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Greetings all
well here is the link to the final draft of the Elemental Disciple
Enjoy
Elemental Disciple


1 person marked this as a favorite.

Ok here is the most current update after a few off forum comments I have Please let me know what you think. again Take it apart shake it around and take it for a test drive. Enjoy

Elemental Disciple:
Requirements: To qualify to become an elemental disciple, a character must fulfill all the following criteria.
Race: Any non elemental.
Skills: Knowledge (Planes) 5 ranks.
Languages: chosen elemental
Spellcasting: Ability to cast 1st-level arcane spells without preparation. If the character has sorcerer levels, he must have the elemental bloodline. If the character gains levels of sorcerer after taking this class, he must take the elemental bloodline.

Level BAB Fort Save Ref Save Will Save Special Spells Per Day
1 +0 +0 +1 +1 Power of the Elements -----
2 +1 +1 +1 +1 Ability Boost, Blood Line Feat,+1d6 to elemental Ray, DR 1/- +1 Level to existing Arcane Spellcasting Class
3 +2 +1 +2 +2 Elemental Power +1 Level to existing Arcane Spellcasting Class
4 +3 +1 +2 +2 Ability Boost, +1 increase to Natural Armor, DR 2/- +1 Level to existing Arcane Spellcasting Class
5 +3 +2 +3 +3 Blood Line Feat, Darkvision(30ft), Elemental Mastery -------
6 +4 +2 +3 +3 Ability Boost, DR 3/- +1 Level to existing Arcane Spellcasting Class
7 +5 +2 +4 +4 Elemental form (1/Day) +1 Level to existing Arcane Spellcasting Class
8 +6 +3 +4 +4 Ability Boost, Blood Line Feat, DR 4/- +1 Level to existing Arcane Spellcasting Class
9 +6 +3 +5 +5 Elemental Power, DR ---------
10 +7 +3 +5 +5 Elemental Form (2/Day), Darkvision (60ft), DR 5/- +1 Level to existing Arcane Spellcasting Class

Class Skills
The elemental disciple’s class skills (and the key ability for each skill) are Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha) Knowledge (Planes, Nature) (Int), Perception (Wis), and Spellcraft (Int). (Plus the following based on Element Air: Fly (Dex), Earth: Knowledge Dungeoneering (Int), Fire: Acrobatics (Dex), Water: Swim (Str) )
Skill Ranks at Each Level: 2 + Int modifier.
Hit Dice D6
Class Features
All of the following are class features of the elemental disciple prestige class.
Weapon and Armor Proficiency: Elemental disciples gain no proficiency with any weapon or armor.
Spells per Day: At the indicated levels, an elemental disciple gains new spells per day as if he had also gained a level in an arcane spellcasting class he belonged to before adding the prestige class. He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one arcane spellcasting class before becoming a dragon disciple, he must decide to which class he adds the new level for purposes of determining spells per day.
Power of the Elements: An elemental disciple adds his level to his sorcerer levels when determining the powers gained from his bloodline. If the elemental disciple does not have levels of sorcerer, he instead gains bloodline powers of the elemental bloodline, using his elemental disciple level as his sorcerer level to determine the bonuses gained. He must choose a elemental type upon gaining his first level in this class and that type must be the same as his sorcerer type. This ability does not grant bonus spells to a sorcerer unless he possesses spell slots of an appropriate level. Such bonus spells are automatically granted if the sorcerer gains spell slots of the spell’s level.
Ability Boost: As a elemental disciple gains levels in this prestige class, his ability scores increase as noted below based on Elemental type. These increases stack and are gained as if through level advancement.
Air: +2 Dex (2nd), +2 Con(4th), +2 Int(6th), +2 Cha(8th)
Water: +2 Str(2nd), +2 Con(4th), +2 Int(6th), +2 Wis(8th)
Earth: + 2 Str(2nd), +2 Str(4th), +2 Con(6th), +2 Natural Armor(8th)
Fire: +2 Dex(2nd), +2 Dex(4th), +2 Int(6th), +2 Cha(8th)

Elemental Power: The elemental disciple gain powers based on the element chosen when entering this class
Air: Whirl Wind (Medium DC13+con Mod) (3rd), at 9th disciple increases effect to large(DC 19+con Mod), also at 9th gains the ability to Fly 60ft (average) if already has Fly speed increases to 90 (good)
Water: Drench (cast level= to sorcerer + Disciple levels), swim speed =to base move May take 10 on swim checks, (3rd) Vortex (DC 19+con Mod)
Earth: Tremorsence 30ft (3rd), Tremorsence 60ft , Earth Glide(EX) (9th)
Fire: Burn (1d6DC 13+con mod) (3rd), at 9th burn increases to 2d8 DC 19+con mod (these are added to any melee attack made)
Elemental Mastery: Gains a Bonus base on the chosen Element
Air Mastery (Ex) An Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental disciple.
Earth Mastery (Ex) An earth elemental disciple gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the disciple takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental disciple is initiating or resisting these kinds of attacks.
Water Mastery (Ex) A water elemental disciple gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the disciple is touching the ground, the disciple takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the disciple is initiating or resisting these kinds of attacks.
Fire Mastery (Ex) Fire subtype creatures take a –1 penalty on attack and damage rolls against an fire elemental disciple.
Bloodline Feat: Upon reaching 2nd level and every three levels thereafter, an elemental disciple receives one bonus feat, chosen from the elemental bloodline’s bonus feat list (see page 75).
Darkvision (Ex): At 5th level, the elemental disciple gains Darkvision with a range of 30 feet. At 10th level, the range of this ability increases to 60 feet.
Elemental Form: At 7th level, an elemental disciple can assume the form of an elemental. This ability works like Elemental Body III. At 10th level, this ability functions as Elemental Body IV and the elemental disciple can use this ability twice per day. His caster level for this effect is equal to his effective sorcerer levels for his elemental bloodline. Whenever he casts Elemental Body, he must assume the form of an elemental of the same type as his bloodline.