Far below the world of light, a cavity of unspeakable evil spreads an ancient hatred through the darkness. From their city of Zirnakaynin the dark elves rule an empire of lies and dark magic. Already their foul ambitions grasp for the world above, threatening a cataclysm beyond reckoning and the advent of a second Age of Darkness. Only by taking on the disguises of dark elves themselves and invading the capital of the drow can the PCs discover their enemies’ true faces and put an end to their world-shattering plot. But what hope for survival can natives of the surface have in a merciless realm of endless night?
This volume of Pathfinder includes:
“Endless Night,” an adventure for 9th-level characters, by F. Wesley Schneider
An exploration of Zirnakaynin, the sunless city of the drow, with revelations on its cruel residents and ruthless rulers, by F. Wesley Schneider
Secrets of the perverse drow art of fleshwarping and the terrifying abominations born of this mad science, by J.D. Wiker and Darrin Drader
Eando Kline reawakens an evil that could jeopardize all of Golarion in the Pathfinder’s Journal, by Jay Thompson
Five new monsters by Jonathan Drain and F. Wesley Schneider
For characters of 9th to 11th level.
Pathfinder is Paizo Publishing's 96-page, perfect-bound, full-color softcover Adventure Path book printed on high-quality paper that releases in a monthly volume. Each volume is brought to you by the same staff which brought you Dragon and Dungeon magazines for over five years. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the 3.5 edition of the world's most popular fantasy roleplaying game.
ISBN–13: 978-1-60125-129-9
Other Resources: This product is also available on the following platforms:
This is one of the most creative scenarios I have read in my D&D career, and I started when it was called Chainmail... Check out my full review: Endless Night
I love the background stuff in this part of the AP. But as for the adventure itself, my player's felt railroaded from the get-go. A very memorable "villian" but not much else.
This one is five stars for a single chapter alone. The chapter Abominations of the Drow was absolutely delightful. It was one of those rare beauties that is both malleable and yet concrete in its mechanics. That, and rules for any kind of physiology-altering mechanic are hard to find, and good ones are rarer
This is one of my favorite Pathfinders so far. The adventure is very well done. While it provides a path for the players to follow it allows improvisation on the DM's part to go off on wild new tangents, if you so desire.I greatly recommend this adventure.
As a side note, it also works well as a stand-alone adventure. It would just require a few minor alterations to box text.
Another great cover. I was initially a bit unsure about the new cover artist. I still prefer wayne reynolds style but the new covers are great. Incidently in the pathfinder 13 wayne reynolds is still credited as doing the cover art.
I agree with CB. It's be a downer not to see WAR on the covers now, but the newest artist is doing pretty nice as well. (WAR being my favorite 'current' fantasy artist in all right now)
Keep up the great work guys, reading the 2nd D's first chapter now!
I have only two words to say after reading the parts that I could read (since I'm kinda playing in it, I didn't want to read the adventure part quite yet).
So I helped run Ascension of the Drow and this years GenCon and i know the stuff we did there was supposed to show up in on of the Second Darkness chapters but not sure which one. Anyone heard anything about this?
I'm putting this here simply because I can't find another relative forum thread in the messageboards.
The adventure is overall an awesome experience for both DM and players, at least from a personal take, but there is one 'mistake' with an NPC tactic.
Spoiler:
The Solacas tower is dimention locked, and yet Edrinneir's tacti c suggests he dimention doors to his sister's side (who is not even in the same plane, for that matter). At first I thought there was some way to get around the lock that I was not aware of, but after looking, I've found nothing.
On another note, this adventure is a real challenge for players not used to being told what to do by NPC's. If you want your players to learn some manners, this adventure is for you.
I just re-downloaded the PDF for Endless Night yesterday, and I found a rather odd typo on page 37. The second line of Alicavniss Vonnarc's statblock read, "Male drow wizard (conjurer) 18".
As far as I can see, all the other references (and artwork) show that Alicavniss is decidedly female.
I'm putting this here simply because I can't find another relative forum thread in the messageboards.
The adventure is overall an awesome experience for both DM and players, at least from a personal take, but there is one 'mistake' with an NPC tactic.
Spoiler:
The Solacas tower is dimention locked, and yet Edrinneir's tactic suggests he dimention doors to his sister's side (who is not even in the same plane, for that matter). At first I thought there was some way to get around the lock that I was not aware of, but after looking, I've found nothing.
Since this thread is back from the dead anyways ...
simple explanation:
An unhallow can have exactly that effect on an area - a targeted dimensional lock. Or you can assume that it's the result of a magical effect similar to a magic item, which case it's easy to craft to affect creatures based on, say, alignment.