Arlindil

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Is anyone still working on this? I found the P6 pdf website, but it doesn't seem to have progressed much in the past couple of years. I'm looking for a low power P6 with psionics and magic for a post-apocalypse campaign I'm trying to start.


I would rather see a new version of Pathfinder d20 Modern than a space Pathfinder. Or a whole new setting, not one with the same setting, even if it is set many years in the future. I like a science-fantasy game, and that's what I'm running now, but basing it in the same star system as the default Pathfinder system just doesn't interest me.


I'm back on this. I've been reading through the Technology Guide and I like it for what I need. I'm going to start an in person game in a few weeks, but everyone will start out with a non-spellcasting class. They will also be geographically where we live now in Wisconsin, so it will have a bit of familiarity to it. They won't really know how much the world has changed outside of their little community.

I was thinking about props for the game though. I ran something like this before using the d20 Modern rules and I took a US atlas and scribbled, stained and tore some pages out of it. I also filled it with random phrases from music and religious texts, though the players thought it meant more than it did.

This time though, I'm thinking bigger. I had the idea of buying a cheap small Android tablet that they find in game and give one to them in real life. I can limit it so they only have access to apps I put on it, but it would still have internet connection so they could use wikipedia or Google Maps. Just because they find something in it though, doesn't mean its still there. If they say they are going to charge it, I'll give them a solar panel in game and plug it in out of game. If it runs out of power, they can't use it.

I was looking at tablets though and I'm not sure which one to go for. I was thinking either a cheap Android or the new Fire, since I can get either of those for about $50. That way I don't feel bad if it breaks, or if something happens in game, I can hit it with a hammer or something to show the damage. It might still work, but they will learn to protect it. But if its cheap enough, I won't feel bad.


Yeah, I have d20 Apocalypse. Mine will be Earth in the near future after several super-soldier programs have come to light and with a weakening of the barrier between different dimensions of the same Earth. Magic comes through some, along with some fantasy races and the world has been cut up into pieces by the force of all them being combined. I started reading the Secret Wars from Marvel, and unfortunately, I think Battleworld has some similarities to what I'm doing. Like all these different versions were combined into a less than stable whole.


The Dreamscarred rules are basically like the old 3.5 psionics with power points to augment and such. I'm not sure I'd allow all the classes, but at least the Psion, Psychic Warrior, Soulknife and Wilder. The others just seem to have a different flavor I'm not prepared for.

I do like the d20 Modern rules though, but I think they have some issues on their own. I could of course use the d20M base classes and then make the pathfinder classes 10 level Advanced classes like they did with Urban Arcana. It wouldn't require too much work to convert them.

For guns, since the end times happened in our future, there would be scifi weapons too like laser pistols and maybe fusion derived weapons. I have all the d20M books too, so I'd like to add things like power armor and hovercars. I just don't like how d20M was in a place between 3e and 3.5 and has some of the old stuff from 3e. I could just replace the skills and things like CMB/D with Pathfinder updates to clean it up a bit.


I'm working on a post-apoc setting with magic and weird science and mutants. I have a couple of things I'm trying to figure out though.

First, I was originally thinking of using the Modern Path classes, but after reading through the PDF a few times, I'm not sure I like how they converted the d20 Modern classes. I could convert the original classes myself though, so that's an option.

My setting does have magic though, so I will want some spellcasting and psionic classes. I started reading through Occult Adventures, but I think I prefer the Dreamscarred Press version of psionics since it keeps power points and makes psionics different from magic. I had thought about making the spellcasting classes only ten levels and having Barbarian, Fighter, Monk and Rogue classes be 20 levels since they don't have any magic. Then if you want to cast spells, you can multiclass into Sorcerer or Cleric. This would limit the classes at least and not make magic crazy out of control.

My other idea is to just allow any Pathfinder class and make the world a crazy-everything-exists setting. I've already made it somewhat like Rifts, but without the extensive overpowered stuff. If the players have access to something, then the bad guys most likely do too. I'd still prefer Ultimate Psionics to Occult Adventures though.

I guess I'm not sure where to proceed from here. I've read through Broken Earth and Darwin's World. I want more magic than those though.


I'm looking for a group that plays regularly in the Melbourne to Titusville area. I'll be moving to Palm Bay in a few months and my current group seems to be falling apart.