I'm pretty new to the city and have a softcover copy of the beta playtest I've been dying to use. But now that I'm here and away from my gaming group I got no roleplaying goodness :(. Anyway I'm looking for a group to join or some people to form a group. I'd rather not DM but i'm desperate enough to give it a go with a group that wouldn't mind alternating at some point. I live in the lakeview area. I would like to find people accessible by cta...
neceros wrote:
I'm having a total blast as a player :). I haven't had the pleasure of playing any of their other paths yet though. I really like the characters and the setting in general a lot so far :).
CrackedOzy wrote:
If they don't get giddy and excited I'll make sure to do it for them. I just found out from my roommate that we are continuing our Rise of the Runelords campaign today :). We are on the Fortress of the Stone Giants.
Pygon wrote:
it only lets you refresh so quickly...i found out.
Gary Teter wrote:
Yes, thanks for the update. It still won't stop me from staying up until it's ready for download though. :)
Gary Teter wrote:
yay official word! *got my download finger ready*
Neithan wrote:
I got faith in Paizo power! If we want it...it will come.
Remy Grondin wrote:
This sheet is really nice. The only thing that irks me at all is the position of the HP area. I'd like it near the top. It looks really nice though and if I can get a group together to do some alpha testing this is the sheet i might just end up using. Good job :).
I see a lot of talk about power increase. How about power balance? I think it's been established that Clerics, Druids, and high level Wizards pretty much make everyone else feel inferior. I think it's sad that I can make a cleric that is technically a better Fighter than the Fighter class itself. I'm talking with core books also, not splatting it up. Also there is very little point in playing a Paladin in 3.5. Why not just play a Lawful Good Cleric? It gives you the same flavor with full access to divine spells. I think the powerful classes in 3.5 need to be pretty much left alone. How do you guys feel? Also does anyone else feel that Wizard's having a low hit die is a good thing? I do, it makes their massive power at the end feel like a real payout for the struggle you face in the beginning. It also makes up a little bit for the almost impossible to balance nature of the class (the versatility and raw power of their high level spells).
I think that a choice should be allowed between rolling and point buy for ability scores. Obviously the DM has the final word on what method is allowed in his campaign. I also think there should be a choice between rolling and fixed hit points, also at DM discretion. In a campaign I'm going to dm I'm going to allow people to either alternate between half and half+1 or roll at each level. That will let characters choose to take the risk or just go with average. The HP thing can easily be house ruled though. I'd like to see a point buy OPTION actually in the PRPG handbook. **Edit: Also I'd really like if the dying rules were kept atleast somewhat the way they are. I certainly don't think we need to get deep into the negatives to die, at ANY level.
modus0 wrote:
I agree with both these points. |