Gisher wrote: I'm intrigued by this new deity Aleph. Finally getting a non-evil deity of darkness (and maybe shadow?) would be nice. There is Nocticula, who in 2e is CN. But another would be great for Nidal. I rather like the idea of playing characters who are Nidalese, who are proud of their culture, but also want to turn it away from zon-kuthon to another shadow and darkness deity.
keftiu wrote:
I wonder if Rovagug would drop out of the 20 core gods. Not that he isn't a big deal in the setting he is, but he isn't really one that players should be worshiping and one that basically is outlawed for good reason everywhere. I could make a follower of Nogober, Urgathoa, Zon-Kuthon, Asmodeus, or even Lamashtu that could be played and part of a group. Might be tricky and difficult to work, but it is possible. Rovagug on the other hand I don't think can really be done. and to me the core 20 should be deities that the players look at having as patrons.
For me, one idea I got recently thanks to all of this is that Hell should be organized into the Infernal Bureaucracy. While yes we are ditching alignments, I still feel that an evil Bureaucracy is much more fitting for Hell then the other evil planes. after all when I think of Red tape that fits hell. Plus with the abolishment of alignment, though still keeping Holy v Unholy, there could be "good" things that the bureaucracy does. After all even in Golarian, the Church of Asmodeus does run orphanages in Isger. Thats were many devil nuns come from. Its one of my favorite little details too and its why IMO the church is actually popular in Isger, perhaps even more so than in Cheliax itself. Since the church protected the people and following the devestation of the Goblin Wars, it helped take care of the people. So to go back to the Infernal Bureaucracy, I imagine there is normally a lot of red tape, a lot of waiting time, and being redirected to other ministries and departments for most people. Which is where the clerics and other divinly inspired characters come in, since due to being a divine character they have the ear of those higher up and can probably expidate things, for the right offering and price. This also opens up plenty of plot hooks for asmodean characters, both divine and not for dealing with petitioners who might beg of them to do actions to beesch the bureacrats in the infernal hirearchy, who agree but only if they do X quest.
Saedar wrote: Make it a pantheon. Call it the Infernal Bureaucracy, or something similar. I dig it. I like this idea but without killing Asmodeus. Instead of making Hell just a copy of the dnd hells with the Archdevils. With there being a bunch of different positions with length titles like the Nessian accountant of infernal warmachines. Honestly the more I think of this, I think this is how I plan to run Hell in the future. One thing I am curious about is who could replace some of the other suggestions floated around? people have talked about Arezani or Tar-baphon replacing Urgathoa, and various beings replacing Norgorber. But what about what could replace Gozreh or Gorum or Sarenrae? Not sure on Gorum or Sarenrae but for Gozreh what if instead of a single nature god, you have several, ie all the elemental lords as mentioned in rage of elements?
In regards to father skinsaw, one of the things with it is that aspect seems almost like a copy of ajids aspect, heck they are both called father though in Ajids' case its Father Flense. His deific obidence even requires multilation. Now I like Father Skinsaw / Ajids, they make great bad guys. However they don't fit the other aspects, and like others said, I got to imagine that the churches following the other aspects are annoyed at the cult.
Eldritch Yodel wrote:
If I was to split up Norgorber into Four different deities. I would probably do something like this:
At least that is how I am currently looking at it. if one has other ideas, that would be cool too.
Morhek wrote:
I do wonder how things might be changed for Christianity trying to adapt to the various stuff that exists in pathfinders, from actual demons and devils to angels to magic and so on. Elric200 wrote:
I doubt that even if there was a church in Irrisen it would have lead to conversions. There might be a church in the capital for the new queen, maybe it is even made out of ice to shine with light? One could be quite creative with the magic I imagine. I wouldn't imagine that it would be in a product, though that makes me wonder why they chose to pick a real person who is considered a Saint by the Russian Orthodox Church to be Queen? It just feels like something that has to addressed since she was a real person. GM_3826 wrote: I imagine that with the dethronement of the White Witches some goodly deities of the northern reaches are picking up steam. Alglenweis is a deity who had a witch cult in the Sarkoris Scar and is the goodly daughter of Kostchtchie—seems like she'd be popular among winter witches that are not affiliated with the White Witches. Pulura, empyreal lord of the northern lights, is another one who could very well be popular. Alglenweis works pretty well, especially since Kostchtchie is IIRC based on Koschei the deathless of slavic folklore. Looking at the pathfinder wiki, I think that Tolc cold also work, especialy since the wiki says that he is the sworn enemy to Kostchtchie. but I am sure that there are other divine beings be they minor gods, major gods, demi-gods, empyreal lords or so on that can work.
So something I am wondering about and I am not sure how it is properly addressed and that is Religion in Irrisen. The world guide mentions that the main religions are Lamashtu and Zon-Kuthun and while both are cool, neither gives me a vibe for Irrisen IMO, YMMV. another thing is that Queen Anastasia of Irrisen would be a devoted follower of Orthodox Christianity though I don't think we have any rules for playing a cleric of Jesus, but if she is Queen then I imagine that she would try to build orthodox churches in her capital. I don't know if that is addressed at all in any of the books; nor how good it would be for her to do this. So I am curious how this is handled. Curious how others have handled this. So I am curious what sort beings would be best for Irrisen and religion be it the big gods, minor gods, various empyeral lords, eldest or other divine beings. as well as how other GMs handle Queen Anastasia and Christianity.
Ah eberron, one of my favorite DnD settings(I would be using fate for it instead of pathfinder/dnd.) I love the setting. Anyways here are my ideas and suggestions. Keep in mind i haven't ran this AP book 1: Your idea of tying it into the war is good. Of course most of the ghosts are the enemies in this adventure. I would make sure you play up that, or perhaps they just wanted to be criminals. they shouldn't be too sympathetic. Book 2: while it is true that warforged are more accepted and common. There are a few things to play with her. First is that a good number of people don't like them and hate them. They only appeared at the end of the last war. If Leipidstat or what ever is taking its place suffered a heavy assult by warforged during the war, they might have reasons to hate them. Second only house Carrnith knows how to make warforged, and even then it is illegal for them to do so. It is not illegal for others to do so, but as only Carrnith knows how to; their results are likely to be not as good as carrnith, and could result in a frankenstien monster. Book 3: the biggest issue in Eberron relating to werewolves is that they have been wiped out by the silver flame by the present. of course, you could have a few surviving in the woods which means people would not believe in them till they started to see them for themselves. Book 4: I would advise against the mournland, instead their are plenty of other eldtrich monsters to use in Eberron. You have the dark six, the Daelkyr, the cult of the dragons below, and so on. Keep it in Karnath but use one of these guys instead. I myself would go with the cults of the dragon below and maybe the daelkyr as the entity they worship. Book 5: teaming up with vampires to stop a killer, how could this be adapted... *looks to the king of Karnath that is trying to keep the next great war from happening* yea, this one is easy, either an agent of the king or Kaius himself. I would also throw out plenty of clues and red-hearings, make people question if it is the work of the blood of Vol or another nation. Book 6: While you don't fight Tar-Baphon here, you do stop him from being released. From what it seems this should be easy to keep as it is. From what I have read about the AP is that things are not as tied together as in other APs, for this matter I would use the order of the Emerald Claw as the big bad for the AP, with their leader being Tar-Baphon or his expy you are using. Keep in mind they were once a respected knightly order in Karranth where they were the elite of the elite. Now though they are disgraced and tied to the Blood of Vol, and function as terrorists. It also has the effect that any Karranath Nationalists would be rather supportive of stopping them, for they are hated in Karrnath since they give a bad name to their kingdom. I hope this gives you ideas and helps you out. :)
James Jacobs wrote:
What of Paladins of Iomadea, I ask because if I was running this AP, I would have some cells or groups play up Iomadea's Chelixan heretiage. Not sure if that will be referenced in the AP but I would play that up for some people, especailly the more nationalistic members. James Jacobs wrote:
Cool. Of course these sort of things is what make for interesting story telling. A distant thune cousin getting cought up in the rebellion, perhaps out of kindness or really believing it or perhaps out of a desire for power. Still interesting stories can come out of this.
I thought with paladins when law conflicted with goodness, goodness wins out over law? thus good>law, thus good for this campaign as you will be going screw the law but since the law is evil, it is okay for paladins to agree with that. In a more serious question: How difficult would it be if a PC was a member of a major noble house in Cheliax, or perhaps even from House Thune?
James Jacobs wrote: This will not be an "always happy revolution." There will be blood, and there will be some tough choices. Most of this stuff will be condensed into one adventure of course... That makes me happy. :) Also I wonder if the players can set the course of the revolution that is going on. For instance fighting to make Kintargo and the area its own independent nation, say like Andoran, or perhaps fight to redeem the name of Chelixans and fight to put a good empress on the throne of Cheliax or even turn it into a republic.
I hope this AP highlights the dark side of revolutions. You know reigns of terror, chaos, looting, and all that jazz that tends to come with revolutions. It makes things more interesting. Since this is the Chaotic good AP this can show off the good side of the characters as well as the chaotic side. What would the heroes/Heroines do if they see executions of nobles who benifited in some way from Thune's rule? let them be executed, support it, or stop them. What about someone from house Thune itself, who perhaps didn't agree with the devil worship, but because she is a member of House Thune, a mob forms to lynch her. Again, how do the heroes react. A number of scenerios could form of how the heroes and heroines show off that they are good as well as prevent the revolution from going down a dark road.
As this would be a fantastical Earth, and more specifically the whole reign of winter has a lot of Slavic mythology elements, feel free to crib from that. Maybe a few of the soldiers being surprised that the legends are real, some not caring, some disbelieving that you are not-human. Of course it could be also that an Aasamir might be viewed as an angel sent from Heaven by God, or that you are demons from hell. As for magic, the late Victorian age actually was a height for occult groups, this is when the famous order of the golden dawn existed. Perhaps the clerics are viewed as holy mystics of God.
I want to see a taldor AP; one can work with both ideas of JJ and Rob; The PCs could be the scions of a noble house, or adopted into one by the end of the first adventure. The others would be about bringing glory back and removing corrupt nobles from power. A return to a noble monarchy; with perhaps the latter parts also engaging in diplomacy to Qadira. I also would love to see a geb AP
I love cheliex, it is a great evil nation. My main thing is that I want to see the rebellion have to deal with the effects that a rebellion would bring, all that chaos and disorder. Revolutions are not pretty things; and while house thune should be destroyed, how much damage would they cause in the destruction. I want to see how a rebel group of CG would deal when they learn that one of there major allies is a cult of a demon lord. I want to see tough moral choices for the rebels, ie do just slaughter all those that fought with House Thune, even if they were forced into it or did not want to. If a mob calls for the blood of innocent lives, would these heroes go with it or do something? Basically, give me tough choices. The rebels should not be all good, but house thune is an evil that must be destroyed.
Gasp! wrote:
Well I want to see the revolution start to spiral out of control for a few reasons. 1.) revolutions tend to be chaotic events where things easily spiral out of control, look at the french and russian revolutions. yes pathfinder is escapism, but I like grittyness and darkness and I want to see that the revolutionaries are not all good. After all wouldn't demon worshipers be vocal supporters of a revolution :P 2.) but it also gives truely noble characters ala paladins a chance to shine by allowing them opprutnites to sway a mob from mob justice and show true justice.
I hope that the AP shows that not every rebel is a good person, Demon worshipers and anarachists. After all, this can show some great moral choices for what does a paladin do when a normal noble family(perhaps Imodean but still nobles) are being hung up and facing mob justice, ala the french revolution?
Nathan Nasif wrote: That is for Pathfinder RPG. In Golarion, it has been stated many times by the developers, a cleric must worship a particular deity, and your patron deity must be within one step of your alignment. and that is part of why I do not like it. Clerics should worship the other deities; They focus on making sure that the rites and lore about their particular deity is known. But that does not mean they do not worship the other gods. Of course mechanics are not an issue since I am using the FATE system.
One thing to keep in mind is that Egyptian Religion is not just its mythology, We tend to focus on the mythologies of different cultures, wheather they be greek, egyptian or what not. But while important to religion, it is not the end of it. Also the egyptian religion is still practiced today, Kemeticism as it is called. This article however is of great use to me for my version of Osirion. They are not the deities of just 'ancient' Osirion, but modern Osirion. The current Ruby Prince is encouraging a massive cultural revival, and that also includes the old gods of Osirion are now being promoted once again.
Orfamay Quest wrote:
Bingo! that is what I am looking at when it comes to clerics.
Deadmanwalking wrote: Snipped info Thanks for the information, so it seems like there is not as much I would have to change. BTW I am also a follower of a polytheistic religion, Hellenismos. :)
Deadmanwalking wrote:
That is one thing I sort of dislike. Clerics in DnD/pathfinder are seem to be about 'converting' people to the worship of your god, when that is n't what they would do. Priests of say in ancient greece did not go around saying "don't worship Appollo worship Artemis instead" Of course this is easier to change, as I am not using pathfinder system; I am using FATE instead.
Hello, One of my major dnd bugbears and issues I have with it is how the way it handles polytheism. Mostly in how it feels nothing like actual polytheism. By this I mean the polytheism that one might see in ancient Greece/Rome/Egypt. which also means, less of a focus on 'holy war' and 'heresies'. I am curious how much I might have to change as I want to have this sort of polytheism be the main religious way I like the various gods, but I want to have more of a focus on polytheism. Where in a major city, you can find temples to many deities including some minor ones and visiting them for your various needs is just part of every day life. One of the things that thus comes out of this, is the wondering if they have ever written up what sort of offerings are given to the deities? One of the things that is done in polytheistic religions, weather it be Kemeticism, Hellenismos, Shintoism and so on are offerings to the deities. Not the cliche fantasy human virgin offerings, but food, drinks, items and so on. So I am curious if this have ever been written up. sincerely, -Vyshan
James Jacobs wrote:
I would agree with James on Call of Cthulhu, you can also pick up the core book for BRP, CoC uses BRP btw. the core book has things for variant magic systems and IIRC non-humans. A few other systems I recommend are: Savage worlds: this is an awesome system. quick and easy. Also it is not to different from dnd/pathfinder, though the magic system is not vancian((thank th gods)) It has bennies, which is something I love Fate: if you want something really different, give fate a shot. Fate by evil hat studios is awesome. Now it is a bit different from your dnd/pathfinder, but particularly for those that love narratives in game this is just awesome. Ubiquity: Ubiquity is a fun system. It is what powers Hollowed earth expedition and All for one. If you like fast cinematic games try this out :)
Matthew Downie wrote: Generally I'd go with a "No." If they say they grant XP, they do. Otherwise, they don't. You can't meet a friendly Great Wyrm Gold Dragon and get the same experience as if you'd defeated it in combat. hence murderhobos! killing guys and taking their stuff, after all the xp can't be gaind by talking. I mean a diplomat dedicated to keeping peace between two nations that want to kill each other and is level 7 lets say, he is a grand advisor dude. That must have been a good number of things he slaughtered despite not being a guy to fight others. :P sillyness aside, I will go with A HELL YES here. If you are a player in my game and you manage to convience a band of orcs to not kill you and attack the village, a very difficult feat but possible. then you might get as much if not more xp if you were to kill them. of course I despise hack and slash, and prefer Immersive games. So what I give exp out for are things that are well experinces, not just killing things. Obviously if you don't learn much from one thing, less you get. but some things can be just as important that do not involve killing.
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