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Organized Play Member. 122 posts (3,355 including aliases). No reviews. No lists. No wishlists. 42 aliases.



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I'm still here. My work ends Friday. I have been swamped there. Notified my other game about hiatus. I will post in play on Saturday again. Apologies.


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M Sullustan Scoundrel 1 | HP 20/20 | Ref 17 | Fort 12 | Will 11| Threshold 14 | Force points:5 | Dark Side points 0/10 | Perception 0 | Initiative 8 |

Careful Joran, they have the high ground! Zoo warns.

Couldn't resist.


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weird. Order is Lor, Zoo, Nyla, Joran, Bolts. You do not have to post in order, I will recap. Assailants will follow Bolts.


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Uncle Osslo replies, "I'm afraid that is all that I have at the moment. There is a lot of junk. I had a new droid helping me to catalog everything, but it ran off."


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M Sullustan Scoundrel 1 | HP 20/20 | Ref 17 | Fort 12 | Will 11| Threshold 14 | Force points:5 | Dark Side points 0/10 | Perception 0 | Initiative 8 |

Zoo Lom gives Bolts a sideways glance at all of his babbling. Zoo couldn't handle this job by himself, so he is glad that he has some sort of companion. Besides, this babbling junk box may prove to be pretty lethal.


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@ Nyla, sorry for the confusion, but Bo1T5 is destroying Zoo Lom's speeder across the street. You just have a Jedi and a bounty sitting in yours.


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Male Quarren Scout 1 | HP 26/26 | Threshold 19 | Defenses: REF 16, FORT 14, WILL 10 | Condition [0] | Init +8 | Per +5 |Force Points: 5 |Dark Side Points: 0/8

Wow, Warhawk, what an opening post. This will be great.


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Female Twi’lek Noble 1 | HP 19/19 | Threshold 14 | Defenses: REF 14, FORT 14, WILL 12 | Condition [0] | Init +7 | Per +4 |Force Points: 5 |Dark Side Points: 0 Current shots: 99 Character Image

Quarren:

STR 13
DEX 14
CON 12 (14)
INT 13
WIS 13
CHA 12


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Female Twi’lek Noble 1 | HP 19/19 | Threshold 14 | Defenses: REF 14, FORT 14, WILL 12 | Condition [0] | Init +7 | Per +4 |Force Points: 5 |Dark Side Points: 0 Current shots: 99 Character Image

Quarren:

4d6 ⇒ (4, 4, 5, 4) = 17
4d6 ⇒ (3, 5, 5, 2) = 15
4d6 ⇒ (6, 5, 1, 1) = 13
4d6 ⇒ (6, 4, 2, 3) = 15
4d6 ⇒ (3, 6, 2, 1) = 12
4d6 ⇒ (5, 6, 3, 2) = 16


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Female Twi’lek Noble 1 | HP 19/19 | Threshold 14 | Defenses: REF 14, FORT 14, WILL 12 | Condition [0] | Init +7 | Per +4 |Force Points: 5 |Dark Side Points: 0 Current shots: 99 Character Image

Ithorian:

Str 16
Dex 17(15)
Con 14
Int 14
WIS 12 (14)
Cha 9 (11)


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Female Twi’lek Noble 1 | HP 19/19 | Threshold 14 | Defenses: REF 14, FORT 14, WILL 12 | Condition [0] | Init +7 | Per +4 |Force Points: 5 |Dark Side Points: 0 Current shots: 99 Character Image

We're coming up on 15 in September.

I am creating other characters for the fun of it.

Ithorian:

4d6 ⇒ (5, 6, 5, 4) = 20
4d6 ⇒ (4, 5, 5, 1) = 15
4d6 ⇒ (2, 2, 5, 1) = 10
4d6 ⇒ (4, 4, 4, 6) = 18
4d6 ⇒ (6, 5, 6, 4) = 21
4d6 ⇒ (2, 3, 4, 3) = 12


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Female Twi’lek Noble 1 | HP 19/19 | Threshold 14 | Defenses: REF 14, FORT 14, WILL 12 | Condition [0] | Init +7 | Per +4 |Force Points: 5 |Dark Side Points: 0 Current shots: 99 Character Image

Ryn chuckles at Kalus' s Huttese comment. Then proceeds to stare blankly at the young force user.


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It is killing me that I watch you guys make aliases and I still can't make one. Maybe they will fix it tomorrow.


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Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33
Michael Johnson 66 wrote:

Okay, first read alter self, beast shape 1 and 2, and elemental body 1, as polymorph allows u to assume the shape of any Small or Medium humanoid as alter self, or any animal as beast shape 1 or 2, or any elemental as elemental body 1.

You gain some extraordinary abilities of the chosen form (such as darkvision, etc--the spell descriptions are pretty specific about what u get....), and as a Small humanoid u get +2 to Dex, as a Medium humanoid +2 to Str.... As an animal form, u typically get special movement modes (flying, swimming, climbing, etc) if the form u take has them....

The specifics are too many to post here, so read those 4 spell descriptions to know what polymorph can do. It can be cast on any one willing target.

Having read greater polymorph, which lets u become a dragon and other creature types in addition to those allowed by polymorph, add the following ability to the Philosopher's Stone: 1/day--greater polymorph (if polymorph is 1/day, make it 3/day instead).

This is what I was hoping for, thanks!


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Does moms mean Monk?


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Current map

Dashuun speaks.As soon as it settles down a bit, I will go back to the south corridor and retrieve some of the items that we are looking for. Describe to me what it is that I should be lookin for and I will try to retrieve it. Laryn, I will need a map as to the fastest route.


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What are the best magic items for a sorcerer?


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Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

Before final departure, Grimm carves grooves into twenty of his thirty-seven bullets. He applies the fabricated "drow' poison to ten and the taggart oil to the other ten. They rest neatly, each into there own Ziploc baggie inside his belt pouch.


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Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33
Michael Johnson 66 wrote:
Kinyama Urai wrote:
I think what Ii really want to see is Koran with the Hammer of thor.
That's gonna be f+~*ing sweet!! :-D

Agreed.


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If you didn't get into this campaign, I will be recruiting this summer for THE RESCUE OF VAANU, a campaign for custom races with ties to the Experiment.


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Current map
D-Kal wrote:
"Access Denied". Make sure to set your permissions to "anyone with a link", rather than explicitly only those on the approved list.

Will do, thanks.

Map will be fully operational tomorrow. Gameplay will start tomorrow evening. I hope that you can all run fast.:)


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The Experiment
You were in the middle of engaging in an ordinary daily event on your home planet when a bright flash stunned you, followed by a loud bang. The next thing that you become aware of is that you are locked in a small cell. You have bandages and scars in strange places. Each day you witness other creatures, semiconscious shackled to large tables as they undergo various procedures. You hear screams and moans from other cells. Words cry out, in many languages that you don’t understand. You are in a strange place and you feel a sense of impending doom. Pain, filth and worry are your daily tormentors. You must escape and find a way to get back home!
Welcome to the Experiment! A Homebrew where the PCs are original races that are alien to Golarion. Custom races need only apply.

Character Creation::

Level 1
20 point buy (Before racial modifiers)
You must create an alias to submit with full crunch and back story.
You must create a Custom Race (15RP max, subject to my approval).
All Paizo classes and archetypes allowed. Some may need to be re-flavored.
No starting gear and no wealth (your possessions have been taken and in some cases destroyed in the process of analysis. I will try to provide weaponry and armor based upon your build.)
Max HP to start
Must have at least one weakness
Two Traits
Early firearms only
No evil alignments; no pvp
Only Paizo material

Your Background Story Guidelines:

You awake to find that you have been kidnapped from your world and brought to Golarian by your captors. You currently occupy a 5 foot by 10 foot cell, wearing only a light blue smock. Every day, you witness dark-hooded figures conducting experiments on other humanoids and monsters and find it hard to rest amongst the non-stop shrieking. You are not of this world. You were grabbed alone while on your own planet or dimension.

What is your home like? How did you grow up? What did you do there? Did you have any family? Explain how you were trained? What were you doing when you were kidnapped? How did it happen? What is your weakness or weaknesses? What deity or deities do you follow? (You’ll have to make these up and compare them to Golarian deities). What can you craft? What was your profession if any? What do you miss about home?
Please explain your character’s disposition and account for their attribute scores.
Explain their traits as well.
You will start by speaking a custom language and not being fluent in any language of Golarian yet, unless you have an intelligence score of 16 or greater. Then you may speak common, only if your character’s class is one that would have studied intergalactic languages. If not, RP broken common.

Appearance::

You must be thorough in describing your appearance. Include as much detail as possible, especially details that are important to the function of the PC. You will receive a useful wondrous item for linking artwork of your character in the alias. Also, include age, gender, height and weight. Explain age in relation to human terms.

I will be accepting one sentient construct to be custom made.

Construct guidelines:

15 point-buy to balance no constitution score.
+10 Hit points instead of +20
You must use the robot subtype as you will have weakness to electricity and critical hits.
A construct will never die.

Character art will earn your PC a special magic item that they will find quickly in the campaign. Links are fine.


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Male Aasimar Cleric 4

Before departing, Rale finds and reloads his sling, putting back into his belt pouch.


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I don't know why I lose sleep over this, but I think I am addicted to creating PCs.


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Before I pose this question for contemplation I want to be the first to admit my own guilty indulgence of this trait. How can the majority of PC's spend their childhood being bullied just to gain a +4 to initiative? Call me LG, but it just doesn't seem feasible.


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I suppose that I didn't adequately investigate this.


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Can anyone help me import a character from Hero Lab onto the Paizo site?


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Bon Mot
Human Fighter 1
AC17 HP 14

Stats:
STR 18 DEX 14 CON 13 INT 11 WIS 12 CHA 9 CMB +5 CMD 18 INIT +8 FORT +3 REF +2 WILL +1

Feats:
Dodge, Toughness, Improved Init Traits-Iron Liver, Reactionary

Skills Acro +1, Climb +2,Heal +1, INTIM +3,perception +2,sense motive +2, swim +2,survival +1[/spoiler:

[spoiler=Weapons] Melee touch +5 Ranged touch +3 Morningstar 1d8+4, Shortbow 1d6, unarmed strike 1d3+4, 20 arrows

Armor:
Studded Leather and buckler

Gear:
Artisan's outfit, Artisan's tools, craft weapons, pathfinder's kit

backstory:
Bon is the son of reknown Ulfen weaponsmith Tallak Mot and a Varisian mystic woman, Zelani who secretly worshipped Gozreh in their border town in Northern Varisia. Bon was never especially gifted or talented at anything, but he grew strong as he apprenticed for his father's smithy. His mother would take him for long walks in the woods and teach him about the wonders of the wild. On occasion, she would even take Bon to the local Temple of Gozreh. He had to keep this a secret as Bon's father Tallak felt that any god was a waste of time, and crafting, drinking and gambling were more suited for an Ulfen male. Soon Tallak's gambling and drinking got out of hand. Bon left home at the age of 16 with a Varisian uncle and his mother as creditor's began to multiply at the door of his father's home. His uncle took good care of him and his mother for the next seven years giving him better and better positions within his caravan. Bon worked very hard and was quick to become captain of the caravan guards to the dismay of his increasingly jealous and conniving cousins. Bon's uncle had tried to put him in charge of the business affairs of the caravan, but he was never as savvy at it as he was when it came to a fight. Enraged at the favoritism, Bon's aunt and cousins quickly plotted to rid themselves of him and his mother and moved to do so as soon as his uncle died. His cousins disguised themselves and ambushed Zelani in the woods, killing her and making it look like a robbery. As Bon began to get suspicious, he found himself in the middle of a mob getting beaten after having been drug out of bed. The mob of relatives were hoping to end his life, when a group of strangers began to approach from the distance. Bon woke up half-alive on the outskirts of Magnimar with nothing but torn clothes. He was able to get himself to a nearby tavern and recovered in a few days thanks to the local hospitality. When he was almost healed, Bon fueled with thoughts of revenge sought out his caravan for justice. He would make his move at night. Once there, he noticed that the garrison had doubled. Disappointed at the loss of opportunity for revenge, Bon settled for taking what weapons and well-worn armor and provisions that he could and headed back to Magnimar to collect his thoughts and hopefully a few friends.


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I feel like I have seen this in a Western movie. It seems to work out great until a mysterious stranger rides into town with a troubled background and somehow defeats a multitude of henchman.


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Let them have the confidence from this session. Use it to draw them into sticky situations the next session.


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magikot wrote:

@galahad

Lore Warden is a great 2-3 level splash. Since we started talking about the whip tripping bard I thought of a build for one. Any bard level after 1 can be replaced with a third level of Lore Warden for another +2 to CMB for even more tripping.

Human
20 point buy - Str 9, Dex 20, Con 10, Int 13, Wis 7, Cha 14
Traits: Heirloom Weapon (Whip, +2 to trips), Reactionary
Level 1 Bard 1: Lingering Performance, Agile Maneuvers
Level 2 Fighter 1: Weapon Focus (Whip)
Level 3 Fighter 2: Combat Expertise, Improved Trip, Whip Mastery
Level 4 Bard 2: Dex +1
Level 5 Bard 3: Combat Reflexes
Level 7 Bard 5: Improved Whip Mastery
Level 8 Bard 6: Dex +1
Level 9 Bard 7: Greater Trip
Level 11 Bard 9: Fury's Fall
Level 12 Bard 10: Dex +1
Level 13 Bard 11: Weapon Finesse (Whip)
Level 15 Bard 13: Discordant Voice
Level 16 Bard 14: Dex +1
Level 17 Bard 15: Dazzling Display
Level 19 Bard 17: Shattered Defenses
Level 20 Bard 18: Dex +1

With a +6 Dex belt and a +5 dex tome this will grant us a 36 dex. Use a +5 Deuling-FG Whip (Agile too if you like) and - assuming my math and understanding of the rules is correct - you have a CMB when you trip somewhere in the low 70s, 3 trips on your turn and 19 attacks of opportunity per round. Each trip you make provokes a damaging attack from you (which is why Agile is good), then when they stand up they provoke again letting you trip them again followed by another damaging attack because they provoke for falling down. You can easily keep 3 enemies out of the fight almost indefinitely this way.

This was helpful, thanks. I may rethink my attributes as well. right now, STR 12, INT 13, DEX 14, CON 11 Wis 10 CHA 17 should I change them? DEX 20 would give me higher armor class, whole reason I took dodge, but like spring attack tree. I liked having a bit of strength, but maybe pool all into dex?


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This is great advice. I have never played bard before. Half-elf bard. I decided to give it a try. My character has a controller role, but I am having troble resisting the urge to grab combat feats. I am tempted to multiclass with fighter as I have two favored classes. I am looking to craft constructs at later levls to use as minions. Does this sound feasible? @Magikot, I like the spring attack tree as well.