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![]() OK, I've revised my thinking thanks to all of you guys' good points. I want to increase difficulty somewhat, but I primarily want to see more of the cards and challenges. So let's change the idea to the "Ultra Adventure Path". What we may do is starting with Adventure 3, after encountering a bane from deck B, banish it. Starting with Adventure 4, after encountering a bane from deck B or 1, banish it. Starting with Adventure 5, after encountering a bane from deck 2 or below, banish it. Starting with Adventure 6, after encountering a bane from deck 3 or below, banish it. By "after encountering" I mean after it has been dealt with and would be returned to the box or banished in the usual sense. Does this seem more balanced? ![]()
![]() Thinking about my second run-through of RotR, and a simple way to make it hardcore difficulty without playing any differently; only setting up slightly differently later in the Path. Normally, you start removing Basic and Elite cards starting with Adventure 3 and 5 as you encounter them, and you can still find wimpy first-adventure level cards by the end of the game. What if, before starting Adventure 3, you removed ALL Basic and Elite cards from the game. And before starting Adventure 4, you removed ALL Adventure 1 cards from the game. For Adventure 5 remove all level 2 cards, and for Adventure 6 remove level 3s. So, you only ever encounter cards at most 2 levels lower than your current Adventure. I'm going to try something like this. I know it's super hardcore, but I think I would get bored if I kept running into low-level cards later in the Path. Plus, I would get to see more high-level cards I am sure that I missed in the first run. Anyone one else want to try this? Or do you think this would be crazy hardcore? ![]()
![]() I am not sure if this is balanced, since I am only partly through Adventure 3. I want to create a new ally, the Alchemist. Basically he has a bunch of potions you can use... up to a limit. Ally - Alchemist (Adventure level 3) Check to acquire: Charisma/Diplomacy 8 Powers: Recharge this card to add 1d4 to your check. Discard this card to reduce Poison, Acid or Fire damage by up to 2 points. Banish this card to add 1d8 to your check. Discard this card to explore your location. ![]()
![]() Mike Selinker wrote: Thanks! Definitely interested in any questions or insights from those of you who've made custom cards. Is this what you expected, or is there more this article can provide? It is difficult to make cards without art. Can you supply links to any available art assets we can use besides those we make ourselves? ![]()
![]() Vic Wertz wrote: We don't allow redistribution of our images. There should be plenty of appropriate artwork on the internet that's useable under free licenses, though. But what about the art here? Paizo Inc. Community Use Policy wrote: You may use the artwork published to illustrate the Web Fiction at paizo.com/pathfinder/tales/serial. Note that the web fiction itself may not be used under this policy—just the artwork. Or am I misreading this, and it means the art can only be used for web fiction? |