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Craft Cheese wrote:
Jason Bulmahn wrote:
Are there any other exploit ideas that folks would like to see. We've got a few that we are planning to add, but I want to see what you have to say.

I still want to see my Blue Mage idea worked in, if only as an exploit and not a central feature of the class (DC 15 + twice spell level Fortitude save to learn a spell after you get hit with it).

!

I also want to see a blue Mage exploit worked in. Pleaseeeee make it happen!

I would also like to see nan option to get eschew materials


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Does anyone else think arcanists should get eschew materials as a bonus feat?


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MrSin wrote:
zarzak wrote:
I've been thinking, and I think a fun exploit or greater exploit would be a blue mage-esque ability (make some sort of roll to learn whatever spell was cast on you). I was originally thinking it would be good for the arcanist's spell learning mechanism, but I think that would be too big of a nerf. But for an exploit its very in flavor with what the arcanist does.

Oh, it'd be hilarious!

Arcanist: Please. Please cast meteor storm on me! I just got spells and I really want to learn how to throw them around. Also, fireball me and ice tomb me and throw everything you have at me! Just hit me with everything you've got buffs and all!
BlackMage: That can be arranged...

:P It would have some humor potential, there is that.

It would be pretty cool ... "ouch, that fireball hurt, but I now I understand it ... "


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I've been thinking, and I think a fun exploit or greater exploit would be a blue mage-esque ability (make some sort of roll to learn whatever spell was cast on you). I was originally thinking it would be good for the arcanist's spell learning mechanism, but I think that would be too big of a nerf. But for an exploit its very in flavor with what the arcanist does.


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I'm not going to get involved in discussing the power level of the class. I do enjoy the mechanics of the spellcasting, and I think the power level can easily be tweaked through spell slots/castable spells per day.

What I dislike (and others have said as well) is the complete lack of flavor, and the whole blood magic concept.

1) Blood Magic sounds very vampiric/bloatmage in flavor, when its really just a watered down sorcerer bloodline. The base flavor is off/terrible.
2) The all day fatigued penalty for using all of your blood magic uses is terrible. It basically means no one will use all of their uses of the ability (unless they are 100% sure its the last encounter of the day), and it might as well read that you have 1 less use than you currently do. Just get rid of that, or make it fatigued for a round or two or something.
3) The +1 CL/+1 DC is much more powerful than most sorcerer bloodlines you'd use ... except maybe some of the arcane bloodlines metamagic manipulation (ironically enough).

I'd totally revise the system - give them (as others have said) the bloodline without the skills/feats/spells - just the base bloodline ability. If you want to keep the +1 CL/+1 DC thing, just make it an entirely separate ability, and reflavor it.

Scribe Scroll bonus feat + wizard bonus feats -> very lackluster

The capstone is lackluster and has no flavor

As is its a cool casting mechanic, and I like it, but there's no reason not to prc out of the class asap.