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Just doing a quick check with you guys since I'm lazy. Here's my spell loadout so far, I have 10k gold left for scrolls and adding to my spellbook. Party is (unfortunately) a swashbuckler, ranged dps ranger, rogue using a whip and rapier (ugh), and a healbot Oradin.

1st Level: Protection from Evil, Grease, Mage Armor, Shield, Unseen Servant, True Strike, Liberating Command, Magic missile, Ray of Enfeeblement, Crafter's Fortune, Vanish, Feather Fall

Level 2: False Life, Glitterdusf, Mirror Image, Create pit

Level 3: Haste, Dispel Magic, Battering blast, Halt Undead, Fly

Level 4: Emergency Force sphere, Enervation, D Door, Confusion

Level 5: Suffocation, Teleport, Telekinesis, Wall of stone

Level 6: Contingency, Greater Dispel Magic


If I'm only going to prepare one of these which do you suggest and why?

Also looking at Howling Agony. This is for my Twilight Sage Arcanist with Spell focus Necromancy.

Please and thanks


My lyrakien azata familiar has freedom of movement.I need her to fly into a purple worm's stomach and heal our rogue who has been swallowed whole. What kind of check is she going to have to make to use her cure light wounds SLA or use a wand?

PS there's also a dire tiger in there with the rogue :P


What the title says. We've just hit level twelve after a battle with some guecubu and a few of us have been hit with their curse. As a twelfth level wizard I gain a new fifth level and sixth level spell slot. Can I now prepare break enchantment in those slots without resting?

Should've had a scroll handy haha.


It can't be used with Empiricist (boo), but that Ready for the Revelation ability looks nice and even scales with level.
The light creating abilities are mostly fluff but hey they could sometimes be handy.

What do you guys think?


What the title says. What has been published regarding the Elven refuge? Where is it located, etc? Or is that up to our imagination?


1) In general, If you're casting a Summon Monster spell, unmodified (normal full round casting time) can you take a swift action in the same round?

2) Specifically, the Teleportation Conjurer's Shift ability. Could you begin summoning and then shift, and finish the spell next round? I know in this case you can't shift first because of that ability's text prohibiting acting after the Shift.


I have seen someone mention on this forum that if an ability or trait gives you claw attacks and doesn't specify what limb they are on, you can choose to put them on your feet instead of hands.
Is this true?
2. If it is, is it then possible for a tiefling with the trait to gain claw attacks, who then takes the Gift of Claw and Horn revelation of the lunar oracle, to put the two claws from the revelation on his feet? Thus having 4 claw attacks while the revelation power is active.


Anyone know of a way besides a dip in MoMS or unarmed fighter that can get me style feats without meeting prereqs? Specifically Dragon Style and Ferocity. Thanks


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What spells would you guys suggest for me to consider adding to my samsaran oracles spell list with this trait? I get 5. Specifically interested in Paladin and Inquisitor spells. Good buffs/debuffs/controls are a plus. Not looking for damage spells as my character is kind of a pacifist.

Ill also likely take improved eldritch heritage to add some arcane spells to my list. Thoughs on those? Thanks any opinions are appreciated :) Much love, sugar bugs. Muah


When it comes to magic items how can the PC's (it even merchants) know what they're getting into? Are people detecting magic and making spellcraft checks, using identify and the like every time they buy a magic item?

If a PC is selling a magic sword to a merchant, the merchant just believes them about the magical properties or what? I've never thought about this -not that it's terribly important in my games- but I'm curious if anyone else has made specific rules or just RPed how this stuff works out.