The concept, story, and setting for this scenario are super cool. Shame that the mechanics of it fail to translate into a fun experience.
1. The PCs lose gold in the black questions of the beginning of the scenario unless they both ask the right question and make a high DC Intelligence check.
2. The DCs for many of the saves seem abnormally high. For instance, the variant mummy is the same CR as the bog standard mummy but its fear aura is DC 19 (compared the the original's 16). This where my game ended, as even the high wisdom/will save characters failed the saves and we ended in a TPK.
3. The auction's characters are well described, given interesting motivations, and you can find neat ways to interact with them. Shame that the auction itself didn't seem to have clear rules and that if you manage to convince the other bidders to leave you're rewarded with more combat. It feels like punishing success.
4. The boons are pretty easy to lose, as are the prestige points.
I hate giving this scenario the lowest score because the story is great, but it needs to be playable. And this wasn't.