Init: +1 Per: +7 | 1st: 3/3 | B: 5/5, M: 1/1 | DM: 4/4 ]

Correct. The mouth in the picture is actually future-proofing, it'll only show up once I take Feral Mutagen.

Victor's not super worried about Baphomet's faithful, because he basically doesn't care about any of you guys. Yet. There will definitely be time for us to have a good ol' religious debate (or a fistfight, whichever) at a later date!


Major Artifact

The (hopefully not too boring or frustrating) beginning (that I could have easily narrated through) is over. We are about to get into the proper stuff. I just wanted to start and get everyone posting while I went over all the character's and how I will 'hopefully' get them hooked into the 'plot'.

It's a little funny in my head too that there are 4 tough, armoured characters and then there is little Kaillum, basically at knee height.


| HP(t) 22/22 :: HP 24/24 | AC: 17 T: 13 FF: 15 CMD: 19 | F: 4 R: 4 W: 5 | Init: 3 Percep: 8 | Senses: LL Vis & DVis 60'
Daily Abilities & Counters:
Soul Reservoir 1/2 | Consumption Points 1/2 | MonSum 0/7 | DncLgt 0/2 | DeepDrk 0/2 | FaerFire 0/2 |FeathFal 0/2 | Lev 0/2
Synthesist/Vorpal Knight 2

Probably the one that will be able to wipe the floor with all of use once everything is said and done.


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

I like it. The tiny frog is definitely the leader of the group. :)


Conscript 2 /Incanter (Warlock) 2 | AC 18, T 15, FF 14 | HP 24/24 | Fort +5, Ref +7, Will +7 | Init +5 (+7 in surprise round) | Perception +10 | Spell Pool 6/6 | Door Sight: 6/7 | Move: 50, 20 climb, 20 fly, 30 swim | Darkvision 60'

Kaillum is definitely built to let others grab attention and make the best of opportunities that present themselves. This group should be good for that. You're all plenty flashy.


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

Floaty guy in a minotaur suit.
Necrid from Soul Calibur 2
Robo-mage
Faceless Reaper
and Kermit

I love this party


Male Fiendish Enforcer 2 [ HP: 28/28 | AC: 20 T: 11 FF: 19 CMD: 17 | F: +5 R: +4 W: +5 | Init: +1 Per: +7 | 1st: 3/3 | B: 5/5, M: 1/1 | DM: 4/4 ]

Victor is very specifically based on Nightmare mixed with Fate/Zero's Berserker, visually. Or at least that was the pair of reference images I used to request the drawing, at least.

You are right, though, I am looking forwards to the shenanigans we can get up to.


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

Nightmare was what first came to mind, but I thought you didn't use weapons? The shapechanging mutation and organic spike thing seemed very Necrid to me.


Male Fiendish Enforcer 2 [ HP: 28/28 | AC: 20 T: 11 FF: 19 CMD: 17 | F: +5 R: +4 W: +5 | Init: +1 Per: +7 | 1st: 3/3 | B: 5/5, M: 1/1 | DM: 4/4 ]

It's an aesthetic thing. I hate fighting games, but I adore Nightmare's whole aesthetic, so when I saw the Fiendbound Marauder, it was definitely the first thing I thought of. I had actually considered toting around a greatsword for giggles, but it'd probably sit unused, so no real point to it.


| HP(t) 22/22 :: HP 24/24 | AC: 17 T: 13 FF: 15 CMD: 19 | F: 4 R: 4 W: 5 | Init: 3 Percep: 8 | Senses: LL Vis & DVis 60'
Daily Abilities & Counters:
Soul Reservoir 1/2 | Consumption Points 1/2 | MonSum 0/7 | DncLgt 0/2 | DeepDrk 0/2 | FaerFire 0/2 |FeathFal 0/2 | Lev 0/2
Synthesist/Vorpal Knight 2
Regulus IV wrote:
Regulus turns curiously to Yutin. "I infer you may be identifying magical auras. Might I assist you with whatever knowledge is retained within my circuits?"

Oh god. I didn't realize we were going to have Clippy in our party.


| HP(t) 22/22 :: HP 24/24 | AC: 17 T: 13 FF: 15 CMD: 19 | F: 4 R: 4 W: 5 | Init: 3 Percep: 8 | Senses: LL Vis & DVis 60'
Daily Abilities & Counters:
Soul Reservoir 1/2 | Consumption Points 1/2 | MonSum 0/7 | DncLgt 0/2 | DeepDrk 0/2 | FaerFire 0/2 |FeathFal 0/2 | Lev 0/2
Synthesist/Vorpal Knight 2

I'm such a cheerful, happy go lucky, kind of character. :D


| HP(t) 22/22 :: HP 24/24 | AC: 17 T: 13 FF: 15 CMD: 19 | F: 4 R: 4 W: 5 | Init: 3 Percep: 8 | Senses: LL Vis & DVis 60'
Daily Abilities & Counters:
Soul Reservoir 1/2 | Consumption Points 1/2 | MonSum 0/7 | DncLgt 0/2 | DeepDrk 0/2 | FaerFire 0/2 |FeathFal 0/2 | Lev 0/2
Synthesist/Vorpal Knight 2

GM, there are two Vorpal Knight specific feats that I am hoping to take as we level up (early days, I know...but I'm a planner).

Since VK is a 3pp, the feats are not posted on PFSRD, but I was able to find them on the Pathfinder-Compendium...you just have to know the name of the feats to search for. These all come from the same book as the Vorpal Knight, Racial Profiles Expanded: Hungry Souls.

I have compiled all 7 of the VK specific feats into a google doc for my reference...The ones I am specifically interested in are "Reap the Harvest" and "Stoked Soul".

Based on my current feat plan I would not pick up stoked soul until level 4, and I am not eligible for Reap the Harvest until level 8...so no decision is necessary right now. But, if you have a moment could you look over them and let me know if you have any concerns regarding these?

The TLDR of it is Stoked Soul: Consume a soul to get a bonus equal to class level on one skill check or saving throw.

Reap the Harvest: You can have 2 marked souls at one time instead of just 1.

Thanks!

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